Latest Comments by mrdeathjr
Wine Staging 2.8 released with more functional 32-bit fake DLLs and Starcraft I should now work properly
18 May 2017 at 6:52 pm UTC
18 May 2017 at 6:52 pm UTC
Back to testing need for speed most wanted 2012 in wine 2.8 staging have better performance compared last wine staging version tested and runs stable
Both tests have csmt disabled
Old Test
View video on youtube.com
Wine 2.8 Staging
View video on youtube.com
^_^
Both tests have csmt disabled
Old Test
View video on youtube.com
Wine 2.8 Staging
View video on youtube.com
^_^
Wine 2.8 released with asynchronous Direct3D command stream
18 May 2017 at 6:42 pm UTC
18 May 2017 at 6:42 pm UTC
Testing NFSHP 2010 with/without CSMT dont appear major changes at simple seek
CSMT=0
View video on youtube.com
CSMT=1
View video on youtube.com
^_^
CSMT=0
View video on youtube.com
CSMT=1
View video on youtube.com
^_^
Wine 2.8 released with asynchronous Direct3D command stream
12 May 2017 at 8:01 pm UTC Likes: 1
12 May 2017 at 8:01 pm UTC Likes: 1
In this wine version introduce some work related mf implementation, thanks to this akibas trip begins work however input dont work (mouse input work but keyboard input not)
View video on youtube.com
Maybe more later add another test
^_^
View video on youtube.com
Maybe more later add another test
^_^
NVIDIA 381.22 driver released with lots of bug fixes and newer Vulkan support
10 May 2017 at 10:16 pm UTC
10 May 2017 at 10:16 pm UTC
For now wine still running similar to 381.09, xfce desktop works without issues
View video on youtube.com
^_^
View video on youtube.com
^_^
Wine 2.7 is out with shader improvements for Direct3D 11
9 May 2017 at 12:04 am UTC
9 May 2017 at 12:04 am UTC
Another interesting issue afects trackmania turbo and ori and the blind forest in DX11 mode
In before wine versions trackmania turbo runs around 30fps
https://www.youtube.com/watch?v=B9flSvd6qJ8
And now with wine 2.7 runs this
View video on youtube.com
Ori and the Blind Forest in Before wine version
https://www.youtube.com/watch?v=0sXc-ud9NEw
And now with wine 2.7 runs this
View video on youtube.com
^_^
In before wine versions trackmania turbo runs around 30fps
https://www.youtube.com/watch?v=B9flSvd6qJ8
And now with wine 2.7 runs this
View video on youtube.com
Ori and the Blind Forest in Before wine version
https://www.youtube.com/watch?v=0sXc-ud9NEw
And now with wine 2.7 runs this
View video on youtube.com
^_^
Wine 2.7 is out with shader improvements for Direct3D 11
1 May 2017 at 3:07 pm UTC
Thanks to winetricks for make more simple things for regular user, is more important most users can used wine
CSMT register dont affect performance for now, but can usefull for solve flickering problem in some titles
^_^
1 May 2017 at 3:07 pm UTC
Quoting: JudasIscariotYou can actually use winetricks as Austin English implemented the ability to turn CSMT off and on in the registry. Here's the initial commit:
https://github.com/Winetricks/winetricks/commit/3f50cf9e6b142b1ed31739f7b7f14bfd07ce7ae0
and the follow-up commit to correct a bug within the initial commit:
https://github.com/Winetricks/winetricks/commit/35eb15ff45656165dff5e9e173ec5d162144ee2c
Here's how the CSMT on/off setting looks in winetricks:
Thanks to winetricks for make more simple things for regular user, is more important most users can used wine
CSMT register dont affect performance for now, but can usefull for solve flickering problem in some titles
^_^
Wine 2.7 is out with shader improvements for Direct3D 11
30 April 2017 at 4:11 am UTC Likes: 2
30 April 2017 at 4:11 am UTC Likes: 2
In this wine version add more d3d11 work as them added arb_tesselation_shader extension and other things case make blits asynchronous by default
View video on youtube.com
Some interesting case is bayonetta, runs better in this wine version and flickering is reduced considerably compared with 2.6 vanilla
View video on youtube.com
However make work in wine vanilla is a bit tricky: need have virtual desktop in same desktop resolution
You must know in which order stay each option of main menu for can change values without see main menu in some cases
In other things donat enikeev csmt patch is rejected (this patch add csmt option to graphics tab in wine cfg, usefull if user dont know much about registry)
^_^
View video on youtube.com
Some interesting case is bayonetta, runs better in this wine version and flickering is reduced considerably compared with 2.6 vanilla
View video on youtube.com
However make work in wine vanilla is a bit tricky: need have virtual desktop in same desktop resolution
You must know in which order stay each option of main menu for can change values without see main menu in some cases
In other things donat enikeev csmt patch is rejected (this patch add csmt option to graphics tab in wine cfg, usefull if user dont know much about registry)
^_^
Wine 2.6 released and it finally brings in the multi-threaded command stream for Direct3D
14 April 2017 at 4:54 pm UTC
14 April 2017 at 4:54 pm UTC
In this wine version solve some bugs case ducktales remastered, before appears corrupted graphics specially characters
View video on youtube.com
But in other things steam stay affected if you dont use dwrite as native or disable, steam dont begins
Another side effect of before situation is steam overlay dont work in this version, using native dont show overlay
In CSMT related as other said dont stay completly implemented, this is confirmed for stefan dosinger in phoronix forums
However using CSMT in wined3d registry as dword with 1 value solve certain problems case flickering in senran kagura shinovi versus, bayonetta
View video on youtube.com
Maybe other titles can be affected
^_^
View video on youtube.com
But in other things steam stay affected if you dont use dwrite as native or disable, steam dont begins
Another side effect of before situation is steam overlay dont work in this version, using native dont show overlay
In CSMT related as other said dont stay completly implemented, this is confirmed for stefan dosinger in phoronix forums
QuoteNote that there are still some parts missing compared to my old code.
In particular, resource maps are still synchronous, so most games won't see a performance gain yet.
It's coming, please be patient :-) .
The existing code is likely to help with games that needed StrictDrawOrdering=enabled already.
However using CSMT in wined3d registry as dword with 1 value solve certain problems case flickering in senran kagura shinovi versus, bayonetta
View video on youtube.com
Maybe other titles can be affected
^_^
Wine 2.6 released and it finally brings in the multi-threaded command stream for Direct3D
13 April 2017 at 11:57 pm UTC
Maybe but at simple seek test various titles and performance remains equal
However in henri verbeet multi-threaded command stream implementation commit appears more information about performance issue
^_^
13 April 2017 at 11:57 pm UTC
Quoting: GuestQuoting: mrdeathjrHoly shit works (need for speed hot pursuit show both cores at 99%, normaly only use 1 core to 99%)Nice!
Do you think this will fix WOW only using 1 core too?
Maybe but at simple seek test various titles and performance remains equal
However in henri verbeet multi-threaded command stream implementation commit appears more information about performance issue
Quotehttps://source.winehq.org/git/wine.git/commit/e97ed10d09a94cae9bd449f297813a0f0722a378
wined3d: Introduce a multi-threaded command stream implementation.
The primary purpose of this patch is to serialise draws
from multiple threads, without the overhead of extra flushes
that "StrictDrawOrdering" imposes.
With additional work, offloading state processing and driver
overhead to a separate thread may also allow for improved
performance in some applications, but that's not a goal of this patch.
^_^
Wine 2.6 released and it finally brings in the multi-threaded command stream for Direct3D
13 April 2017 at 9:20 pm UTC Likes: 2
Holy shit works (need for speed hot pursuit show both cores at 99%, normaly only use 1 core to 99%)
In my case add CSMT in wined3d as dword as your said with 1 in value
Many thanks
Update: in hot pursuit use both cores at 99% but performance remains equal
^_^
13 April 2017 at 9:20 pm UTC Likes: 2
Quoting: ShmerlYep, that's it. It should be like this:
csmt_on.reg
REGEDIT4
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"csmt"=dword:1
And I removed that staging dll redirect. It's pointless with this.
Holy shit works (need for speed hot pursuit show both cores at 99%, normaly only use 1 core to 99%)
In my case add CSMT in wined3d as dword as your said with 1 in value
Many thanks
Update: in hot pursuit use both cores at 99% but performance remains equal
^_^
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