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Latest Comments by mrdeathjr
Wine Staging 2.8 released with more functional 32-bit fake DLLs and Starcraft I should now work properly
18 May 2017 at 6:52 pm UTC

Back to testing need for speed most wanted 2012 in wine 2.8 staging have better performance compared last wine staging version tested and runs stable

Both tests have csmt disabled

Old Test

View video on youtube.com

Wine 2.8 Staging

View video on youtube.com

^_^

Wine 2.8 released with asynchronous Direct3D command stream
18 May 2017 at 6:42 pm UTC

Testing NFSHP 2010 with/without CSMT dont appear major changes at simple seek

CSMT=0

View video on youtube.com


CSMT=1

View video on youtube.com

^_^

Wine 2.8 released with asynchronous Direct3D command stream
12 May 2017 at 8:01 pm UTC Likes: 1

In this wine version introduce some work related mf implementation, thanks to this akibas trip begins work however input dont work (mouse input work but keyboard input not)

View video on youtube.com

Maybe more later add another test

^_^

NVIDIA 381.22 driver released with lots of bug fixes and newer Vulkan support
10 May 2017 at 10:16 pm UTC

For now wine still running similar to 381.09, xfce desktop works without issues

View video on youtube.com

^_^

Wine 2.7 is out with shader improvements for Direct3D 11
9 May 2017 at 12:04 am UTC

Another interesting issue afects trackmania turbo and ori and the blind forest in DX11 mode

In before wine versions trackmania turbo runs around 30fps

https://www.youtube.com/watch?v=B9flSvd6qJ8

And now with wine 2.7 runs this

View video on youtube.com

Ori and the Blind Forest in Before wine version

https://www.youtube.com/watch?v=0sXc-ud9NEw

And now with wine 2.7 runs this

View video on youtube.com

^_^

Wine 2.7 is out with shader improvements for Direct3D 11
1 May 2017 at 3:07 pm UTC

Quoting: JudasIscariotYou can actually use winetricks as Austin English implemented the ability to turn CSMT off and on in the registry. Here's the initial commit:

https://github.com/Winetricks/winetricks/commit/3f50cf9e6b142b1ed31739f7b7f14bfd07ce7ae0

and the follow-up commit to correct a bug within the initial commit:
https://github.com/Winetricks/winetricks/commit/35eb15ff45656165dff5e9e173ec5d162144ee2c

Here's how the CSMT on/off setting looks in winetricks:

Thanks to winetricks for make more simple things for regular user, is more important most users can used wine

CSMT register dont affect performance for now, but can usefull for solve flickering problem in some titles

^_^

Wine 2.7 is out with shader improvements for Direct3D 11
30 April 2017 at 4:11 am UTC Likes: 2

In this wine version add more d3d11 work as them added arb_tesselation_shader extension and other things case make blits asynchronous by default

View video on youtube.com

Some interesting case is bayonetta, runs better in this wine version and flickering is reduced considerably compared with 2.6 vanilla

View video on youtube.com

However make work in wine vanilla is a bit tricky: need have virtual desktop in same desktop resolution

You must know in which order stay each option of main menu for can change values without see main menu in some cases

In other things donat enikeev csmt patch is rejected (this patch add csmt option to graphics tab in wine cfg, usefull if user dont know much about registry)

^_^

Wine 2.6 released and it finally brings in the multi-threaded command stream for Direct3D
14 April 2017 at 4:54 pm UTC

In this wine version solve some bugs case ducktales remastered, before appears corrupted graphics specially characters

View video on youtube.com

But in other things steam stay affected if you dont use dwrite as native or disable, steam dont begins

Another side effect of before situation is steam overlay dont work in this version, using native dont show overlay

In CSMT related as other said dont stay completly implemented, this is confirmed for stefan dosinger in phoronix forums

QuoteNote that there are still some parts missing compared to my old code.

In particular, resource maps are still synchronous, so most games won't see a performance gain yet.

It's coming, please be patient :-) .

The existing code is likely to help with games that needed StrictDrawOrdering=enabled already.

However using CSMT in wined3d registry as dword with 1 value solve certain problems case flickering in senran kagura shinovi versus, bayonetta

View video on youtube.com

Maybe other titles can be affected

^_^

Wine 2.6 released and it finally brings in the multi-threaded command stream for Direct3D
13 April 2017 at 11:57 pm UTC

Quoting: Guest
Quoting: mrdeathjrHoly shit works (need for speed hot pursuit show both cores at 99%, normaly only use 1 core to 99%)
Nice!
Do you think this will fix WOW only using 1 core too?

Maybe but at simple seek test various titles and performance remains equal

However in henri verbeet multi-threaded command stream implementation commit appears more information about performance issue

Quotehttps://source.winehq.org/git/wine.git/commit/e97ed10d09a94cae9bd449f297813a0f0722a378

wined3d: Introduce a multi-threaded command stream implementation.

The primary purpose of this patch is to serialise draws
from multiple threads, without the overhead of extra flushes
that "StrictDrawOrdering" imposes.

With additional work, offloading state processing and driver
overhead to a separate thread may also allow for improved
performance in some applications, but that's not a goal of this patch.

^_^

Wine 2.6 released and it finally brings in the multi-threaded command stream for Direct3D
13 April 2017 at 9:20 pm UTC Likes: 2

Quoting: ShmerlYep, that's it. It should be like this:

csmt_on.reg

REGEDIT4

[HKEY_CURRENT_USER\Software\Wine\Direct3D] 
"csmt"=dword:1


And I removed that staging dll redirect. It's pointless with this.

Holy shit works (need for speed hot pursuit show both cores at 99%, normaly only use 1 core to 99%)

In my case add CSMT in wined3d as dword as your said with 1 in value

Many thanks

Update: in hot pursuit use both cores at 99% but performance remains equal

^_^