Latest Comments by Cyba.Cowboy
Rich Geldreich On The State Of Linux Gaming, And It's Not Good
10 November 2014 at 12:28 pm UTC Likes: 2
That's always been my impression, too...
10 November 2014 at 12:28 pm UTC Likes: 2
Quoting: StyromaniacI've gotten the impression that AMD's OpenGL performance is worse than their DirectX performance while Nvidia's OpenGL performance is on par with their DirectX performance.
That's always been my impression, too...
Rich Geldreich On The State Of Linux Gaming, And It's Not Good
10 November 2014 at 11:47 am UTC
Never mind.
10 November 2014 at 11:47 am UTC
Quoting: CybaCowboyQuoting: StyromaniacNext. I'm not holding my breath for Mantle, but I'm not skeptical of it arriving to Linux either.Mantle?
Never mind.
Rich Geldreich On The State Of Linux Gaming, And It's Not Good
10 November 2014 at 11:44 am UTC
Mantle?
10 November 2014 at 11:44 am UTC
Quoting: StyromaniacNext. I'm not holding my breath for Mantle, but I'm not skeptical of it arriving to Linux either.
Mantle?
Frozenbyte's Platformer Splot May Not Come To Linux It Seems
10 November 2014 at 11:41 am UTC
10 November 2014 at 11:41 am UTC
Can anyone say "incompetent" (in reference to the developers, of course)?
And it's articles like this that prevent me from buying anything until support for Linux-based operating systems is actually offered (well, articles like this and my "Rebuild" experience below)... 50% of the time the developers just don't do their research (as this article implies, it's surprisingly common practice amongst even the most professional developers!), 25% of the time developers are making a cash-grab with no real intention of supporting Linux-based operating systems and 25% of the time developers take a "we'll get to it, eventually" approach, citing the small marketshare.
Take Plague: Evolved for example - they promised support for Linux-based operating systems at launch... Then it became "soon after launch"... Now it's "eventually".
Then there's Sarah Northway and her "Rebuild" franchise - Rebuild 3: Gangs of Deadsville was supposedly going to have support for Linux-based operating systems at launch... Only for Sarah to do a "Woops, Adobe Air no longer supports Linux-based operating systems!"
I foolishly bought Rebuild 3: Gangs of Deadsville prior to its launch, taking Sarah on her words... Only to discover the hard way that I should have waited.
And it's articles like this that prevent me from buying anything until support for Linux-based operating systems is actually offered (well, articles like this and my "Rebuild" experience below)... 50% of the time the developers just don't do their research (as this article implies, it's surprisingly common practice amongst even the most professional developers!), 25% of the time developers are making a cash-grab with no real intention of supporting Linux-based operating systems and 25% of the time developers take a "we'll get to it, eventually" approach, citing the small marketshare.
Take Plague: Evolved for example - they promised support for Linux-based operating systems at launch... Then it became "soon after launch"... Now it's "eventually".
Then there's Sarah Northway and her "Rebuild" franchise - Rebuild 3: Gangs of Deadsville was supposedly going to have support for Linux-based operating systems at launch... Only for Sarah to do a "Woops, Adobe Air no longer supports Linux-based operating systems!"
I foolishly bought Rebuild 3: Gangs of Deadsville prior to its launch, taking Sarah on her words... Only to discover the hard way that I should have waited.
Rich Geldreich On The State Of Linux Gaming, And It's Not Good
10 November 2014 at 11:23 am UTC Likes: 6
10 November 2014 at 11:23 am UTC Likes: 6
Meh.
I don't care anymore, our entire household now runs Ubuntu in a single-boot scenario (I just changed the last of the computers - mine - to a single-boot setup this past weekend)(we previously dual-booted everything)...
Going forwards, it's Linux-based operating systems and only Linux-based operating systems - no Tux, no bux.
It's as simple as that - if a developer can't be bothered to release their games for Linux-based operating systems, they'll get nothing from this household... Every dollar counts at the end of the day and in our household, we're all gamers with our own respective Steam accounts.
I don't care anymore, our entire household now runs Ubuntu in a single-boot scenario (I just changed the last of the computers - mine - to a single-boot setup this past weekend)(we previously dual-booted everything)...
Going forwards, it's Linux-based operating systems and only Linux-based operating systems - no Tux, no bux.
It's as simple as that - if a developer can't be bothered to release their games for Linux-based operating systems, they'll get nothing from this household... Every dollar counts at the end of the day and in our household, we're all gamers with our own respective Steam accounts.
Parkitect - What Roller Coaster Tycoon Should Have Grown Into
10 November 2014 at 9:06 am UTC
I feel the same way... Unless it is filled with those stupid in-game purchases or even worse, uses a so-called "freemium" pricing model.
But, if I can buy and play this just like any other game with a one-off fee, I'm sold... In fact, I'm so impressed, I'll probably have this on or about Launch Day!
10 November 2014 at 9:06 am UTC
Quoting: coeseta*throws money at screen* Take it! TAKE IT!
I feel the same way... Unless it is filled with those stupid in-game purchases or even worse, uses a so-called "freemium" pricing model.
But, if I can buy and play this just like any other game with a one-off fee, I'm sold... In fact, I'm so impressed, I'll probably have this on or about Launch Day!
Trine Enchanted Edition Is Coming Along For Linux
10 November 2014 at 9:01 am UTC
10 November 2014 at 9:01 am UTC
Yep, both games are now on my "wish-list"... Once the "Enchanted Edition" supports Linux-based operating systems, I'll buy both.
This game - which I've never heard of - looks incredible, by the way...
This game - which I've never heard of - looks incredible, by the way...
Win A Copy Of Borderlands: The Pre-Sequel
30 October 2014 at 9:32 pm UTC
30 October 2014 at 9:32 pm UTC
Well now that I have made the full-time jump to Ubuntu, GamingOnLinux and Aspyr Media have me completely covered... GamingOnLinux is now quite literally one of my favorite gaming sites, and the world would be much more dull without Aspyr Media.
It's fantastic to see such devotion from Aspyr Media towards Linux-based operating systems, particular when "the cool kids" are often shunning such operating systems, and I now consider them one of my favorite publihers, whom I watch closely for every new release!
Keep up the great work, guys!
It's fantastic to see such devotion from Aspyr Media towards Linux-based operating systems, particular when "the cool kids" are often shunning such operating systems, and I now consider them one of my favorite publihers, whom I watch closely for every new release!
Keep up the great work, guys!
Dead Island Zombie Game Now Available On Linux For Some (updated)
27 October 2014 at 12:38 pm UTC
I have one of those stupid dual-graphics setups and now that I use Ubuntu exclusively, I am not impressed.
The integrated (Intel) side of the house works surprisingly well and is somewhat helped by Intel actually bothering to put some effort into updates/upgrades, though it's not very powerful (obviously!)... AMD on the other hand, is a whole other story.
AMD's support for their graphics cards under Linux-based operating systems is absolutely appalling and I've had enough - next time around, it's a single-graphics card setup, powered by NVIDIA!
I will never, ever use a product with AMD graphics again... Ever.
27 October 2014 at 12:38 pm UTC
Quoting: iensensamaFirst off I have been running the game on my intel NUC D54250WYK (Haswell i5 with HD graphics 5000), it's not exactly a "gaming-rig" but still... In Windows I could play the game in 720p with most settings on high (no AA or AF), with a pretty respectable framerate somewhere in the range of 30-60 (I was amazed of how well the engine performed on low-end graphics, only beaten by the source engine I think). In the Linux version however, the game is stuttering around at 10-15 frames on the lowest possible graphics settings (and resolution).
I think we can attribute a lot of this to the inferior graphics drivers that intel provides for Linux (they are still impressive, just not as good as those available for Windows).
I have one of those stupid dual-graphics setups and now that I use Ubuntu exclusively, I am not impressed.
The integrated (Intel) side of the house works surprisingly well and is somewhat helped by Intel actually bothering to put some effort into updates/upgrades, though it's not very powerful (obviously!)... AMD on the other hand, is a whole other story.
AMD's support for their graphics cards under Linux-based operating systems is absolutely appalling and I've had enough - next time around, it's a single-graphics card setup, powered by NVIDIA!
I will never, ever use a product with AMD graphics again... Ever.
3D Realms Aiming to Release Anthology Collection for Linux
26 October 2014 at 7:40 am UTC
You mis-understand me.
I was referring to what the media and seemingly the majority of the public thought of the game... As for myself, I actually quite liked MP (though I never did get around to finishing it...).
See, I am only sort-of familiar with the work involved in porting a game, but if it's as easy as you lead me to believe, it would certainly be preferred considering that in most cases, native support runs better than a compatibility layer like WINE, an emulator or a virtual machine...
26 October 2014 at 7:40 am UTC
Quoting: HamishIt was certainly ten times the game that DNF was despite what you claim, and in someways it was actually where Duke was on his best form, in terms of both the quality of his lines as well as the general portrayal of his character. It was not perfect but MP was still a very fun game.
You mis-understand me.
I was referring to what the media and seemingly the majority of the public thought of the game... As for myself, I actually quite liked MP (though I never did get around to finishing it...).
Quoting: HamishAlso, if they do have proper source code access to it then it would be an absolute doddle to port to Linux and Mac as they already had full OpenGL support to begin with. A professional porting contractor could probably at least get the game running on Linux or Mac in a day or two without too much trouble.
In fact, I would wager that in terms of difficulty making a native port or doing a supported WINE wrap would actually be about the same in terms of effort, especially when you consider the fact that they are targeting both Linux and Mac here.
A lot of people these days make porting out to be far more difficult than it really is, especially when proper cross-platform technologies were taken into account in the first place.
See, I am only sort-of familiar with the work involved in porting a game, but if it's as easy as you lead me to believe, it would certainly be preferred considering that in most cases, native support runs better than a compatibility layer like WINE, an emulator or a virtual machine...
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