Latest Comments by mrdeathjr
Dota 2 updated to support the Vulkan API
25 May 2016 at 2:28 am UTC
25 May 2016 at 2:28 am UTC
This is some dota 2 opengl and vulkan tests
System Specs Used in Both Tests
Nvidia Drivers 367.18 (run package from nvidia homepage)
Xubuntu 16.04 64Bit - Kernel 4.4.0-23 generic (ubuntu mainline) - CPUFreq: Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEM: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
OpenGL
View video on youtube.com
Vulkan
View video on youtube.com
Concluded test can say this: opengl client dont use gpu at max but leave enough gpu for dont give troubles when nvenc stay recording at 48fps
But on vulkan side gpu shows more higher values 99 and 100% in some time periods and this dont allow use nvenc for recording at 48fps, only possible use 30fps without problems*
*If gpu have 99 or 100% of use nvenc down use and if this situation appears video recording is damaged because nvenc skip fps
Respect performance as others said performance is similar in some situations less or more: with much objects in scene is more notorious or with some explosions
Without forget vulkan stay stable on test (no crash) and 48fps nvenc recording reduce performance around 10 to 15fps depending scene
^_^
System Specs Used in Both Tests
Nvidia Drivers 367.18 (run package from nvidia homepage)
Xubuntu 16.04 64Bit - Kernel 4.4.0-23 generic (ubuntu mainline) - CPUFreq: Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEM: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
OpenGL
View video on youtube.com
Vulkan
View video on youtube.com
Concluded test can say this: opengl client dont use gpu at max but leave enough gpu for dont give troubles when nvenc stay recording at 48fps
But on vulkan side gpu shows more higher values 99 and 100% in some time periods and this dont allow use nvenc for recording at 48fps, only possible use 30fps without problems*
*If gpu have 99 or 100% of use nvenc down use and if this situation appears video recording is damaged because nvenc skip fps
Respect performance as others said performance is similar in some situations less or more: with much objects in scene is more notorious or with some explosions
Without forget vulkan stay stable on test (no crash) and 48fps nvenc recording reduce performance around 10 to 15fps depending scene
^_^
AMD Polaris graphics cards are starting to sound pretty amazing
18 May 2016 at 1:50 pm UTC
This have various reasons:
-HBM is much expensive than GDDR5*
-HBM limit seriously OC** because memory and gpu stay in same die
*This is very important factor if polaris can shows products is range between 150us and 300us (amd for now dont shows products above 400us)
**This is once reason because nvidia have good OC (for air) margin compared with amd
^_^
18 May 2016 at 1:50 pm UTC
Quoting: OdenIf Polaris 11 is only to use max 4GB memory and supposed to be power efficient then why would it use GDDR5 instead of HBM?
HBM use less power and is a substantially smaller form factor than GDDR5.
It doesn't make sense unless GDDR5 is much cheaper or if HBM got availability problems.
http://www.amd.com/en-us/innovations/software-technologies/hbm
"Compared to GDDR5, HBM can fit the same amount of memory in 94% less space"
"HBM resets the clock on memory power efficiency, offering >3X the bandwidth per watt of GDDR5"
This have various reasons:
-HBM is much expensive than GDDR5*
-HBM limit seriously OC** because memory and gpu stay in same die
*This is very important factor if polaris can shows products is range between 150us and 300us (amd for now dont shows products above 400us)
**This is once reason because nvidia have good OC (for air) margin compared with amd
^_^
The Wine Development Release 1.9.10 Is Now Available
17 May 2016 at 2:53 am UTC Likes: 1
17 May 2016 at 2:53 am UTC Likes: 1
This wine version have some fixes like as fonts in pac-man championship dx+
View video on youtube.com
And solves dx mode in soulbringer
View video on youtube.com
^_^
View video on youtube.com
And solves dx mode in soulbringer
View video on youtube.com
^_^
Sunday chat: what games have kept you busy with week?
15 May 2016 at 2:51 pm UTC
Good question
Because native alternative is complex* (steam version or gog could be acceptable), especially for new users
*same case occur with castle wolfenstein but in this can use nglide 1.05
However if installation process become more frendly for new users maybe can try native
^_^
15 May 2016 at 2:51 pm UTC
Quoting: sigz@mrdeathjr : Why testing neverwinter nights on wine ?
Good question
Because native alternative is complex* (steam version or gog could be acceptable), especially for new users
*same case occur with castle wolfenstein but in this can use nglide 1.05
However if installation process become more frendly for new users maybe can try native
^_^
Sunday chat: what games have kept you busy with week?
15 May 2016 at 1:36 pm UTC
Relax point cleared with liamdawe and put 2 videos as limit for users bandwith reason
Respect for other videos i leave links, good idea
^_^
15 May 2016 at 1:36 pm UTC
Quoting: wojtek88I always enjoy mrdeathjr videos, no reason to remove them from my point of view.
Quoting: tuubiLinks should enough.
Just my opinion of course.
Relax point cleared with liamdawe and put 2 videos as limit for users bandwith reason
Respect for other videos i leave links, good idea
^_^
Sunday chat: what games have kept you busy with week?
15 May 2016 at 9:50 am UTC
15 May 2016 at 9:50 am UTC
This week stay testing another round of games (native a non native) and some emulators case like as:
Epsxe 2.02
View video on youtube.com
Tales of Symphonia
View video on youtube.com
Lego Harry Potter Years 5-7
link
Neverwinter Nights
link
Infernal
link
Chaser
link
Rune Classic
link
Crashday
link
Bastion Native
link
Psychonauts Native
link
Braid native
link
Grim Fandango Native
link
And others case arma 3 native, obscure 2, flatout 1, flatout 2
^_^
Epsxe 2.02
View video on youtube.com
Tales of Symphonia
View video on youtube.com
Lego Harry Potter Years 5-7
link
Neverwinter Nights
link
Infernal
link
Chaser
link
Rune Classic
link
Crashday
link
Bastion Native
link
Psychonauts Native
link
Braid native
link
Grim Fandango Native
link
And others case arma 3 native, obscure 2, flatout 1, flatout 2
^_^
Sunday chat: What have you been playing, and what do you think?
9 May 2016 at 8:40 pm UTC
9 May 2016 at 8:40 pm UTC
More testing (native and non native) than playing as always however in middle on this can test various games case
atari vault in closed beta
View video on youtube.com
velvet assasin
View video on youtube.com
clive barkers jericho
View video on youtube.com
EDITOR SNIP: NO VIDEO SPAM PLEASE.
And others case infernal, freedom fighters, return to castle wolfenstein, neverwinter nights, el matador, chaser, spore, gex 1, winkawaks 1.65 and others
^_^
atari vault in closed beta
View video on youtube.com
velvet assasin
View video on youtube.com
clive barkers jericho
View video on youtube.com
EDITOR SNIP: NO VIDEO SPAM PLEASE.
And others case infernal, freedom fighters, return to castle wolfenstein, neverwinter nights, el matador, chaser, spore, gex 1, winkawaks 1.65 and others
^_^
Atari Vault making good on the Linux version promise, taking on closed beta testers
9 May 2016 at 7:01 pm UTC
9 May 2016 at 7:01 pm UTC
The Wine Development Release 1.9.9 Is Now Available
3 May 2016 at 1:42 pm UTC
3 May 2016 at 1:42 pm UTC
In another test appears other interesting issue, this have relation with run some games from steam
View video on youtube.com
In flatout ultimate carnage can be see how is game is launched (from steam) fps drops until 1 fps but if you runs game since another terminal back to run normally (can be use WINEDEBUG=+fps for see fps)
Without forget you need nodvd for flatout ultimate carnage, with steam launcher game runs bad still using another console
And you most need msvcm80 - msvcp80 - msvcr80 on flatout ultimate carnage binary folder and configurated as native in winecfg
For xlive issue you can use jsMSI Unpacker for extract from xlive redistribuble (this file stay on supported files in game folder): xlive.dll, xlive.dll.cat and xlivefnt.dll, once have this files must be put on flatout binary folder
Or can try test in my dropbox wine fixes folder, in thme have some things for solve some problems
https://www.dropbox.com/sh/h22weksp0goq45f/AAARnqOlWPYvTGIWCB7k04s-a?dl=0
View video on youtube.com
In lords of the rings return of the king appears somthing similar, this time cause delay in audio in cinematics and back fps performance seriously in various temporaly freezes (around 1 to 2 seconds)
But if you run in another console directly game back to runs normally: audio correctly sync with video and fps performance back to normal
View video on youtube.com
In Ys origin appears some similar issue, this time if you runs game with or without console game stay freezes in main menu (around 1 fps maybe less)
But if you have ys origin binary from gog release and runs with other console game runs normally, if try since steam game runs bad again
However cinematics problems still remain if stay activated some intro sequence works but screen stay in black and dont allow continue
View video on youtube.com
But in middle of before described situations for example in Ys Oath in Felghana dont occur that, this game can be runs since steam with out problem (except cinematics same problem of ys origin)
Another title affected launching game since steam is alan wake, if you runs since steam fps drop to 2 to 5fps but if you launch another console game back to normally (however needs nodvd for solve too, maybe alan wake binary can works too)
^_^
View video on youtube.com
In flatout ultimate carnage can be see how is game is launched (from steam) fps drops until 1 fps but if you runs game since another terminal back to run normally (can be use WINEDEBUG=+fps for see fps)
Without forget you need nodvd for flatout ultimate carnage, with steam launcher game runs bad still using another console
And you most need msvcm80 - msvcp80 - msvcr80 on flatout ultimate carnage binary folder and configurated as native in winecfg
For xlive issue you can use jsMSI Unpacker for extract from xlive redistribuble (this file stay on supported files in game folder): xlive.dll, xlive.dll.cat and xlivefnt.dll, once have this files must be put on flatout binary folder
Or can try test in my dropbox wine fixes folder, in thme have some things for solve some problems
https://www.dropbox.com/sh/h22weksp0goq45f/AAARnqOlWPYvTGIWCB7k04s-a?dl=0
View video on youtube.com
In lords of the rings return of the king appears somthing similar, this time cause delay in audio in cinematics and back fps performance seriously in various temporaly freezes (around 1 to 2 seconds)
But if you run in another console directly game back to runs normally: audio correctly sync with video and fps performance back to normal
View video on youtube.com
In Ys origin appears some similar issue, this time if you runs game with or without console game stay freezes in main menu (around 1 fps maybe less)
But if you have ys origin binary from gog release and runs with other console game runs normally, if try since steam game runs bad again
However cinematics problems still remain if stay activated some intro sequence works but screen stay in black and dont allow continue
View video on youtube.com
But in middle of before described situations for example in Ys Oath in Felghana dont occur that, this game can be runs since steam with out problem (except cinematics same problem of ys origin)
Another title affected launching game since steam is alan wake, if you runs since steam fps drop to 2 to 5fps but if you launch another console game back to normally (however needs nodvd for solve too, maybe alan wake binary can works too)
^_^
The Wine Development Release 1.9.9 Is Now Available
3 May 2016 at 1:23 pm UTC
3 May 2016 at 1:23 pm UTC
Back with some tests appears interesting things case this
View video on youtube.com
Before crysis work are needed patch (rico non official patch) and however in bug report related game crash after first scene, wine devs said as wont be fixed
Another form to entry in game require have save game but when entry in game if you move mouse game crash and this bug also solved too
Almost forget once begins game kill punkbusterb process (punkbusterb give loss performance)
But in lastest wine some games case dinasty warriors 8, one piece pirate warriors 3 (maybe others) asking for double buffer and now works (and issue in crysis have relation with double buffer)
View video on youtube.com
View video on youtube.com
Them have intensive work related buffer since begins 1.9.x development branch
^_^
View video on youtube.com
Before crysis work are needed patch (rico non official patch) and however in bug report related game crash after first scene, wine devs said as wont be fixed
Another form to entry in game require have save game but when entry in game if you move mouse game crash and this bug also solved too
Almost forget once begins game kill punkbusterb process (punkbusterb give loss performance)
But in lastest wine some games case dinasty warriors 8, one piece pirate warriors 3 (maybe others) asking for double buffer and now works (and issue in crysis have relation with double buffer)
View video on youtube.com
View video on youtube.com
Them have intensive work related buffer since begins 1.9.x development branch
^_^
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- Wine 9.22 released noting the 'Wayland driver enabled in default configuration'
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