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Latest Comments by Mohandevir
Steam Client Beta updated with PipeWire desktop capture for Remote Play
23 September 2021 at 3:19 pm UTC Likes: 2

Is Pipewire the solution to the long standing audio degradation issue with PulseAudio, when it comes to in-home streaming from a Linux host?

I have to disable all HDMI audio devices in Pavucontrol of the host computer to prevent that from happening.

Valve answer questions about the Steam Deck in a new FAQ, anti-cheat for all Linux systems
23 September 2021 at 2:38 pm UTC

Could AC support be a Steam client side thing? Like in the Steam client scanning the Proton used to search and find any unauthorized modifications to the Proton build, compared to the officially supported version (template), before launching the game?

Just my non programmer 2 cents.

Steam Deck dev-kits are on the move Valve say, as some already have it
22 September 2021 at 7:46 pm UTC

Just found that video...

https://www.youtube.com/watch?v=dz4ifEZhR7g

Something I found interresting comes up at around 25mins... It seems that all the games that we're run, during the hands on, were games that developpers had time to adapt to the Steam Deck's devkit... Doom Eternal? Star Wars: Jedi Fallen Order? Control?

He's got other really interresting comments too.

New patent from Valve appears for "instant play" of games and more
21 September 2021 at 3:44 pm UTC Likes: 6

Quoting: CatKiller
Quoting: skinnyrafDo we like software patents now, because Valve submits them and they serve Linux gaming community?
Valve are at least a member of the Open Invention Network, which is a patent non-aggression organisation.

Correct me if I'm wrong, but I don't recall Valve ever sueing anybody over a patent infrigement. Usually they patent stuff to protect themselves from patent Trolls. It's more like a "Patents are a reality we have to deal with, so let's do what must be done to protect ourself from them".

Edit: Is this feature something that could be used to, let's say, prevent the Steam Deck from downloading 4k textures on a 800p screen? That would be awesome!

Steam has turned 18 years old and PC gaming has never been the same since
13 September 2021 at 12:42 pm UTC Likes: 1

Counter Strike: Source.

2 hours of time play. Online shooters are not my gig, but I wanted to support the Linux push.

Clearing up what games will and won't run on the Steam Deck
8 September 2021 at 8:11 pm UTC

Quoting: LinuxwarperI believe Valve will achieve a level of compatibility to make most of people's library playable, assuming anti-cheat support comes. They don't have to reach 100%, but the percentage treshold that is acceptable at launch. With developers entering the fray, Proton compatibility will accelerate much faster in 2022 than it has the years before. Media spreading FUD about compatibility isn't helping.

Quoting: MohandevirSeems Boiling Steam's Ramey interview is making the buzz...

https://www.pcgamer.com/if-the-steam-deck-doesnt-run-your-entire-library-at-launch-valve-sees-that-as-a-bug/
Seriously..?

I just meant that PCGamer felt the need to correct Ramey's opinion... Making the buzz is probably exagerated, but it had echoes at PCGamer:

QuoteThat's not what Griffais was referring to though. When we interviewed the Steam Deck developers last month, and asked how Proton was shaping up, they were still very much of the idea that it should just all work come launch.

Clearing up what games will and won't run on the Steam Deck
8 September 2021 at 4:45 pm UTC

Quoting: BielFPs
Quoting: MohandevirSorry for my ignorance, but could Valve push the "AC kernel module" with the Steam Linux client installation?

That could make it available on any Linux installation (not just SteamOS)... No?

I don't think they want / can build the steam client with third party software, and in this case you're talking about pushing third party AC to users who won't play those games too.

Anti Cheater software must be always bound only to the games using it, even VAC (Valve's Anti Cheat) only works for games using it, despite being from the same company of steam.

Ok. If I get it right, the module could be installed with the Steam runtime(?) for the specific game? I mean included into the game's specific "container system" that Valve is starting to implement?

Clearing up what games will and won't run on the Steam Deck
8 September 2021 at 3:38 pm UTC

Quoting: 0aTT
Quoting: Mohandevir
Quoting: BielFPsI am really skeptical about this situation improving so much with steam deck release

Same here, but Valve must have some substancial breakthrough that they didn't share, if they made such a bold claim. Otherwise, it doesn't make sense...

They simply have their money and their stats. The top 100 games will run. That probably already covers 99% of active players. The Deck has a TPM. With this and money you can implement any AC.

They can easily register their TPMs with EAC and others. The AC then comes as a signed and closed kernel module for SteamOS. Problem solved.

Proton is only the open source part of the system. With the Steam Deck, a lot of software will be released that we haven't even seen yet. Valve has already pointed this out.

Sorry for my ignorance, but could Valve push the "AC kernel module" with the Steam Linux client installation?

That could make it available on any Linux installation (not just SteamOS)... No?