Latest Comments by Hamish
Dirk Dashing 2 v0.9.1 is out!
2 June 2012 at 6:33 pm UTC
2 June 2012 at 6:33 pm UTC
I definitly see the Secret Agent, Commander Keen, and other Appogee influences there.
For what it's worth, I do know and have fond memories of Chips Challenge Brandon. ;)
For what it's worth, I do know and have fond memories of Chips Challenge Brandon. ;)
Because We May (Indie Sale)
26 May 2012 at 12:00 am UTC
26 May 2012 at 12:00 am UTC
Question...
Super Office Stress: $3.0 $99.99
Surely you jest? :confused:
Super Office Stress:
Surely you jest? :confused:
Jane Jensen's Moebius and Pinkerton Road Studio
20 May 2012 at 4:58 pm UTC Likes: 1
20 May 2012 at 4:58 pm UTC Likes: 1
I got introduced to point and click by Yatzhee's old adventure games (Rob Blanc and Arthur Yahtzee) and I played those mostly for the humour, which is a good compliment in such titles. That said, I have grown a little fond of point and click in general, even if I have never been all that good at finding the puzzles (though I am getting better!).
The thing you got to consider is that ten years ago many genres were said to be "commercially unviable", but slowly but surely the Indie revolution has proved them wrong, with platformers being the most prominent example (which is why we have some many!). Out of all of them though, it was the point and click adventure that was cast away from the commercial market the fastest, and was most considered something which could only be supplied by the hobbyist.
Double Fine and Moebius and The Journey down to grab something from another thread are just like Braid and Cave Story - they are trying to prove that such titles can still be viable. That is why they generate all the money and the like - the idea of restoring the genre seems worth saving to many people.
The thing you got to consider is that ten years ago many genres were said to be "commercially unviable", but slowly but surely the Indie revolution has proved them wrong, with platformers being the most prominent example (which is why we have some many!). Out of all of them though, it was the point and click adventure that was cast away from the commercial market the fastest, and was most considered something which could only be supplied by the hobbyist.
Double Fine and Moebius and The Journey down to grab something from another thread are just like Braid and Cave Story - they are trying to prove that such titles can still be viable. That is why they generate all the money and the like - the idea of restoring the genre seems worth saving to many people.
Achron - time travelling RTS
20 May 2012 at 4:50 pm UTC
20 May 2012 at 4:50 pm UTC
They should put this up on Desura, it might get it a bit more Linux attention.
Dirk Dashing 2 v0.9 is available!
18 May 2012 at 4:33 am UTC
18 May 2012 at 4:33 am UTC
My personal preference is for games to start with a configuration launcher, so they do not have to make any assumptions at all.
Soul Capture
17 May 2012 at 4:48 pm UTC
17 May 2012 at 4:48 pm UTC
I have no idea why the website is not working for you, since the Wiki seems to still be up and the downloads are hosted on Icculus:
http://icculus.org/piga/Files/Soul-Capture/
It should run on Ubuntu 12.04, but unfourtantly Gambas 3 does not appear to be packaged on Ubuntu yet. You can grab it from a PPA from here though:
http://kalaharix.wordpress.com/2012/04/22/installing-gambas-3-on-ubuntu-12-04-lts-precise-pangolin/
And to think I thought Fedora was slow at packaging Gambas 3 when it came out... :rolleyes:
You will also need glc installed, and ffmpeg for encoding. I will leave you to figure out how to do that on Ubuntu.
glc is the best program I have found for Linux game capture; all Soul Capture provides is an graphical interface for it.
What I personally would love would be for Soul Capture and glc to be packaged for RPM Fusion at a later date. This would make it a lot easier to install it on Fedora.
http://icculus.org/piga/Files/Soul-Capture/
It should run on Ubuntu 12.04, but unfourtantly Gambas 3 does not appear to be packaged on Ubuntu yet. You can grab it from a PPA from here though:
http://kalaharix.wordpress.com/2012/04/22/installing-gambas-3-on-ubuntu-12-04-lts-precise-pangolin/
And to think I thought Fedora was slow at packaging Gambas 3 when it came out... :rolleyes:
You will also need glc installed, and ffmpeg for encoding. I will leave you to figure out how to do that on Ubuntu.
glc is the best program I have found for Linux game capture; all Soul Capture provides is an graphical interface for it.
What I personally would love would be for Soul Capture and glc to be packaged for RPM Fusion at a later date. This would make it a lot easier to install it on Fedora.
Soul Capture
13 May 2012 at 5:22 pm UTC
13 May 2012 at 5:22 pm UTC
Sorry, but this should not function any different than glc - it is simply a graphical fronted for it.
As for the lack of debs, I do not have a Debian based system (at the moment) to build from, even though Gambas has the ability. You can try the autotools build or simply grab the Gambas project and run it from the IDE:
http://piga.tropicalwikis.com/wiki/Soul_Capture#Download
You will need the Gambas runtime as well as glc and ffmpeg installed.
As for the lack of debs, I do not have a Debian based system (at the moment) to build from, even though Gambas has the ability. You can try the autotools build or simply grab the Gambas project and run it from the IDE:
http://piga.tropicalwikis.com/wiki/Soul_Capture#Download
You will need the Gambas runtime as well as glc and ffmpeg installed.
Steam on Linux
27 April 2012 at 4:21 pm UTC
27 April 2012 at 4:21 pm UTC
Well, my only comment here is I do not buy the argument that Valve is somehow magically different from every other gaming company. I am not sure which way that points though.
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