Latest Comments by Linas
Play Next is live on Steam to remind you of all your unplayed games
15 May 2020 at 10:19 am UTC Likes: 1
15 May 2020 at 10:19 am UTC Likes: 1
Quoting: EikeI see what you did there.Quoting: Liam Dawe... if not a bug. ;)Quoting: Eike... but the news shelf cannot be removed, right?Not that I can see, as it's not a Shelf but a feature.
Codemasters have announced DIRT 5 and it will be available on Stadia in early 2021
8 May 2020 at 8:50 am UTC Likes: 3
8 May 2020 at 8:50 am UTC Likes: 3
I used to hate binary wrapped games, then I tried it and saw that it was good. I used to hate Proton games, then I tried it and saw that it was good. I still haven't tried Stadia, but I try to keep an open mind. This site and Liam have changed my mind many times before, and for that I am grateful.
Free first-person shooter 'Tomatenquark' releasing soon based on Cube 2: Sauerbraten
28 April 2020 at 11:34 am UTC
28 April 2020 at 11:34 am UTC
Assets for Cube 2: Sauerbraten are non-free, so they will have to build a lot from scratch. That is not a small undertaking.
Cube 2 is quite a unique engine because it follows a fat client / thin server model. This allows for really low input lag, and more accurate aiming and movement for the players.
Although the engine is not entirely open source. The netcode provided in the source code is not compatible with the one in pre-compiled binaries for Cube 2: Sauerbraten. That caused quite a bit of drama when Debian Games Team wanted to package the game. The author claimed that this is to prevent cheating, and refused to do anything about it. Whereas Debian needed to rebuild the engine for multiple different architectures that they support. The source version ended up in Debian. Well, that was a trip down the memory lane...
Cube 2 is quite a unique engine because it follows a fat client / thin server model. This allows for really low input lag, and more accurate aiming and movement for the players.
Although the engine is not entirely open source. The netcode provided in the source code is not compatible with the one in pre-compiled binaries for Cube 2: Sauerbraten. That caused quite a bit of drama when Debian Games Team wanted to package the game. The author claimed that this is to prevent cheating, and refused to do anything about it. Whereas Debian needed to rebuild the engine for multiple different architectures that they support. The source version ended up in Debian. Well, that was a trip down the memory lane...
Half-Life remake 'Black Mesa' has a post-release hotfix with a little Linux fix included
23 April 2020 at 11:05 am UTC
23 April 2020 at 11:05 am UTC
Quoting: grigiWell, a game like Half-Life you have an HEV suite, which is a powered suit, it apparently augments your physical capabilities. So one could make the case that it allows the "you" to be a lot more accurate. [...] I mean, just watch your sprinting speed with the HEV suit, and compare it to the marines... You're like double their speed.I wonder if this is explained anywhere in the Half-Life lore?
Latest Steam Beta has Linux fixes plus (speculation) possible Steam Rewards, Subscriptions and Cloud Gaming
23 April 2020 at 10:53 am UTC Likes: 2
23 April 2020 at 10:53 am UTC Likes: 2
Valve and EA have been talking about a subscription service of some sort. Maybe it's that?
I am really curious of what kind of model are they going for? There are almost endless possible variations, and is certain to annoy at least a part of their customers. I for example would really hate if they started locking individual games behind subscriptions.
I am really curious of what kind of model are they going for? There are almost endless possible variations, and is certain to annoy at least a part of their customers. I for example would really hate if they started locking individual games behind subscriptions.
Half-Life remake 'Black Mesa' has a post-release hotfix with a little Linux fix included
21 April 2020 at 8:15 am UTC Likes: 4
TL;DR Games are not realistic. Neither are movies. It's just our perception.
Game developers have to work with a surprisingly delicate balance between "realistic" and "fun". Hollywood has given us a very twisted perception of how guns work. So if you make it too realistic, it feels less realistic, because you subconsciously expect the guns to work like they do in the movies.
But the hardest thing to simulate accurately is "you", because in the actual reality the mechanical accuracy of the gun does not mean nearly as much as the person wielding it. There are even records of actual soldiers in actual conflicts complaining that their guns were inaccurate or ineffective, whereas it was often the case that under stress and pressure they were simply not able to keep on target.
The closest I have seen is the original Operation Flashpoint, later renamed to Arma: Cold War Assault, where you would basically have no chance of hitting anything while walking around, and sprinting would make your heart race and your hands tremble. But this clearly wouldn't work for a fast paced game like Half-Life.
21 April 2020 at 8:15 am UTC Likes: 4
Quoting: PopeRigbyYeah, games always get that wrong. A shotgun isn't supposed to have the range of a melee weapon. The spread of the pellets is usually pretty tight, letting them travel relatively far.And pistols are not sniper rifles .
TL;DR Games are not realistic. Neither are movies. It's just our perception.
Game developers have to work with a surprisingly delicate balance between "realistic" and "fun". Hollywood has given us a very twisted perception of how guns work. So if you make it too realistic, it feels less realistic, because you subconsciously expect the guns to work like they do in the movies.
But the hardest thing to simulate accurately is "you", because in the actual reality the mechanical accuracy of the gun does not mean nearly as much as the person wielding it. There are even records of actual soldiers in actual conflicts complaining that their guns were inaccurate or ineffective, whereas it was often the case that under stress and pressure they were simply not able to keep on target.
The closest I have seen is the original Operation Flashpoint, later renamed to Arma: Cold War Assault, where you would basically have no chance of hitting anything while walking around, and sprinting would make your heart race and your hands tremble. But this clearly wouldn't work for a fast paced game like Half-Life.
ATOM RPG Trudograd entering Early Access in May - Linux version to come shortly after
20 April 2020 at 12:35 pm UTC Likes: 9
But I yield, kind sir. You out-Russianed me like a true gentleman. :)
20 April 2020 at 12:35 pm UTC Likes: 9
Quoting: Alm888"Трудность" (rarely used word, most people prefer "сложность") would be "difficulty" and the "City of Difficulties" would be "Трудностеград" (sounds as awful as it implies to be!). I wonder, who would like to live in a town with such a name :S:Desperate post-apocalyptic Russians? :D
But I yield, kind sir. You out-Russianed me like a true gentleman. :)
ATOM RPG Trudograd entering Early Access in May - Linux version to come shortly after
20 April 2020 at 12:05 pm UTC
20 April 2020 at 12:05 pm UTC
Quoting: Alm888Well, труд is labor, but трудность is hardship. I think both are fair interpretations, comrade.Quoting: LinasRandom fact of the day: "Trudograd" means something like "hardship town" in Russian.You are excessively dramatic on this one. It is not that sinister-sounding, really, and literally means "City of Labor" (quite fitting, considering USSR nominally was ruled by the "workers and peasants" and "Labor Street" is quite common street name).
ATOM RPG Trudograd entering Early Access in May - Linux version to come shortly after
20 April 2020 at 11:35 am UTC Likes: 3
20 April 2020 at 11:35 am UTC Likes: 3
Random fact of the day: "Trudograd" means something like "hardship town" in Russian.
The 'GameMode' performance tool from Feral Interactive makes it into Ubuntu 20.04
19 April 2020 at 3:10 pm UTC Likes: 2
19 April 2020 at 3:10 pm UTC Likes: 2
Quoting: KorsGood news this one. Hope its valid for other flavours as well.Well, it is a repackage from Debian, so I don't see why it wouldn't work on other flavors as well.
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