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Latest Comments by abelthorne
Get Sweeping, Dustforce Now On Steam For Linux
7 July 2014 at 10:06 am UTC

Quoting: minjGreat job. Now all we need on Steam is Wizorb, BIT.TRIP.RUNNER, Jamestown, Vessel and Torchlight.
Yeah. And all the other ones. :)

Get Sweeping, Dustforce Now On Steam For Linux
7 July 2014 at 8:54 am UTC

Is it still supposed to be a beta version? I can install and run it from Steam directly, no need to opt-in for anything (I don't even have a beta tab in the properties of the game).

Crytek In Trouble, Could Be Bad News For Homefront On Linux
6 July 2014 at 11:25 am UTC

Well, Crytek (the main company) has had difficulties these last years with games selling far less than expected (Crysis 2, Ryse...) and buying a lot of other dev studios. So it's not really a big surprise.
There are rumours about Deep Silver buying Crytek UK (and probably completing the development of Homefront 2).

Payday 2 Could See A Linux Release In Future, A Developer Noted
4 July 2014 at 1:24 pm UTC

Well, Payday 2 is a coop game and is best played with people you know. So, as long as you have three friends available, you can play it for years! ;)

Payday 2 Could See A Linux Release In Future, A Developer Noted
4 July 2014 at 1:09 pm UTC

Oh, that would be great, the game is really good. People have been asking for a Linux port since the first game (as it already used an OpenGL-friendly engine) but until now it was a pretty firm "no plans for a Linux version".
Let's hope we won't get a similar answer as for Borderlands 2.

Whatever Happened To Torchlight On Linux? UPDATED
26 June 2014 at 10:15 am UTC

Quoting: DrMcCoyAs well as games that use AGS and could theoretical use the GNU/Linux build of AGS:
Blackwell Convergence
Blackwell Deception
Blackwell Legacy
Blackwell Unbound
Blackwell Epiphany
Primordia
There are also other AGS games that run fine on Linux with the native build. I've tested Resonance and Ben There, Dan That which worked well. Time Gentleman Please (the sequel to BTDT I guess) didn't work because of a missing AGS library but maybe it's been fixed (I made my tests about one year ago). I know Wadjet Eye Games had plans for Linux ports and if I'm not mistaken they ported Gemini Rue, so maybe they'll port the Blackwell series, Primordia and Resonance. Are there any info about these?

Quoting: GuestMissing from this list are also games using ID engines: Doom 3, Quake 4, Prey.
While there are chances that the HIB Linux games get on Steam eventually, I really doubt Doom & Quake games will, as Bethesda has apparently zero interest in Linux.

XCOM: Enemy Unknown Released For Linux
24 June 2014 at 8:01 am UTC

Quoting: MilaniumSadly it is 64-bit only on Linux for no real obvious reason.
Well, maybe it's because 64 bit distros are well implemented, that 64 bit has been "the future" for quite some time now and that they don't want to manage/support two different binaries.

Using a 32 bit distro has no real advantages nowadays, unless you have an old computer that can't handle a 64 bit one. But in that case, I'm not sure it would be powerful enough to run XCOM if it was available as a 32 bit version.

XCOM: Enemy Unknown Released For Linux
22 June 2014 at 5:20 pm UTC

Back to my issues: I just got a pretty nasty problem with Mesa 10.3. When in game, the game kind of froze, my monitor displayed an error message saying "no signal", back to the game, back to "no signal", etc. while sound was kindof hacked. Could go to a tty, the machine was completely stuck, had to do a hard reset. So back to Mesa from the Ubuntu repos. Will probably try Catalyst.

XCOM: Enemy Unknown Released For Linux
22 June 2014 at 3:36 pm UTC

Gave it a try again with the Oibaf PPA. Had to remove libgcc from the Steam runtime (32 and 64 bit, as XCOM is 64 bit only − see there for details: https://github.com/ValveSoftware/steam-for-linux/issues/3280). While there is still a bit of stuttering, it works really better with Mesa 10.3.0 from the PPA.

XCOM: Enemy Unknown Released For Linux
22 June 2014 at 12:13 pm UTC

Quoting: wleoncioThis made me think: why doesn't SteamOS run over openbox instead of GNOME? Do they have plans to use it's graphical interface or something?
IIRC, the GNOME session is completely separate and Steam in Big Picture mode is started without it, with its own compositor (not sure it's used as a WM).