OpenMW, the open source engine for playing Morrowind has matured a little more with the release of 0.41.0.
2016 has been an absolute knockout year for Linux gaming, let’s have a little talk about what we have achieved.
OpenMW 0.40 is the latest release of the open source game engine for playing Morrowind. It's crazy how far along it is now, close to feature complete by the looks of it.
OpenMW is the open source game engine for Morrowind that is really quite amazing. If you've been wanting to try it out but you don't own Morrowind, now is a good time. GOG has it on sale for cheap.
Here is a look back at the 15 most popular articles on GamingOnLinux for May 2016, an easy way to for you to keep up to date on what has happened in the past month for Linux & SteamOS Gaming!
Here is a look back at the 15 most popular articles on GamingOnLinux for the past week, an easy way to for you to keep up to date on what has happened in the past month for Linux & SteamOS Gaming!
I love open source! OpenRW joins the ranks of game engines like OpenMW (Morrowind), OpenRA (Command & Conquer, Red Alert) and many more.
The awesome open source Morrowind game engine has released 0.39.0, bringing a lot of fixes and a few bigger features.
Glorious Friday has arrived and that naturally means livestreaming! The Friday Livestream will bring you the most mediocre Linux gaming to date live through the magical Internet tubes. So, prepare your receivers and tune to the GOL's frequency for we are going total Tux on this stuff!
Did you know that it's Friday again? Yeah, it's that day we play some games live on Twitch and talk all kinds of nonsense. You are, as per usual, welcome to join in on the madness as it unfolds during the 2 hour live segment of Linux gaming on our own little Twitch channel!
You might have heard about OpenMW, the open source reimplementation of the Morrowind engine which, naturally, allows you to play Morrowind on Linux. Let's test it!
These are the types of projects I can really get behind. Much like CosixTH for Theme Hospital, openage is aiming to be a full open source engine for Age of Empires II.
There are many ways to describe a Friday and I'm obliged to do so nearly every week. To be honest, my imagination is slowly starting to run out of interesting ways to welcome you to the Friday Livestream so I'll keep it simple this time: you are invited to watch me play video games and talk about stuff for 2 hours. Welcome!
It seems to be the season for new versions of excellent open source gaming projects. OpenMW, the open source recreation of the Morrowind engine, has a new version which brings important rendering updates.
I've made my way through the swamp that is Steam Summer Sale and managed to set up a stream for tonight. Really, you should know how much effort I put into... I can't even say that with a straight face. In any case, stream will be up and fun will be had*, so clear up some space for this weeks Friday Livestream!
The Morrowind game engine reimplementation OpenMW has taken another step towards 1.0. Version 0.36.0 doesn't bring much in the way of features for the game engine but has plenty of bug fixes.
It's Friday and if you don't know what we do on Fridays you must be new here. In any case, I welcome you to yet another Friday Livestream! May your Flash player be reasonable with its CPU usage. Or use Livestreamer. Your choice. :P
It's Friday and that means livestream! And based on my testing this livestream might look better than any of our previous ones, thanks to top of the line 3G mobile technology that for the first time in history brings me an internet connection from this century.
For those of you who still don't know about it, OpenMW is an open source reimplementation of the Morrowind engine, the third game in the Elder Scrolls series.
Previously on GamingOnLinux, TheBoss highlighted my pleas for OpenGL developers to help me with my FLOSS project xoreos. 7 months have passed, so what has happened since then?