Latest Comments by mrdeathjr
The Wine Development Release 1.9.9 Is Now Available
30 April 2016 at 3:19 pm UTC Likes: 3
30 April 2016 at 3:19 pm UTC Likes: 3
In this wine DX11 situation remains equal, in some rare cases sayonara umikawase shows sound and keyboard works but nothing more
View video on youtube.com
Respect CSMT have more work but dont stay finished
View video on youtube.com
In other issues sebastian lackner put work on quartz, respect xlive appears middle solution for flatout ultimate carnage and is put on binary folder msvcm80.dll, msvcp80.dll and msvcr80.dll as native for run
Without forget have xlive.dll, xlive.dll.cat and xlivefnt.dll in same folder, however althought solve entry dont solve other issues case xinput_1_3 (case crash kane and lynch)
^_^
View video on youtube.com
Respect CSMT have more work but dont stay finished
View video on youtube.com
In other issues sebastian lackner put work on quartz, respect xlive appears middle solution for flatout ultimate carnage and is put on binary folder msvcm80.dll, msvcp80.dll and msvcr80.dll as native for run
Without forget have xlive.dll, xlive.dll.cat and xlivefnt.dll in same folder, however althought solve entry dont solve other issues case xinput_1_3 (case crash kane and lynch)
^_^
Tomb Raider released for Linux, thoughts & port report included, the first Linux game to use TressFX
29 April 2016 at 5:23 pm UTC
Runs very good
However why dont apply some OC your 4690K????, any frecuency between 4.2Ghz and 4.5Ghz must be offer fps boost in most native games
^_^
29 April 2016 at 5:23 pm UTC
Quoting: Comandante oardoIn fact, I'm using the 352.63 propietary driver and the game works...
Here are the benchmarks in a machine with Ubuntu 14.04.3 64bit,1920x1080p, Zotac GTX960AMP! Edition 2GB, Corei5 4690K (no overclock), 2x4GB 1866 at 1600CL8:
High preset, Vsync OFF:
Runs very good
However why dont apply some OC your 4690K????, any frecuency between 4.2Ghz and 4.5Ghz must be offer fps boost in most native games
^_^
Tomb Raider released for Linux, thoughts & port report included, the first Linux game to use TressFX
29 April 2016 at 4:34 pm UTC
Maybe with zen this situation improve but actually ipc of actual amd cpus is too lower compared with intel
Without forget very higher consume compared with intel maybe because intel have more advanced manufacturing process
However some test with athlon x4 845 (carrizo core) shows improvements in ipc area but is not enough, still far to haswell core (and if fou have haswell to 4Ghz or more difference is more higher)
This is some comparative using cinebech in singlethread for cortesy of cpu world between various amd cpus with speeds in 3.Oghz and 4.0ghz compared with same frecuencies on intel for see how much is the difference on ipc per
core between them
http://www.cpu-world.com/benchmarks/browse/910_80,993_80,1161_104,2626_105,1081_104,1081_96,484_22,484_35,434_35,434_22,639_35,2669_106,871_60,2659_106,1134_99,1017_87/?c_test=33
Models Tested on AMD
Athlon II X2 250 3.0Ghz - Phenom II X2 545 3.0Ghz - A4 4000 3.0Ghz - A6 6420K (4.0ghz stock but in turbo ups to 4.2ghz) - A10 7870K (3.9ghz stock but in turbo ups to 4.1ghz) - FX 8150 (3.6ghz stock but in turbo ups to 4.2ghz) - FX 8350 (4.0ghz stock but in turbo ups to 4.2ghz)
Models Tested on INTEL
Pentium G3220 3.0Ghz - Celeron G3900 2.8Ghz - Core i3 6320 3.9Ghz - Core i7 4790K 4.0Ghz
In my case have a Pentium G3258 at 4.1Ghz, have very similar single thread performance than i7 4790K
^_^
29 April 2016 at 4:34 pm UTC
Quoting: mr-eggi wouldn't be too surprised if only Intel CPU's were tested.
It seems AMD CPU owners are becoming forgotten about with some Devs.
Can't wait for AMD to release their new CPU's/APU's
Maybe with zen this situation improve but actually ipc of actual amd cpus is too lower compared with intel
Without forget very higher consume compared with intel maybe because intel have more advanced manufacturing process
However some test with athlon x4 845 (carrizo core) shows improvements in ipc area but is not enough, still far to haswell core (and if fou have haswell to 4Ghz or more difference is more higher)
This is some comparative using cinebech in singlethread for cortesy of cpu world between various amd cpus with speeds in 3.Oghz and 4.0ghz compared with same frecuencies on intel for see how much is the difference on ipc per
core between them
http://www.cpu-world.com/benchmarks/browse/910_80,993_80,1161_104,2626_105,1081_104,1081_96,484_22,484_35,434_35,434_22,639_35,2669_106,871_60,2659_106,1134_99,1017_87/?c_test=33
Models Tested on AMD
Athlon II X2 250 3.0Ghz - Phenom II X2 545 3.0Ghz - A4 4000 3.0Ghz - A6 6420K (4.0ghz stock but in turbo ups to 4.2ghz) - A10 7870K (3.9ghz stock but in turbo ups to 4.1ghz) - FX 8150 (3.6ghz stock but in turbo ups to 4.2ghz) - FX 8350 (4.0ghz stock but in turbo ups to 4.2ghz)
Models Tested on INTEL
Pentium G3220 3.0Ghz - Celeron G3900 2.8Ghz - Core i3 6320 3.9Ghz - Core i7 4790K 4.0Ghz
In my case have a Pentium G3258 at 4.1Ghz, have very similar single thread performance than i7 4790K
^_^
Tomb Raider released for Linux, thoughts & port report included, the first Linux game to use TressFX
28 April 2016 at 12:08 pm UTC Likes: 1
28 April 2016 at 12:08 pm UTC Likes: 1
In short test game seems stable and runs very good and cpu and gpu use is very high
View video on youtube.com
However tessellation is a very heavy feature (without tressfx) reduce around 15fps and gpu temp is higher
View video on youtube.com
^_^
View video on youtube.com
However tessellation is a very heavy feature (without tressfx) reduce around 15fps and gpu temp is higher
View video on youtube.com
^_^
Nvidia 364.19 stable driver released, featuring Vulkan, Wayland & Mir support
23 April 2016 at 3:59 pm UTC Likes: 1
23 April 2016 at 3:59 pm UTC Likes: 1
In my case this drivers stay working good
For now test saint row the third and works stable in large test
View video on youtube.com
^_^
For now test saint row the third and works stable in large test
View video on youtube.com
^_^
The Wine Development Release 1.9.8 Is Now Available
17 April 2016 at 3:34 pm UTC
Yeah also put in winecfg windows to imitate on windows 7
In my case configure per app (in this case dark souls 3) because my default windows version to imitate is windows xp
Maybe can try, however in various test for example with farcry 3 DX11 only shows black screen and many information on console (DX11 just born maybe in future updates can improve)
Almost forget very important detail, i dont have dark souls III for now
^_^
17 April 2016 at 3:34 pm UTC
Quoting: SaladienCould you test Dark Souls 3? :)
And where do i set:
MaxShaderModelGS set on 5
MaxShaderModelPS set on 5
MaxShaderModelVS set on 5
Thx
Yeah also put in winecfg windows to imitate on windows 7
In my case configure per app (in this case dark souls 3) because my default windows version to imitate is windows xp
Maybe can try, however in various test for example with farcry 3 DX11 only shows black screen and many information on console (DX11 just born maybe in future updates can improve)
Almost forget very important detail, i dont have dark souls III for now
^_^
The Wine Development Release 1.9.8 Is Now Available
17 April 2016 at 2:52 am UTC
17 April 2016 at 2:52 am UTC
In this test with ori and the blind forest can observate how steam overlay dont work when game use DX upper than 9
Ori and the Blind Forest DX9
View video on youtube.com
Ori and the Blind Forest DX11
View video on youtube.com
For use DX11 mode this needed some steps
Winecfg needs put in windows to imitate: windows 7 and in wine register needs have on direct3d wine section this entries:
MaxShaderModelGS set on 5
MaxShaderModelPS set on 5
MaxShaderModelVS set on 5
Respect game runs considerably slow on DX11 mode (unplayable in this point) without forget issues in some objects like plants and some enemies
Other issue stay on excesive cpu use compared with DX9 mode
:)
Ori and the Blind Forest DX9
View video on youtube.com
Ori and the Blind Forest DX11
View video on youtube.com
For use DX11 mode this needed some steps
Winecfg needs put in windows to imitate: windows 7 and in wine register needs have on direct3d wine section this entries:
MaxShaderModelGS set on 5
MaxShaderModelPS set on 5
MaxShaderModelVS set on 5
Respect game runs considerably slow on DX11 mode (unplayable in this point) without forget issues in some objects like plants and some enemies
Other issue stay on excesive cpu use compared with DX9 mode
:)
The Wine Development Release 1.9.8 Is Now Available
16 April 2016 at 2:52 am UTC
16 April 2016 at 2:52 am UTC
In this wine version appers more work in CSMT but still dont appears complete
In other things lastest ePSXe 2.02 appears today works good on wine
View video on youtube.com
^_^
In other things lastest ePSXe 2.02 appears today works good on wine
View video on youtube.com
^_^
Saints Row 2 Linux port report, not good
16 April 2016 at 12:35 am UTC Likes: 1
16 April 2016 at 12:35 am UTC Likes: 1
As other said this game runs lower compared with saint row the third, however on middle of actual situation is stable in tests (played 1st chapter until now)
System Specs Used in Tests
Nvidia Drivers 364.15 (run package)
Xubuntu 16.04 64Bit - Kernel 4.4.0-18 generic (ubuntu mainline) - P-State: Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
View video on youtube.com
Maybe performance can improve in future updates
Thanks to deep silver / volition for give us this game
^_^
System Specs Used in Tests
Nvidia Drivers 364.15 (run package)
Xubuntu 16.04 64Bit - Kernel 4.4.0-18 generic (ubuntu mainline) - P-State: Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
View video on youtube.com
Maybe performance can improve in future updates
Thanks to deep silver / volition for give us this game
^_^
Saints Row: The Third Linux port report, better than SR2, but still needs improvement
15 April 2016 at 11:11 am UTC Likes: 1
15 April 2016 at 11:11 am UTC Likes: 1
As other said performance can be better (maybe improve in future updates) however is playable
System Specs Used in Tests
Nvidia Drivers 364.15 (run package)
Xubuntu 16.04 64Bit - Kernel 4.4.0-18 generic (ubuntu mainline) - P-State: Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
In this tests game remains stable
However recording at 48fps needs around 17 a 20% of cpu on practical terms this represent 8 and 10 fps performance loss in my machine depending game
View video on youtube.com
For this reason test 2 and 3 are recording at 30fps with out forget is some situations (Heavy Explosions, Heavy particle situations) fps drop around 30fps
View video on youtube.com
And on test 3 game runs without problem with large combat (on wine game remains around 15 min of playing and gpu go to 0% and freeze)
View video on youtube.com
Thanks to deep silver / volition for give us this game
^_^
System Specs Used in Tests
Nvidia Drivers 364.15 (run package)
Xubuntu 16.04 64Bit - Kernel 4.4.0-18 generic (ubuntu mainline) - P-State: Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33
In this tests game remains stable
However recording at 48fps needs around 17 a 20% of cpu on practical terms this represent 8 and 10 fps performance loss in my machine depending game
View video on youtube.com
For this reason test 2 and 3 are recording at 30fps with out forget is some situations (Heavy Explosions, Heavy particle situations) fps drop around 30fps
View video on youtube.com
And on test 3 game runs without problem with large combat (on wine game remains around 15 min of playing and gpu go to 0% and freeze)
View video on youtube.com
Thanks to deep silver / volition for give us this game
^_^
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