Latest Comments by Mohandevir
Feral no longer porting A Total War Saga: TROY to Linux, citing less demand since Proton
27 July 2021 at 6:47 pm UTC
Proton (and Steam Deck) will gain compatibility at a similar time frame than other consoles on the market. Consoles usually play catch up with PC, anyway.
27 July 2021 at 6:47 pm UTC
Quoting: subQuoting: GuestI guess I should point out that Valve have never said anything they do is intended to lead to more native ports. Quite the opposite actually - they've officially said not to bother!
So just like Google never said that Stadia would encourage native desktop GNU/Linux game development and people kind of assumed it would happen, Valve have never said it either and it probably won't happen.
This was one concern long ago about the approach VP did, but at least they supported the title running under GNU/Linux. There's not even that here, and native development (and support) is being discouraged - the result of which is this news. I can't see it ending well for GNU/Linux desktop gaming.
It would make more sense to me to encourage devs/publisher to provide native builds and have Proton as a fallback.
Best would be to establish in-house know how and awareness for nativ ports. Doesn't happen this way.
Just think Microsoft comes up with a Direct3D 13, completely incompatible and there is no such working Proton channel.
No way they could pull off something reliably working within months.
Proton (and Steam Deck) will gain compatibility at a similar time frame than other consoles on the market. Consoles usually play catch up with PC, anyway.
Feral no longer porting A Total War Saga: TROY to Linux, citing less demand since Proton
27 July 2021 at 6:35 pm UTC Likes: 1
Or they could just use Proton, which is open source, and create a Proton wraped version of their games, too.
There are multiple exemples of games running better with Proton than the native ports (even better than when run on Windows, in some other cases)... Mad Max, Rocket League, Witcher 2 are 3 such exemples that I personnally witnessed (Proton > Linux port).
27 July 2021 at 6:35 pm UTC Likes: 1
Quoting: sarmadIf the Steam Deck is successful eventually developers will start producing Linux builds themselves, as it'll be easier to select Linux as a build target in your game engine than to produce a Windows build and run it through wine and try to investigate issues while an extra layer is sitting between your code and the OS.
The problem right now isn't that producing a Linux build is hard, it's actually easier than using Wine (if you are using a game engine with Linux support that is); the problem is that developers aren't interested in targetting Linux in the first place.
Or they could just use Proton, which is open source, and create a Proton wraped version of their games, too.
There are multiple exemples of games running better with Proton than the native ports (even better than when run on Windows, in some other cases)... Mad Max, Rocket League, Witcher 2 are 3 such exemples that I personnally witnessed (Proton > Linux port).
Feral no longer porting A Total War Saga: TROY to Linux, citing less demand since Proton
27 July 2021 at 6:24 pm UTC
You mean Feral? I hope so and wish them well... Personnally I have no Switch to benefit from that.
27 July 2021 at 6:24 pm UTC
Quoting: Whitewolfe80Quoting: MohandevirI've always had some special attachment to Feral, being the most active porting house to bring use many awesome titles, but things have changed... Unfortunately. I whish them the best of luck.
As for Proton, it's probably the cheapest solution that Valve could come up with that will please developers and lure them to SteamOS (mark my words, I didn't say Linux desktop).
Imo, Valve's Linux gaming strategy was never targeted at desktop usage. The desktop war as been lost a long time ago. Not much moved or will move that needle. The Steam Deck is becoming the corner stone of Valve's strategy and Proton is the way forward, for them, like it or not. It's not targeted at techy savy Linux (or not) users, it's targeted at those that just want to turn on the thing, sit back on the couch and play. It might end up helping Linux desktop, but it's going to be a side effect. I think that what Valve is targeting at, is a Windows computer besides a SteamOS Steam Deck.
Seriously I can deal with that even if it's not my first choice scenario. Thanks to Feral for all it did for us and thanks to Valve for creating the opportunity. It's been a fabulous ride so far... And, for me, away from Windows. Personnallly, on this point, it's "mission accomplished".
Or they could go on making a killing by porting to switch since it runs linux and contracts are easier to get
You mean Feral? I hope so and wish them well... Personnally I have no Switch to benefit from that.
Feral no longer porting A Total War Saga: TROY to Linux, citing less demand since Proton
27 July 2021 at 6:08 pm UTC
27 July 2021 at 6:08 pm UTC
I've always had some special attachment to Feral, being the most active porting house to bring use many awesome titles, but things have changed... Unfortunately. I whish them the best of luck.
As for Proton, it's probably the cheapest solution that Valve could come up with that will please developers and lure them to SteamOS (mark my words, I didn't say Linux desktop).
Imo, Valve's Linux gaming strategy was never targeted at desktop usage. The desktop war has been lost a long time ago. Not much moved or will move that needle. The Steam Deck is becoming the corner stone of Valve's strategy and Proton is the way forward, for them, like it or not. It's not targeted at techy savy Linux (or not) users, it's targeted at those that just want to turn on the thing, sit back on the couch and play. It might end up helping Linux desktop, but it's going to be a side effect. I think that what Valve is targeting at, is a Windows computer besides a SteamOS Steam Deck.
Seriously I can deal with that even if it's not my first choice scenario. Thanks to Feral for all it did for us and thanks to Valve for creating the opportunity. It's been a fabulous ride so far... And, for me, away from Windows. Personnallly, on this point, it's "mission accomplished".
As for Proton, it's probably the cheapest solution that Valve could come up with that will please developers and lure them to SteamOS (mark my words, I didn't say Linux desktop).
Imo, Valve's Linux gaming strategy was never targeted at desktop usage. The desktop war has been lost a long time ago. Not much moved or will move that needle. The Steam Deck is becoming the corner stone of Valve's strategy and Proton is the way forward, for them, like it or not. It's not targeted at techy savy Linux (or not) users, it's targeted at those that just want to turn on the thing, sit back on the couch and play. It might end up helping Linux desktop, but it's going to be a side effect. I think that what Valve is targeting at, is a Windows computer besides a SteamOS Steam Deck.
Seriously I can deal with that even if it's not my first choice scenario. Thanks to Feral for all it did for us and thanks to Valve for creating the opportunity. It's been a fabulous ride so far... And, for me, away from Windows. Personnallly, on this point, it's "mission accomplished".
Buck Up And Drive! is a completely absurd racer that throws realism out
25 July 2021 at 4:36 pm UTC
Making me remember... Played a lot of Death Track, "couple of years ago", on a 386...
https://en.m.wikipedia.org/wiki/Deathtrack
25 July 2021 at 4:36 pm UTC
Quoting: NanobangQuoting: Purple Library GuyQuoting: MohandevirOutside the digital realm, there was a classic tabletop tactical game called "Car Wars" which eventually got a roleplaying game version. Just saying, there's always been an appeal to fighting cars. Taps into primal urges to machine-gun that fink tailgating you on the freeway.QuoteGo 1v1 against another player (or a CPU) in a fighting mode. With cars. I dunno either, I came up with it while in the shower.
This one is pretty hilarious and sounds really spontaneous!
OMG --- Steve Jackson Games --- Oh shit! Metagaming! Games that came in plastic bags! Ogre, GEV, Melee, Wizard, Chitin I, One World ... Jeez I miss my California childhood. :(
Making me remember... Played a lot of Death Track, "couple of years ago", on a 386...
https://en.m.wikipedia.org/wiki/Deathtrack
Faster Zombies to Steam Deck: The History of Valve and Linux Gaming
23 July 2021 at 6:45 pm UTC
In fact, what I said, in that thread, it's that Microsoft could launch a handheld. It's probably the only company in a position to offer a pricing range that matches Valve's Steam Deck (30% cut on Xbox games?). But Microsoft is Xbox centric, when it comes to gaming, so i'm quite sure that it would be a lockdown Xbox handheld that will serve to promote Xbox Gamepass and XCloud. My 2 cents.
Edit: As for Steam being integrated to the Windows store, they have no choice but to aknowledge Steam's domination and deal with it. I don't think it would lead Microsoft to supply an hardware platform to the likes of Steam.
23 July 2021 at 6:45 pm UTC
Quoting: LoftyQuoting: Alm888And I'm sure some portable gadgets will follow (be it "Surface Go", "Xbox on Wheels" or whatever).
Round two! Fight!!!
i mentioned this recently in the deck threads and got a lukewarm reaction. But i think your right, if the deck is popular other larger tech giants will follow.
In fact, what I said, in that thread, it's that Microsoft could launch a handheld. It's probably the only company in a position to offer a pricing range that matches Valve's Steam Deck (30% cut on Xbox games?). But Microsoft is Xbox centric, when it comes to gaming, so i'm quite sure that it would be a lockdown Xbox handheld that will serve to promote Xbox Gamepass and XCloud. My 2 cents.
Edit: As for Steam being integrated to the Windows store, they have no choice but to aknowledge Steam's domination and deal with it. I don't think it would lead Microsoft to supply an hardware platform to the likes of Steam.
A new Valve game for the Steam Deck? It's not out of the realm of possibility
23 July 2021 at 1:02 pm UTC
That's what I'm affraid of... They will sell the thing with SteamOS 3.0 pre-installed and then testing the hardware with Windows? Think about the potential customer that know nothing about OS installation and who doesn't have any clue that the tests were done with another OS...
23 July 2021 at 1:02 pm UTC
Quoting: EikeQuoting: MohandevirTalking about games...
https://www.pcgamer.com/valve-says-it-hasnt-found-a-game-steam-deck-cant-handle/
Should we take for granted that these tests have been done on SteamOS 3.0?
If so, what major breakthrough have they been able to achieve, with Proton, that they didn't share with us, yet? If not, what a major let down!
They're only talking about performance, not compatibility.
I bet this has been done on Windows.
That's what I'm affraid of... They will sell the thing with SteamOS 3.0 pre-installed and then testing the hardware with Windows? Think about the potential customer that know nothing about OS installation and who doesn't have any clue that the tests were done with another OS...
Valve has formally announced the Steam Deck, a portable handheld console with SteamOS
23 July 2021 at 12:56 pm UTC Likes: 2
Imo, the pre-orders was just a means to "test the waters". Now that they know there is a lot of interest, they should gear up for mass production accordingly. That's what I would do, at least.
23 July 2021 at 12:56 pm UTC Likes: 2
Quoting: CatKillerQuoting: fleskI find it very unlikely that Valve, a US company with a few hundred employees, just happens to have developers in each of the 27 EU member states and the UK.
We know they've got developers in the UK and we know they've got developers in Germany (read it somewhere recently, but can't remember where, so no citation. Apologies) so then it's just getting a courier to deliver them. No customs hassle taking them to anywhere in the EU (that being one of the purposes of the EU), but there could well be going outside of the EU.
QuotePlus, it doesn't sound practical or cost saving to ship a few thousand units in bulk to a person in each of those countries, only for them to re-package and mail out individual units using local post services.
I was being somewhat facetious referring to them as "postmen." But, no, it's not particularly efficient. To get efficient they'd need a whole bunch of logistics infrastructure that they don't have, but the likes of Nintendo, Sony, Samsung, and whoever, do. Or hire out to a company that does have that kind of logistics coverage and that can get products in shops.
Imo, the pre-orders was just a means to "test the waters". Now that they know there is a lot of interest, they should gear up for mass production accordingly. That's what I would do, at least.
A new Valve game for the Steam Deck? It's not out of the realm of possibility
22 July 2021 at 8:18 pm UTC Likes: 2
22 July 2021 at 8:18 pm UTC Likes: 2
Talking about games...
https://www.pcgamer.com/valve-says-it-hasnt-found-a-game-steam-deck-cant-handle/
Should we take for granted that these tests have been done on SteamOS 3.0?
If so, what major breakthrough have they been able to achieve, with Proton, that they didn't share with us, yet? If not, what a major let down!
https://www.pcgamer.com/valve-says-it-hasnt-found-a-game-steam-deck-cant-handle/
Should we take for granted that these tests have been done on SteamOS 3.0?
If so, what major breakthrough have they been able to achieve, with Proton, that they didn't share with us, yet? If not, what a major let down!
Ryan Gordon and Ethan Lee on Proton and the Steam Deck
22 July 2021 at 2:41 pm UTC Likes: 1
End of 2016. It was already visible that ports of AAA titles were getting fewer and far between. No new IPs, just the continuation of the already started series and many of them are done or porting just stopped (F1 Series). Maybe we will see futur ports of Dirt, Life is Strange or Total War games... Maybe (if the tech is not too alien for Feral's used solutions for previous titles). But it didn't happen because of Proton.
22 July 2021 at 2:41 pm UTC Likes: 1
Quoting: CatKillerQuoting: toorYou assume a correlation between Feral's release reduction and the raise of Proton.No collusion needed. The perceived potential of Steam Machines created a desire from game developers with no Linux experience to get their games onto Linux, which Feral were happy to fulfil. When that potential failed to materialise, the demand for ports to Linux dried up.
But you don't consider the fact that Feral may have been asked/pushed by Valve to make some ports. If valve is the reason they ported to Linux, and taking into account the fact that we see Valve putting efforts to make games work with wine, it could also be that it's Valve strategy that is at play, not the existence of Proton being a reason "not to port anymore because it works with Proton"
Certainly the success of Proton limits the market for paying someone else to make your Windows game run on Linux when you can't be bothered to do so yourself, but the ports were tailing off before Proton was released.
End of 2016. It was already visible that ports of AAA titles were getting fewer and far between. No new IPs, just the continuation of the already started series and many of them are done or porting just stopped (F1 Series). Maybe we will see futur ports of Dirt, Life is Strange or Total War games... Maybe (if the tech is not too alien for Feral's used solutions for previous titles). But it didn't happen because of Proton.
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