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- New Steam Controller 2 and VR controller designs got leaked
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I am playing Surviving Mars through Steam on an Intel VGA. A thought it wouldn't be enough for it but instead I'm amazed how fluid the game is. Only problem is that whenever there is a game stopping message (e.g. breakthrough) or I open the in-game menu, the background turns into a strange purple mess. Closing the window and continuing the game, everything turns back to normal.
Any help would be appreciated.
glitch image
I could only upload it this way.
Last edited by tuxintuxedo on 17 January 2020 at 5:20 pm UTC
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it is probably a driver bug or game bug, you should fill a bug report to the mesa bug list and to the paradox forum.
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I tried sending a bug report with the games' own bug sender, but it told me it failed.
I looked around the Paradox forum and found two things. First, they state that they don't support any Intel VGA on Linux and OSX. So in case someone looks into it, this bug will either have a very low priority for the devs or simply neglected. Second, someone else already reported this bug on the forum and did a detailed investigation as well. The game's shader is buggy but the way Mesa handled it before has also changed. So I expect that there will be some kind of Mesa fix for it sooner or later, as I don't expect Paradox fixing it on their side.
In case someone meets the same problem, it can be followed here.
Mesa gitlab
Thank you for your answers.
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I had to do so in e.g Two Point Hospital , along with one other game i can't recall yet .. Or else the occlusion effect would cause like something looking like ant swarms scurrying to hide in the shadowed corners of 3d structures at each rendered frame. I would rather blame a somewhat shitty game engine, than drivers or hardware.
EDIT:
The SSAO setting marked here below. Try with that set to disabled/off.. (If not already tried):
Some technical info:
Bonus Joke: Have you checked your machine for CGA graphics cards? :D
Last edited by Duck Hunt-Pr0 on 10 March 2020 at 11:49 pm UTC
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Thank you for trying to help me. Unfortunately, SSAO Off didn't solve it. The problem is still the same. Might try changing the other settings later.
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(though that problem should also most often reflect itself in 3d geometry/surfaces/coordinates getting visibly fuckered in games)
Last edited by Duck Hunt-Pr0 on 11 March 2020 at 7:25 pm UTC
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As I mentioned before, this problem is shader related (game engine bug). Mesa devs are still discussing how to solve it permanently and in a straightforward way (as a game specific fix).
Last edited by tuxintuxedo on 11 March 2020 at 10:25 pm UTC
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Last edited by Duck Hunt-Pr0 on 11 March 2020 at 10:38 pm UTC