Latest Comments by F.Ultra
Fleshy RPG with cosmic horror 'Death Trash' hits Early Access on August 5 with a demo soon
14 June 2021 at 5:35 pm UTC Likes: 4
I think it was one guy for many of the years but then he got a few more to the project. Their website lists:
14 June 2021 at 5:35 pm UTC Likes: 4
Quoting: subQuoting: BubailamaYes the development takes long. But to defend them, they are a small independent studio from Berlin/Germany that have their office in the so called "Saftladen". The "Saftladen" is an office community with several different small independent game studios.
Isn't this just *ONE guy?
I think it was one guy for many of the years but then he got a few more to the project. Their website lists:
QuoteStephan Hövelbrinks
Design, Art, Code
@talecrafter
Christian Heusser
Design, Code
James Dean
Audio
www.whatisvalis.com
Marco Conrad
Marketing
We'll finally get to see what Death Trash is like with a demo for the Steam Next Fest
12 June 2021 at 6:43 pm UTC
12 June 2021 at 6:43 pm UTC
RagnarRox put up a great video of the demo on his YouTube channel: https://www.youtube.com/watch?v=cKTZAfK2DDM that I highly recommend, usually he finds old obscure unknown indie horrors that really are forgotten gems.
Hollow Knight gets Vulkan on Linux in the new update out now
8 June 2021 at 12:48 am UTC
You don't happen to use it via the old ds4drv "driver"?
8 June 2021 at 12:48 am UTC
Quoting: tamodoloPlayed this game on Linux with a DS4. Latency is a grave issue with DS4 on Linux I wasn't able to solve. I'll play again on windows at a later date.
Sorry Linux, you need to create a STANDARD for how thinks works to ensure low latency at all times. Before that, I'll stick with windows that already STANDARDIZE that.
You don't happen to use it via the old ds4drv "driver"?
Utopixel blog about porting their title Outer Wonders to Linux
28 May 2021 at 8:12 pm UTC Likes: 1
While I agree with you, they did perform tests just on a virtual machine, yes you won't catch amd/nvidia/intel specific GPU driver oddities (but then they don't seem to use advanced 3d capabilities anyway), but everything else should be similar to testing on real hw.
28 May 2021 at 8:12 pm UTC Likes: 1
Quoting: CatKillerQuoting: PublicNuisanceI am really happy they went through the effort to add Linux support but at the same time I can't help but notice this:
"We don't have a Linux-powered computer available for testing yet so Outer Wonders has been tested only in virtual Ubuntu machines so far."
I see so many developers say this. Do developers seriously not know how to dual boot an OS ? Failing that do they not have a spare HDD they can toss Linux onto and boot onto that ?
It does seem extremely unprofessional. If you were making a Windows game, you wouldn't release it without testing it on a Windows machine; if you were making a Mac game, you wouldn't release it without testing it on a Mac; the same with PlayStation, Xbox, or Switch. And Linux is free: you don't need a whole new machine, you just boot your test machine into a different environment.
"Here's a thing. We didn't check to see if it works. Give us some money." isn't really adequate. You get better service than that at the flea market.
While I agree with you, they did perform tests just on a virtual machine, yes you won't catch amd/nvidia/intel specific GPU driver oddities (but then they don't seem to use advanced 3d capabilities anyway), but everything else should be similar to testing on real hw.
Utopixel blog about porting their title Outer Wonders to Linux
27 May 2021 at 5:55 pm UTC Likes: 6
I would say that the main problem that devs do here is that they link with a too new version of glibc, the thing with glibc is that it's extremely forwards compatible but not backwards compatible (aka build on an old version of glibc and you program works on a new glibc but not the other way around).
edit: However that is not really needed either if you are willing to put in a real effort. E.g in this case according to the blog they had to install Ubuntu 20.04 because they didn't know that you can still access the full 14.04LTS universe by changing the URI from where APT fetches updates so they ended up with a "too new glibc" but you can still downgrade the version since glibc contains every single old version back to 2.1
As an example when I compile a program here on my Ubuntu 20.04 I get a link to the 2.14 version of memcpy() due to glibc implementing an optimized version of memcpy in 2.14:
I can however in my source code force glibc to use the old version of memcpy:
And after compile I now link with the old version of memcpy():
27 May 2021 at 5:55 pm UTC Likes: 6
Quoting: Guestglibc compatibility though, yeah that can be a pain
I would say that the main problem that devs do here is that they link with a too new version of glibc, the thing with glibc is that it's extremely forwards compatible but not backwards compatible (aka build on an old version of glibc and you program works on a new glibc but not the other way around).
edit: However that is not really needed either if you are willing to put in a real effort. E.g in this case according to the blog they had to install Ubuntu 20.04 because they didn't know that you can still access the full 14.04LTS universe by changing the URI from where APT fetches updates so they ended up with a "too new glibc" but you can still downgrade the version since glibc contains every single old version back to 2.1
As an example when I compile a program here on my Ubuntu 20.04 I get a link to the 2.14 version of memcpy() due to glibc implementing an optimized version of memcpy in 2.14:
0000000000000000 DF *UND* 0000000000000000 GLIBC_2.14 memcpy
I can however in my source code force glibc to use the old version of memcpy:
__asm__(".symver memcpy,memcpy@GLIBC_2.2.5");
int main (int argc, char **argv)
And after compile I now link with the old version of memcpy():
0000000000000000 DF *UND* 0000000000000000 GLIBC_2.2.5 memcpy
Google detail 'Half-Double', a new Rowhammer vulnerability for DRAM
26 May 2021 at 3:29 pm UTC Likes: 5
Just as with the original rowhammer the attacker must first be able to run software on your system so this is mostly an attack on servers that have multiple users and cloud solutions where multiple people access the same hardware at the same time.
edit: and of course some malicious website can serve javascript that can use rowhammer to extract secret data from your computers ram.
edit2: what as can be seen in the demonstration video https://www.youtube.com/watch?v=k2D4D-kF-ic&t=1s using this attack in a browser both takes a long time and it not entirely silent (e.g Firefox here complains that a script is taking too much time)
26 May 2021 at 3:29 pm UTC Likes: 5
Quoting: NanobangFingers crossed, rabbit's foot rubbed, anyone know what the likelihood of being attacked, and what is/are the likely attack vector(s)?
Just as with the original rowhammer the attacker must first be able to run software on your system so this is mostly an attack on servers that have multiple users and cloud solutions where multiple people access the same hardware at the same time.
edit: and of course some malicious website can serve javascript that can use rowhammer to extract secret data from your computers ram.
edit2: what as can be seen in the demonstration video https://www.youtube.com/watch?v=k2D4D-kF-ic&t=1s using this attack in a browser both takes a long time and it not entirely silent (e.g Firefox here complains that a script is taking too much time)
Days Gone makes with the working on Linux with Proton Experimental
22 May 2021 at 7:03 pm UTC Likes: 3
And mind you, not a single "gamer gater" will ever out this game as political while they rage on and on about The Last of Us 2, Tell My Why and so on.
22 May 2021 at 7:03 pm UTC Likes: 3
Quoting: ValckQuoting: XpanderI refunded.<3
Just watched your video – don't know why I bothered though, it is as bad as I imagined... apart from the textures, nothing has changed since Duke Nukem of the mid-nineties... the crappy animations, the pointless violence, the tough-ass right-wing philosophy, the de-humanized "enemies" – because they have to be immediately recognizable as being despicable and evil.
Please excuse me while I go puke.
And mind you, not a single "gamer gater" will ever out this game as political while they rage on and on about The Last of Us 2, Tell My Why and so on.
An interview with the developer of Rocket Shipment
19 May 2021 at 4:22 pm UTC
Ah, yes Thrust could be the LL clone that introduced carry something on a string, didn't think of that added feature :)
19 May 2021 at 4:22 pm UTC
Quoting: fabertaweQuoting: F.UltraQuoting: fabertaweWasn't the original game in this style "Thrust"? I seem to recall having that on the Commodore 64.
I think that Lunar Lander from 1979 is the original and then came clones like Space Taxi (1984) and Thrust (1986)
I don't think Lunar Lander had a "carrying something on a string" physics effect though, it was just thrusters to land, IIRC. Same for Space Taxi. I could be wrong though, memory's sketchy at best these days
Ah, yes Thrust could be the LL clone that introduced carry something on a string, didn't think of that added feature :)
An interview with the developer of Rocket Shipment
19 May 2021 at 1:00 pm UTC
I think that Lunar Lander from 1979 is the original and then came clones like Space Taxi (1984) and Thrust (1986)
19 May 2021 at 1:00 pm UTC
Quoting: fabertaweWasn't the original game in this style "Thrust"? I seem to recall having that on the Commodore 64.
I think that Lunar Lander from 1979 is the original and then came clones like Space Taxi (1984) and Thrust (1986)
Proton GE gets some big updates but you may need to remove old Wine prefixes
14 May 2021 at 7:43 pm UTC Likes: 3
14 May 2021 at 7:43 pm UTC Likes: 3
It's also possible to search using protontricks
f.ultra@ubuntu:~$ protontricks -s resident
Found the following games:
Resident Evil (304240)
Resident Evil 0 (339340)
Resident Evil 4 (254700)
Resident Evil 5 (21690)
Resident Evil 6 (221040)
Resident Evil 7 Biohazard (418370)
Resident Evil Revelations (222480)
Resident Evil Revelations 2 (287290)
Resident Evil Village (1196590)
To run protontricks for the chosen game, run:
$ protontricks APPID COMMAND
NOTE: A game must be launched at least once before protontricks can find the game.
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