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Latest Comments by Philadelphus
Portal puzzler 'Portarius' is now available on Linux
19 May 2018 at 1:46 pm UTC

Well, I tried it, and the lack of movement was not nearly as annoying as I'd expected. The levels (at least so far) take up only a single screen, it's nearly impossible to get stuck, and going through a portal gives you a little boost which means you never end up in a position where you've run out of momentum and can't progress.

What caught me off-guard more was the fact that instead of choosing which color portal you shoot (like in Portal) it instead alternates each time, which made for more of a cerebral challenge when I finally noticed it a few levels in.

It's definitely a simple and fun game (and the music is quite nice :)), hopefully I can find time to play through it fully in the future.

Season swapping action platformer FOX n FORESTS is now out
19 May 2018 at 12:22 am UTC

A platformer where you play as a fox, changing the seasons to advance…

For a second I thought Seasons After Fall had changed its name and had a Linux release.

Stardew Valley multiplayer beta is now available
18 May 2018 at 10:05 am UTC

Yeah, it's got some great comedic potential!

Stardew Valley multiplayer beta is now available
16 May 2018 at 9:45 pm UTC

I've been playing with a friend, and I decided to woo Emily this time, so I gave her something she loved for her birthday which got me up to almost 4 hearts. I entered her house looking to give her a gift and triggered her 2 heart cutscene. Ok, that's cool, I watched it, gave her the gift, exited the house…and immediately triggered her 4 heart cutscene (which takes place just outside her house) because the gift had put me over 4 hearts! But it takes a few seconds for anything to happen in that one so I was a little confused briefly, especially as my friend came along randomly at exactly that moment and ran by in front of the house! It was pretty hilarious. :D

The only issue we've had so far is that one time my friend (I'm hosting) randomly got stuck in a loading screen between areas, something like 15 or 16 days in. He eventually had to just disconnect and I think he lost his progress he'd made that day (since it wasn't saved), but it's only happened once so far and we're in early summer now.

Sounds like your parks are going to get busier in Parkitect and perform better
16 May 2018 at 9:36 pm UTC

I saw that shot in the dev log and thought "Whoah, I don't want THAT many people!" Then I saw it was just a stress test, so I'm cool with it. :)

Portal puzzler 'Portarius' is now available on Linux
16 May 2018 at 1:09 pm UTC

Quoting: PortariusHey,

One of the devs is here ^_^

Quoting: PhiladelphusInteresting, though it looks like you don't move the little guy around at all and have to rely on portals and momentum, making it a game where you can't ever really stop and consider your options. A pity. I might still check out a Let's Play and see if it still looks fun though.

That's the main idea - use portals only and we tried to add movement mechanics, but it felt immediately to easy, perhaps we should try it again, but in the different way, because you're not the first one who asked us about that :)
Oh, hey! I don't think it's a bad design to have no direct control over the player character's movement—it distinguishes it from other games like the Flash 2D Portal game—I just personally prefer to be able to take breaks from action to stop and catch my breath, as it were. But watching the trailer again it doesn't seem quite as hectic as I thought the first time; it looks like you could get into a holding pattern with two portals on the floor if you needed time to think. And as a big fan of Portal the inability to move might be an interesting challenge. And the soundtrack sounds nice…y'know what, I'll give it a try. :)

Portal puzzler 'Portarius' is now available on Linux
13 May 2018 at 10:41 pm UTC

Interesting, though it looks like you don't move the little guy around at all and have to rely on portals and momentum, making it a game where you can't ever really stop and consider your options. A pity. I might still check out a Let's Play and see if it still looks fun though.

Stardew Valley multiplayer beta is now available
1 May 2018 at 9:38 pm UTC

Quoting: KithopOne other thing we found out, particularly because my lumberjacking-and-rock-busting drains energy quite quickly, is that one player (even the host) can go to bed, say 'yes I want to sleep for the night', and their energy will slowly start to refill while the other people are still up and playing. The day will roll over only when all players are in bed, but if someone (me) is burning energy fast, you can have a mid-day nap while your friends are up and about in town, get half an energy bar (or more) back, then go chop some more. :D
Oh, interesting. I'm hoping to play with a friend come this weekend, so this is really useful to know!

Paradox has announced Stellaris: Distant Stars, a new story pack
23 April 2018 at 10:21 pm UTC

QuoteThere’s Always a Bigger Fish: Come face to face with a number of unique gargantuan creatures that exist and thrive in the vacuum of space.
Annnnd I'm sold. I picked up Leviathans pretty much entirely for the incredibly awesome Ether Drake. I love the concept of space-based lifeforms sailing through the void, looking on all our planet-based life as so many motes of dust. ^_^

Stardew Valley multiplayer update coming “in about a month”
13 April 2018 at 10:32 am UTC Likes: 1

Quoting: TheSHEEEPThis will be the perfect game to play when GF+me are looking for something relaxing to play.
Right now our go-to game is Vermintide 2, but a) Windows :/ and b) not exactly relaxing ;)

Edit:
Does anyone know how MP will actually be working?
Will it be a dedicated server structure, or will the host basically simulate the entire game on his machine for everyone?
Or does everyone have a copy of the game state?

I'm not worried about cheaters (this is a game you'll likely play with friends, not some random people).
From what I've read about it I believe it's one person hosting with up to three people joining. The host will be the primary farmer (like in single player now), while everyone else will be "farm hands" who have their own houses on the farm and can interact with villagers, get married, and start families just like the host. This is all just based on reading snippets from Eric Barone though.