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Latest Comments by STiAT
X-Plane 10 Global 64bit Now On Steam For Linux
15 July 2014 at 7:29 pm UTC

Quoting: Deformal"Additional Notes: please note that you must install the proprietary Nvidia or AMD drivers. X-Plane will not run using Gallium or Mesa open-source drivers"
He-he. Developers don`t like open-source drivers too.:D

They are not on feature parity yet, and more unstable in the hard-3d context. It will need some time. I actually talked a few devs, and they'd like to embrace them more, but they're just not yet in a status to support them.

Mount & Blade: Warband Out Of Beta For Linux, Free All Weekend & Thoughts
11 July 2014 at 11:30 pm UTC

Quoting: abelthorneNo specific output when running Steam from a terminal. And not sure where I can find a log for the game.

But I've checked the Steam forum and the problem seems to be the ATI Catalyst driver. Looks like the game works with the free Mesa driver (has to be updated to Mesa 1.3, though) but doesn't with Catalyst. Which isn't a really big suprise...

What you get? A segfault? Freeze? Can you take a VOGL snapshot?

Mount & Blade: Warband Out Of Beta For Linux, Free All Weekend & Thoughts
11 July 2014 at 8:25 pm UTC

Quoting: abelthorne
Quoting: edoFor some unknown reason I already have that game in my library :)
Because there's a free week-end going on. You'll have to buy it if you want to continue playing it after sunday (if you don't, it'll disappear from your library the same way it appeared).

Anyway, on my PC, the game doesn't even start. I have installed libaudio2 so that the setup runs but the game itself just gets stuck at launch, eating all CPU power...

Any output which could provide evidence?

I run it in Arch using Steam, no problem here, just runs good. Not sure if there are other methods of setting it up though... but if you provide evidence, I'll try to help.

Mount & Blade: Warband Out Of Beta For Linux, Free All Weekend & Thoughts
11 July 2014 at 8:22 pm UTC

Quoting: AsavarTzeth
Quoting: STiAT
Quoting: GuestEdit: they have included a couple of Qt4 libs with the game now, but the config tool needs “libaudio.so.2”, whatever that is. That lib is not in any Arch package.
https://aur.archlinux.org/packages/?O=0&K=libaudio2
You need the 32-bit versions of any lib since the game is 32-bit. That package is way out of date in AUR.

To fix it you can download the package from Ubuntu or Debian and extract the library in the gamedir.

The launcher needs quite a few weird 32-bit packages that for some reason is not linked to the Steam runtime.

The devs even said one reason for only making a Steam release was that libaudio2 was not in the repos. So I assume it is supposed to be in the runtime or gamedir, but it is not. Thus it fails to start.

This actually links the 32 and 64 bit version ;-) ...
I don't have it installed, I am running arch, still just runs fine for me. No idea why :).

Developer Teases With Darksiders On Linux Screenshot
11 July 2014 at 8:15 pm UTC

Darksiders? Thought that was a Microsoft published one...

Mount & Blade: Warband Out Of Beta For Linux, Free All Weekend & Thoughts
11 July 2014 at 1:39 pm UTC

Quoting: GuestEdit: they have included a couple of Qt4 libs with the game now, but the config tool needs “libaudio.so.2”, whatever that is. That lib is not in any Arch package.

https://aur.archlinux.org/packages/?O=0&K=libaudio2

Crytek In Trouble, Could Be Bad News For Homefront On Linux
6 July 2014 at 2:57 pm UTC

Quoting: FutureSuture
Quoting: abelthorneThere are rumours about Deep Silver buying Crytek UK (and probably completing the development of Homefront 2).
Although I am hoping that Crytek UK stays with Crytek, Deep Silver has proven to be quite Linux friendly, so Linux support will surely continue for Homefront: The Revolution.

The question will be if CryTEC will finish the engine port.

For Crytec itself... well, we'll see about it. They've had a lot of big AAA titles not selling well enough, so I can imagine them in difficulties (those productions cost a few million after all). Though, a company as CryTEC either finds an investor or somebody taking over the company. The question will be how linux-friendly they'd be, because that's still an adventure. But my guess is, that without full platform support, engines won't license in future as well as those supporting all platforms since the game developers often rather take the 1 % more in sales than not, and if the engine is good, the porting efforts are not too high and will still pay off.

Do We Want Ubisoft To Support Linux?
24 June 2014 at 8:41 pm UTC

PS: I actually think if Ubisoft wouldn't have UPlay and the DRM they're using, a lot less people would probably pirate it.

Just A Friendly Reminder: Don't Buy A Game Until It Is Officially On Linux
24 June 2014 at 8:38 pm UTC Likes: 2

@berarma I guess that's the deal with 2K and Aspyr/Feral using the steam data for the payments. Other companies probably get paid and no cut on the revenue, and the main company takes the risk. I'd guess the eON port of Witcher could be that kind of port since they provide it as a service, and you usually pay that on the completed work and not only on the sales share.

Just A Friendly Reminder: Don't Buy A Game Until It Is Officially On Linux
24 June 2014 at 8:35 pm UTC

No problem for me. I don't have a Windows client except for my work client where steam is blocked by the company. And if I buy something - I usually want to play it ;D.