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Latest Comments by rea987
What have you been playing recently and what are your thoughts?
8 March 2020 at 2:34 pm UTC Likes: 2

Recently:

- Daikatana: Played and finished with Daikatana 1.3 source port. Just disable sidekicks and enable unlimited saves; it becomes a much much better experience. It is not a bad game as many say; first chapter starts so mediocre that it left a bad taste everyone's month, so people never bothered to play remaining chapters. Especially 2nd and 3rd chapters are quite impressive.

https://bitbucket.org/daikatana13/daikatana/src/master/

Quite recently:

Half-Life 2: Entropy - Zero: You play as a metrocop in HL2 universe. It's a different and refreshing experience to try the other side of the story. End game is a bit hard and meh but overall it's quite nice. Here's how to run it natively;

https://steamcommunity.com/id/realtunya/recommended/714070/

Today:

Half-Life 2: Year Long Alarm: A short but decent mod. Once again Gordon Freeman kicks some zombie and combine arse. Nothing out of ordinary but leaves a nice taste anyhow. Here's how to run it natively;

https://steamcommunity.com/id/realtunya/recommended/747250/

Right now:

Serious Sam HD: The Second Encounter: I am playing that natively via Serious Sam Fusion 2017 which offers so much options that even my mobile focused laptop can run it 120 FPS by using Vulkan renderer. Arguably, TSE is the best in the entire franchise. Get a friend of yours the play it on COOP (Classic); of course it supports cross-platform multiplayer.

https://store.steampowered.com/app/564310/Serious_Sam_Fusion_2017_beta/

The sad case of Unreal Engine 1 on Mesa and Linux in 2020
1 March 2020 at 8:11 am UTC

Quoting: AnthraXOldUnreal recently took over maintenance of the UT99 source code and we now have a beta patch available for macOS and Linux. We took this opportunity to modernize the codebase. The new Linux binaries were compiled with gcc 4.8 and they link against a somewhat recent version of libstdc++. We also use SDL 2.0.10 now.

Whaaaat?!! That's what I have been asking for years! When will you be able to release it? And by the way; THANK YOU!

Metro Exodus is now live on Steam and Deep Silver say it's coming to Linux
15 February 2020 at 9:03 pm UTC Likes: 5

Let's hope that'll be a Vulkan port.

The sad case of Unreal Engine 1 on Mesa and Linux in 2020
5 February 2020 at 2:05 pm UTC

1)
QuoteAfter installing a third party OpenGL renderer, OpenAL audio device, and S3TC textures the game was looking and sounding better than ever before.

What you have linked as OpenGL renderer is same OpenAL. That's a mistake I guess. Is the third party OpenGL renderer the same Stéphan's Kochen OpenGLDrv based on Chris Donhal's enhanced OpenGL renderer?

https://www.pcgamingwiki.com/wiki/Unreal_Tournament#The_game_runs_too_fast

In that case both native and WINE version of UT99 is better run with a FPS cap since it is heavyly affected by CPU speed. I suggest limiting it to 120 via .ini setting pointed at the guide.

2) For native Rune on Linux, I suggest using following scripts and libraries for sound and speeding issues.

https://www.icculus.org/lgfaq/#runeutfast
https://icculus.org/~ravage/

3) For sound on Loki games, I usually switch to OSS to translate to PulseAudio via osspd which returns much more stable results than ALSA nowadays.

Amanita Design return to Linux with the surprise new release of Pilgrims
8 October 2019 at 12:18 pm UTC Likes: 3

Quoting: KlaasIt seems that the Linux version of Machinarium disappeared when they switched to the new engine – at least the Steam version is Windows/Mac only and according to GOGdb the Linux version hasn't been updated in ages. I can't check directly, because I only have the Humble version.

I am fairly certain both GOG and HB releases of Linux version of Machinarium are the same Flash based build. Before Machinarium switched to a new engine, Steam version was too Flash based and could be manually patched with retail Linux patches. However, Amanita never bothered to keep the Flash version in a separate branch, instead nuked it, so only way to get play the Linux version is to get GOG or HB version. Here is my outdated guide for patching Steam version for Linux:

https://steamcommunity.com/sharedfiles/filedetails/?id=433074006

Edit: I managed to download and patch old Flash version from Steam, here is the new guide:

https://www.reddit.com/r/linux_gaming/comments/df19al/guide_machinarium_linux_version_from_steam_version/

Nightdive Studio's latest revamp with Blood: Fresh Supply is coming to Linux
12 May 2019 at 9:09 am UTC

Quoting: HamishI think it is only reasonable to point out that, despite having the official blessing of Atari, this port is essentially the same as NBlood or BloodGDX in that it is a reverse engineer made with no access to the original game's source code.

Doesn't BloodGDX utilize leaked Blood alpha source code therefore remains faithful to original physics and weapons handling?

I know it's too much to ask but wouldn't a spreadsheet that compares features of those source ports and engine reimplementations as well as the original a good idea?

Nightdive Studio's latest revamp with Blood: Fresh Supply is coming to Linux
12 May 2019 at 9:03 am UTC

Quoting: axredneckNow waiting for Redneck Rampage remaster and for ability to buy Heretic 2 and maybe Hexen 2 somewhere legally.

HeXen II:
https://store.steampowered.com/app/9060/HeXen_II/

Don't higher your hopes for Heretic 2 which is published by Activision that is known to lose legal documents of their back catalogue, therefore effectively causing games to fall into legal limbo, obscurity and abandonware.

By the way, Heretic 2 is available in some places and works natively just fine. ;-)

Nightdive Studio's latest revamp with Blood: Fresh Supply is coming to Linux
11 May 2019 at 8:56 pm UTC Likes: 1

Quoting: Klaas
Quoting: MblackwellI don't believe movie playback is supported (you could hack them in in various ways but I'm not going to get into it). For the CD tracks you can rip them to FLAC or OGG at the very least.

Fresh Supply has a TON of inaccuracies and bugs.
NBlood has move playback, but you have to extract them from the CD image included in the “previous” GOG version.

Same goes for BloodGDX. From the readme.txt of BloodGDX:

Quote-------------------------------------
How to add cutscenes to the GOG and Steam version of Blood:
-------------------------------------

— Download and install IZArc2Go: http://www.izarc.org/downloads
(you can also use your favorite CD images manager like Daemon Tools)

— In the game folder, find game.gog file and rename it to game.bin.

— Open game.bin in IZArc.

— Extract "movie" folder into the game folder.

I used gCDEmu on Linux to mount game.gog (game.bin) image in order to extract movie directory.

No Man's Sky runs very nicely on Linux with Steam Play, huge online feature update and VR support coming
26 March 2019 at 5:30 pm UTC Likes: 1

No, thank you. There are tons of native and/or Steam Play compatible game that I can spend my time rather than wasting it with this scam.

Valve show off their new Steam Library design and a new Events page
22 March 2019 at 11:09 am UTC

Quoting: callciferWhat's the use case for that? If the game is already in your library, the key is no longer valid.

Sigh... CD Key is different than Steam key. Some games like Unreal Tournament 2004, Return to Castle Wolfenstein use CD Key aka LegacyKey which can be viewed in current Steam client in order to use for source ports and/or unofficial native releases.

https://old.reddit.com/r/linux_gaming/comments/9fmboc/steam_play_shows_previously_unavailable_cd_keys/