Natural Selection 2 [Official Site, Steam] has been patched today and the game developers noted they are finally making steps towards 64bit.
From the announcement:
QuoteA few weeks back Remi wrote up a blog called “Enter the Roadmap” and today we take the first step down that road with the release of Build 308. One of our biggest hopes is to finally take NS2 to 64bit but there are many hurdles along the way, a big one being LuaJIT. FSFOD and the other programmers have been hard at work on an upgrade to the newest version of LuaJIT and testing, testing and more testing. The upgraded JIT allows for more of the overall NS2 code to be jitted, and additional trace stitching which provides more opportunity for improving existing performance logging.
New stuff:
- Upgraded LuaJIT to Version 2.1
- More code is jittable now (runs slightly faster on average)
- String operations have been improved which helps with GUI code
- Switched to JIT specialized table functions
- Crash dump always saved before showing report dialogue and command line switch to enable a full dump if requested
- Add icon which will flash on screen when a client encounters a script error
- Usual bug fixes
It's a pretty damn fun game and they have made some really quite amazing optimizations in the past year or so.
Some you may have missed, popular articles from the last month:
I'm a die hard NS2 fan but over the last 6 months its gone from smooth to laggy for me. Hope these optimizations help.
Edit: My bad, seems like it was a vsync issue locking me to 60fps. Sorted now :D
Last edited by minteh on 16 September 2016 at 9:22 pm UTC
Edit: My bad, seems like it was a vsync issue locking me to 60fps. Sorted now :D
Last edited by minteh on 16 September 2016 at 9:22 pm UTC
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I hope this brings some people back into the game. or some new people its a fun shooter.
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Why no 32-bit? It seems now that no new Linux games have a 32-bit port, like rocket league for example.
Last edited by rambo1462 on 16 September 2016 at 10:04 pm UTC
Last edited by rambo1462 on 16 September 2016 at 10:04 pm UTC
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Quoting: rambo1462Why no 32-bit? It seems now that no new Linux games have a 32-bit port, like rocket league for example.Here's a good example: https://www.gamingonlinux.com/users/statistics see how many people tell us they use 32bit.
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Quoting: liamdaweQuoting: rambo1462Why no 32-bit? It seems now that no new Linux games have a 32-bit port, like rocket league for example.Here's a good example: https://www.gamingonlinux.com/users/statistics see how many people tell us they use 32bit.
Those 2 people are going to be disappointed.
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Quoting: rambo1462Why no 32-bit? It seems now that no new Linux games have a 32-bit port, like rocket league for example.Because 32-bit machines can't run modern games anyway. The last Intel 32bit CPU seems to be from 2006. And if you have a 32bit OS installed on a 64bit machine, well... that's your choice (which you should reconsider). 32-bit Linux is slower, more problematic and less secure these days. And it's going to be worse and worse.
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Wanted so much to love this game, but in never clicked for me. Too fast, too dark, I was getting lost in combat most of the time.
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I guess it is time to try this game again. It never worked for me, not even the menu IIRC.
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Quoting: liamdaweWell, reminds me a bit of the Windows <-> Linux situation ;)Quoting: rambo1462Why no 32-bit? It seems now that no new Linux games have a 32-bit port, like rocket league for example.Here's a good example: https://www.gamingonlinux.com/users/statistics see how many people tell us they use 32bit.
Of course this is a bit different, but nevertheless:
"Why no Linux?"
"Here's a good example: [Link to Linux marketshare]"
Only because a few people are using it, shouldn't be the reason to not support it. We also don't let that argument count, do we? ;)
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Quoting: CorbenWell, reminds me a bit of the Windows <-> Linux situation ;)
Of course this is a bit different, but nevertheless:
"Why no Linux?"
"Here's a good example: [Link to Linux marketshare]"
Only because a few people are using it, shouldn't be the reason to not support it. We also don't let that argument count, do we? ;)
It does count though. Not supporting Linux because its market share is too low has always been a valid reason. The only thing I blame is occasional ignorance on some issues, and mostly I blame gamers themselves for not caring more about their computing environment enough to realize how absolutely garbage windows is.
Who is fighting for us to switch to 32-bit though? As far as I know everyone still using 32-bit isn't really doing so by choice.
Not to mention that if we go by the numbers in that link the percentage of 32-bit Linux users among us is about 1000 times smaller than the percentage of Linux to Windows users.
Last edited by cue58 on 18 September 2016 at 1:40 pm UTC
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