Latest Comments by lejimster
Proton beta 3.16-2 is out for Valve's Steam Play system
17 October 2018 at 1:59 pm UTC Likes: 3
That does sound like the same problem I experience at launch. Might go along with what grigi is experiencing aswell. I will test and see if this is the case.
Update: Yeah, just looked at DXVK's dll's and checked performance of a title I know well. Looks like they've been compiled in debug mode. I will open an issue on the proton bug tracker.
17 October 2018 at 1:59 pm UTC Likes: 3
Quoting: adamhmI noticed that Proton increased in size quite drastically with 3.7-7 (comparing the slightly modified versions I use for my wrappers it's about double the size of 3.7-6; compressed it's almost triple the size). And with 3.16-2 it seems to have gained a few hundred MBs more (the DXVK DLLs have ballooned to almost 300MB). Looks like it's possibly a repeat of this issue?
That does sound like the same problem I experience at launch. Might go along with what grigi is experiencing aswell. I will test and see if this is the case.
Update: Yeah, just looked at DXVK's dll's and checked performance of a title I know well. Looks like they've been compiled in debug mode. I will open an issue on the proton bug tracker.
Valve have updated Steam Play with the 3.16-1 beta based on Wine 3.16 and new DXVK
14 October 2018 at 6:07 pm UTC
14 October 2018 at 6:07 pm UTC
This is exciting news, but I don't fancy building mesa and applying the patches myself. So I'm going to wait for them to land in mesa-git.
Also seems like changing DXVK to a system library (while potentially faster) is causing some headaches especially for SteamOS users who need an update.
Hope we can get all these issues ironed out for stable release. Can't wait to get testing :D
Also seems like changing DXVK to a system library (while potentially faster) is causing some headaches especially for SteamOS users who need an update.
Hope we can get all these issues ironed out for stable release. Can't wait to get testing :D
The Steam Play whitelist just had a large update including The Witness and Wolfenstein: The Old Blood
6 October 2018 at 1:12 pm UTC Likes: 2
There's some kind of facial animation bug that affects AMD/mesa users.
I think this is a common problem, you need it working on all major graphics drivers beforw a game gets white listed.
Which is why I think The Witness got white listed so fast. It works perfectly from day 1 on all GPU.
6 October 2018 at 1:12 pm UTC Likes: 2
Quoting: toojaysAny idea why they would whitelist The Old Blood but not The New Order? Aren't they the same engine?
Quoting: HoriAwesome!Not sure about Old Blood, but TNO had a pretty major issue (crashing in the menus)with AMD/mesa that only recently got a fix. It also has a major frame rate bomb in one area of the game on those drivers too.
I'm curious why Wolfenstein: The Old Blood is whitlisted but The New Order isn't. They are basically the same game, with different campaigns, and very small changes.
They both performed 100% under WINE with no noticeable performance loss whatsoever. Is it different in Proton? I don't want to try TNO again since I already finished it not too long ago.
Quoting: GuestSuprised Wolfenstein 2: New Collosus hasn't been added to their whitelist
Uses vulkan by default and I played the game from start to finish on Proton with zero issues
There's some kind of facial animation bug that affects AMD/mesa users.
I think this is a common problem, you need it working on all major graphics drivers beforw a game gets white listed.
Which is why I think The Witness got white listed so fast. It works perfectly from day 1 on all GPU.
Valve have pushed out a new Steam Play beta with DXVK 0.80 and more
28 September 2018 at 10:40 pm UTC
28 September 2018 at 10:40 pm UTC
I hope it won't be too long for stream output support to arrive. The only frustrating thing I'm finding is many games work fine on nvidia but fail to start on my Vega/radv setup, it always seems no matter how good AMD drivers improve, they're always behind in compatibility.
An update on the status of porting Ashes of the Singularity: Escalation for Linux
22 September 2018 at 11:16 pm UTC Likes: 1
22 September 2018 at 11:16 pm UTC Likes: 1
I was interested in this, but by the time they bring it to Linux it will be so old the interest will have faded. Maybe they're doing work for future projects. I'm surprised it doesn't work using the Vulkan renderer through wine/proton.
Mesa 18.1.8 and Mesa 18.2.0 have been released, pushing Linux open source GPU drivers further
10 September 2018 at 5:00 am UTC
Ok, so I have been testing the patch for a few hours, haven't experience one hang on either Rage or Wolfenstein N.O. with it.
That leaves just one major problem left with 32-bit Rage now, the megatexture corruption.
https://youtu.be/EUwq4dbnFkA
10 September 2018 at 5:00 am UTC
Quoting: whizseQuoting: lejimsterI think this is the problem:Quoting: ziabiceFinally I can put my hands on RAGE and Wolfenstein!
Been playing Rage. Although only 64bit works properly for me and I had to add xact to get the sound working.
I need to do some driver testing to see if its just a buggy version of mesa-git, but 32bit Rage and Wolfenstein N.O. tend to crash in the menus.
https://cgit.freedesktop.org/mesa/mesa/commit/?id=bc65dcab3bc48673ff6180afb036561a4b8b1119
Though I'm seeing hangs, not crashes, in the menu in Rage, haven't tried Wolfenstein yet.
Could you try if this fixes the problem for you?
https://pastebin.com/iwGynY9E
Ok, so I have been testing the patch for a few hours, haven't experience one hang on either Rage or Wolfenstein N.O. with it.
That leaves just one major problem left with 32-bit Rage now, the megatexture corruption.
https://youtu.be/EUwq4dbnFkA
Mesa 18.1.8 and Mesa 18.2.0 have been released, pushing Linux open source GPU drivers further
9 September 2018 at 6:04 am UTC
Been playing Rage. Although only 64bit works properly for me and I had to add xact to get the sound working.
I need to do some driver testing to see if its just a buggy version of mesa-git, but 32bit Rage and Wolfenstein N.O. tend to crash in the menus.
9 September 2018 at 6:04 am UTC
Quoting: ziabiceFinally I can put my hands on RAGE and Wolfenstein!
Been playing Rage. Although only 64bit works properly for me and I had to add xact to get the sound working.
I need to do some driver testing to see if its just a buggy version of mesa-git, but 32bit Rage and Wolfenstein N.O. tend to crash in the menus.
A multi-vendor extension for transform feedback in Vulkan is being worked on to help DXVK and others
8 September 2018 at 3:09 pm UTC
8 September 2018 at 3:09 pm UTC
Can't wait for this extension to become available. So many titles will be whitelistable. Including Grow Up which I've been waiting to play ever since the devs decided not to bring this sequel to Linux. (Love the original).
DXVK 0.71 is out for Vulkan-based D3D11 and D3D10 in Wine, minor reduction in CPU overhead and more
2 September 2018 at 2:55 pm UTC Likes: 2
I don't think DX10 support with DXVK is good enough for integration right now, but who knows when it comes to Valve? They seem to be moving very fast with updates so far.
2 September 2018 at 2:55 pm UTC Likes: 2
Quoting: Comandante ÑoñardoI wonder when this will be integrated in Proton.
I don't think DX10 support with DXVK is good enough for integration right now, but who knows when it comes to Valve? They seem to be moving very fast with updates so far.
Valve officially confirm a new version of 'Steam Play' which includes a modified version of Wine
22 August 2018 at 11:21 am UTC Likes: 1
You could open a bug on proton github and mention the fix.
22 August 2018 at 11:21 am UTC Likes: 1
Quoting: areamanplaysgameI love that this is happening.
A small gripe... it is (so far) not configurable. So when Dark Souls doesn't play the movies, I can't apply the fix I know from experience.
But my guess is with all the resources they've put into making DX11 and DX12 work, they're much more concerned with newer games going forward, which is a good thing.
You could open a bug on proton github and mention the fix.
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