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Latest Comments by STiAT
Trolling Delays Linux Release Of The Stanley Parable
23 June 2014 at 10:11 pm UTC

I left him a post on steam for that. I know the feeling from open source development - people demanding having only their point of view.

Depending on the state of the work and how the game was designed, that could be a huge project by just porting the engine. If you ever tried to untie effects from direct code creating an abstraction layer for ogl/dx, and you do it the firs time, you'd probably need some refactorings to manage that. At least, I often know where I want to go - just the way I do turns out to be stupid :D.

Saldy, most of the critism guys are the very outspoken and loud ones. The ones quietly waiting are hardly recognized. If you ever developed open source - you probably have thousands and even hundred thousands of happy users who won't loose a word about it - and a few outspoken guys with a lot of critism and judgement - even about your person. I withdrew of a project because of that reason years ago.

XCOM: Enemy Unknown Released For Linux
19 June 2014 at 4:31 pm UTC

Bought it... downloading. Let's see if the title is as good as people say :)... "soon".

Virtual Programming Are Working To Improve The Witcher 2 On Linux
17 June 2014 at 9:01 pm UTC

ps: ofc talking euros... in dollars 50% higher.

Virtual Programming Are Working To Improve The Witcher 2 On Linux
17 June 2014 at 8:59 pm UTC Likes: 1

Quoting: oldrocker99The CIV V port took, according to the devs, a LOOOONG time and a lot of work.

Really? I did read something about two devs for 3 month with help of the osx team. That is not a lot but pretty cheap for a port (and usually a sign the engine was created for multiple platforms in mind). Consider the costs, it is half a year of dwvelopment, so overall costs between 70.000 to 100.000 euros. 1% of steam is a customer base of roundabout 800.000-1 million. Easily financed if only a small percentage buys for 10 euros.

A Bad AMD Catalyst Driver Is Bad For Everyone
17 June 2014 at 5:51 pm UTC

Quoting: paupavWhen Wayland becomes default display protocol we will see who will be laughing. AMD is already working on Wayland support while nVidia stated that they won't support it because then their Linux drivers will look completely different from their Windows drivers.

Will it? The platform specific code of the NVidia driver is ~20 %. Since they feature their own OGL implementation which interfaces with the kernel, that part won't be hit, so it's just about interfacing the wayland protocol. I think a company as NVidia will be able to do that in a decent timeline. Even though, for driver vendors it's coming faster, since distributions think about running Wayland and XWayland on top for the desktop already (Fedora in example).

More questionable will be: What about Mir? Looks like not even one driver vendor is looking into that. The current Mir runs with Intel drivers, and custom patches by Canonical. Does not sound very promising to me (and I hope Mir won't get adopted any time soon - it's so stack breaking besides all the technology discussion).

Alienware Say Steam Machines Will Open The Flood Gates On New Linux Gamers
17 June 2014 at 5:11 pm UTC

Unrealistic, yes. But I think the common guy wouldn't care if it was a xbox, pc, wii or pc under their tv as long as the games come out for the platform. And as I see it, in a few years we can be there.

The problem will be that it will be very hard for hardware manufacturers to build attractive machines compared to ps/xbox since they cross-finance the hardware with services. And I'm not really sure Valve is willing to give a piece of the pie to hardware manufacturers.

Another problem will be that there will be many steam machines. I think the regular customer is happy only having one PS, and the choice PS/XBox is usually hard enough for them. There we're back again to "which SteamMachine should I buy" which we know of regular PCs and laptops very well.

Crytek Need A Linux & Mac Engine Programmer for CryENGINE
14 June 2014 at 9:56 pm UTC

Nice to see they're throwing more at it. Sadly, I don't exactly fit the profile, didn't do enough OGL development. Even though, I don't know many people who truly understand all the OGL API with all it pros/cons when they're used in different ways ;-).

Civ V Steam Giveaway!
14 June 2014 at 9:50 pm UTC

I already bought it, nice thing though. Good luck to all who don't have it yet, it's a great port. Sometimes seemst o be "hanging" though, when you have a lot of units and it checks if you still have stuff to do :D.

Aspyr Media Comments On Linux, More AAA Games In Future
14 June 2014 at 7:34 am UTC

"two guys for month" is actually less than I expected, because I'd put out the guess it was less than half a year. If they manage to get 50k out of it, they should have made profit. And I'd guess - almost everyone gaming in linux bought this title(s) in the steam sale.

Civilization V Strategy Game Launches Natively On SteamOS Linux
11 June 2014 at 10:27 pm UTC

Okay, that's definitely the first turn based game I consider playable :p. Interesting game, though, diplomancy I don't seem to understand properl - or rather, I don't see the real benefit to annexing the territory.