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i didn't realize that i haven't checked this thread for so long.
what overlay are you using for steam?
what versions did you downgrade "some packages" to?
Your script points at libcurl-gnutls.so.4, so nothing really new but i will try to pull that one from runtimes and try to launch the game with system runtimes.
You could say meta-packages install the base-packages + some usefull or required additions.
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Anyways. Might give it a shot as well;-)
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This appears to be an AMD GPU only issue that happens only on mesa. From what I've managed to search online, it works if you use amdgpu-pro.
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glibc 2.25 linux install, from the ground up. Nothing has changed for me. Those, using
source based distros sans systemd, who cannot get the game to work probably never will.
There is something odd going on here and we are getting no help from Techland.
?
EDIT: Oh, I see now.
I get it too. I have curl & gnutls but not both together in one library.
Also have version conflicts with libpng.
++
On the other hand, I keep an Ubuntu install allways handy. The game works with Ubuntu/Mesa.
But I encountered some graphical gitches with the main menu that I shut the game down.
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Everything else that i tried since works with this setup (e.g. deus ex, tomb raider, black mesa, etc...)
I hope i can track down the issue any further.
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started several threads that I don't know how to hook in to.
Can anyone give a quick primer in tracing a process that starts multiple
threads?
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pthread_join.c:45 is a part of glibc sources.
Spoiler, click me
#0 __lll_lock_wait () at ../sysdeps/unix/sysv/linux/x86_64/lowlevellock.S:135
#1 0x00007fe33f0d9d05 in __GI___pthread_mutex_lock (mutex=mutex@entry=0x7fe326a37ca0 <exit_mutex>) at ../nptl/pthread_mutex_lock.c:80
#2 0x00007fe32636f5b5 in mtx_lock (mtx=0x7fe326a37ca0 <exit_mutex>) at ../../../include/c11/threads_posix.h:227
#3 remove_from_atexit_list (queue=0x161e1e0) at ../../../src/util/u_queue.c:78
#4 util_queue_destroy (queue=queue@entry=0x161e1e0) at ../../../src/util/u_queue.c:300
#5 0x00007fe3264815bd in tc_destroy (_pipe=0x161de10) at ../../../../src/gallium/auxiliary/util/u_threaded_context.c:2235
#6 0x00007fe326280024 in st_destroy_context_priv (st=st@entry=0x1636c80, destroy_pipe=destroy_pipe@entry=true) at ../../../src/mesa/state_tracker/st_context.c:283
#7 0x00007fe326280508 in st_destroy_context (st=0x1636c80) at ../../../src/mesa/state_tracker/st_context.c:642
#8 0x00007fe3263ec1cd in dri_destroy_context (cPriv=<optimized out>) at ../../../../../src/gallium/state_trackers/dri/dri_context.c:215
#9 0x00007fe3263eb333 in driDestroyContext (pcp=0x16144a0) at ../../../../../../src/mesa/drivers/dri/common/dri_util.c:506
#10 0x00007fe3374debcf in dri3_destroy_context (context=0x1645780) at ../../../src/glx/dri3_glx.c:206
#11 0x00007fe3374b6d3a in glXDestroyContext (dpy=0x1470c70, ctx=0x1645780) at ../../../src/glx/glxcmds.c:474
#12 0x00007fe33ee7a4bd in X11_GL_DeleteContext (_this=<optimized out>, context=<optimized out>) at /home/a_jagers/Downloads/SDL2-2.0.6/src/video/x11/SDL_x11opengl.c:936
#13 0x000000000048f20a in SDL::Destroy() ()
#14 0x000000000048f259 in SDL::~SDL() ()
#15 0x000000000044279c in SignalCallbackHandler(int) ()
#16 <signal handler called>
#17 pthread_join (threadid=140613379299072, thread_return=thread_return@entry=0x7ffef7fc7c28) at pthread_join.c:45
#18 0x00007fe32636f120 in thrd_join (res=0x0, thr=<optimized out>) at ../../../include/c11/threads_posix.h:336
#19 util_queue_killall_and_wait (queue=queue@entry=0x151d418) at ../../../src/util/u_queue.c:292
#20 0x00007fe32636f178 in atexit_handler () at ../../../src/util/u_queue.c:51
#21 0x00007fe33773c6c0 in __run_exit_handlers (status=1, listp=0x7fe337aa45d8 <__exit_funcs>, run_list_atexit=run_list_atexit@entry=true, run_dtors=run_dtors@entry=true) at exit.c:83
#22 0x00007fe33773c71a in __GI_exit (status=<optimized out>) at exit.c:105
#23 0x00007fe31190a00c in ?? ()
#24 0x0000000000000000 in ?? ()
This is the matching source lines from the frames leading up to the seg fault.
I compiled glibc-2.25 & mesa 17.2.1 from the tarballs with debugging symbols.
Spoiler, click me
Frame #16 <signal handler called>
glibc-2.25/sysdeps/unix/sysv/linux/x86_64/sigaction.c
1│ Dump of assembler code for function __restore_rt:
2├──> 0x00007fe337739a90 <+0>: mov $0xf,%rax
3│ 0x00007fe337739a97 <+7>: syscall
4│ 0x00007fe337739a99 <+9>: nopl 0x0(%rax)
5│ End of assembler dump.
glibc-2.25/nptl/pthread_join.c:45
if (INVALID_NOT_TERMINATED_TD_P (pd))
mesa-17.2.1/include/c11/threads_posix.h:336
if (pthread_join(thr, &code) != 0)
mesa-17.2.1/src/util/u_queue.c:292
thrd_join(queue->threads[i], NULL);
mesa-17.2.1/util/u_queue.c:51
util_queue_killall_and_wait(iter);
glibc-2.25/stdlib/exit.c:83
cxafct (f->func.cxa.arg, status);
glibc-2.25/stdlib/exit.c:105
__run_exit_handlers (status, &__exit_funcs, true, true);
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Any way, anyone out there good with GDB?
I don't get any errors when running it from the terminal and there are not logs at all in DW/out.
I've spent maybe 3 hours so far trying to find a solution to this
Although I am not running mesa, I am running NVIDIA blobs 387.12 and a GTX 970