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Albion Online shows some impressive statistics for the MMO

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Albion Online is already looking like a massive success, and their recently released statistics give me hope for it.

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That's 60,000 people who paid to play it during this beta, minus a certain number for keys given to streamers (which won't be all that many). That paints a very healthy picture for this native MMO.

It's already one of my favourite game with many hours put into it, and I will be sad when they do the wipe at the end of the closed beta ready to open it to the public, but that's a good few months yet.

I am looking forward to more updates to it, and they have some good stuff planned. Article taken from GamingOnLinux.com.
Tags: Editorial, MMO
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10 comments

VelhoP Dec 12, 2015
I'm playing and streaming it DAILY!

Damn nice game. PVP is awesome!
wolfyrion Dec 12, 2015
Can you guys please explain what I have to pay in order to play this game?
I mean what is premium subscription? Gold?
if I run out of these, do I still process or I am stuck until I pay more money ? monthly fees?
In short does my skills > money? or money > skills?

in another words if I spend a lot of hours on this Game I Will benefit and gain rewards or someone with some who pays for gold and premium subscriptions will have always an advantage.

I would love some comments on this... thanks!


Last edited by wolfyrion on 12 December 2015 at 9:39 pm UTC
Synn Dec 12, 2015
For the closed beta you have to buy a veteran founders pack for $30 to get access. That also gives you some gold which is the pay for currency of the game.

Gold can be traded in game for silver, which is the in game currency. You can also use gold to buy vanity items(cash shop) and premium game time. Premium game time gives you a boost in gaining fame(exp) and harvesting/gathering/silver drops.

Armor/weapons/gear in the game is locked behind the fame system(exp). So you can't buy 2000 gold, covert it to a bunch of silver, buy a tier 8 weapon off the auction house and run around with it. You have to learn tier 1-7 first via grinding fame and level yourself up. This level up process works on all items, even down to axe vs sword vs bow vs crossbow, backpacks, cloaks and horses. And even within item tiers like axe or great axe you have mastery tiers which you have to level up via fame. So one guy might be tier 4.1 while another one might be tier 4.3 within tier 4.

So basically experience in game trumps all, but premium access can get you there faster. Once you're at a good equipment tier, gold to silver can be used to keep you well stocked in gear if you don't want to farm silver or resources to buy/craft your own equipment.
Beamboom Dec 13, 2015
Is it possible to switch to third person perspective, or is it locket on isometric view?
Nezchan Dec 13, 2015
I gotta say, your articles about this game have me really excited to give it a try on release, and see how far I can go as a F2P player.

When I play oldschool WoW (WotLK era), I'm all about the quests and general flavour of the world. How does Albion stack up in that regard?
Synn Dec 13, 2015
It doesn't really have a strong world story or a lot of flavor between areas like WoW had. There are quests given out by factions and you can gain reputation in the factions, but they really don't take center stage in the game.

The game is really more of a player oriented sandbox. It feels more like a fantasy rpg version of Eve rather than a WoW clone. That's not to say the gameplay is like Eve, the gameplay feels like DOTA style combat with a huge variety of equipment and builds, but the economy and world goals feel more Eve like than anything else.
Nezchan Dec 14, 2015
Hmm. Lack of world flavour, which quests help communicate when done decently, is a pretty big negative for me. I'm still interested, but my enthusiasm just dropped a lot.
pr4vus Dec 14, 2015
can't understand the hype. this really looks shit, nothing that hasn't been done (better) many times before. but each to his/her own.
stss Dec 15, 2015
Quoting: pr4vuscan't understand the hype. this really looks shit, nothing that hasn't been done (better) many times before. but each to his/her own.
Around here it's probably because it's a native Linux mmo and we don't get a lot of those.

In general, I it's probably a combination of the PvP focused aspects and the guild warfare.
I think the map is like one big guild battlefield, and they can control cities. The controlling guild picks a time window in which it can be attacked so they know when to have guild members on stand by to defend.
I'm looking at this page: http://albiononline.wikia.com/wiki/Guild_vs_Guild
It says there's 5v5 fights and 20v20

Plus it seems really sandboxy. You don't have levels, you just learn how to use gear and basically have to craft everything. Guilds can own islands, players can own housing, etc..

I think all that combined with fairly hardcore death penalties (drop everything if killed by a player) which some people like because high risk means reward feels all that much better.
So Albion seems rather unique all things considered. Unless I'm mistaken. At least I don't think any relatively recent mmo's have many of these features.
pr4vus Dec 15, 2015
Quoting: stss
Quoting: pr4vuscan't understand the hype. this really looks shit, nothing that hasn't been done (better) many times before. but each to his/her own.
Around here it's probably because it's a native Linux mmo and we don't get a lot of those.

In general, I it's probably a combination of the PvP focused aspects and the guild warfare.
I think the map is like one big guild battlefield, and they can control cities. The controlling guild picks a time window in which it can be attacked so they know when to have guild members on stand by to defend.
I'm looking at this page: http://albiononline.wikia.com/wiki/Guild_vs_Guild
It says there's 5v5 fights and 20v20

Plus it seems really sandboxy. You don't have levels, you just learn how to use gear and basically have to craft everything. Guilds can own islands, players can own housing, etc..

I think all that combined with fairly hardcore death penalties (drop everything if killed by a player) which some people like because high risk means reward feels all that much better.
So Albion seems rather unique all things considered. Unless I'm mistaken. At least I don't think any relatively recent mmo's have many of these features.

Well yes, the EVE online aspect is sort of there, and i can see why it gets attention here because it has native support.
on the other hand, it still looks pretty hideous and sluggish. but like i said, hey if you like it. go for it :)
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