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On this day, last year, Valve released Steam Machines onto the world, after the typical Valve delays. While the state of the Linux desktop regarding gaming has improved, Steam Machines have not taken off as a platform, and SteamOS remains stagnant. What happened with these projects from Valve? Why were they created, why did they fail, and what could have been done to make them succeed?
Here is a look back at the 15 most popular articles on GamingOnLinux for October 2016, an easy way to for you to keep up to date on what has happened in the past month for Linux & SteamOS Gaming!
The MMO genre is something Linux doesn't really have a lot of games in, so I am pleased every time I hear about one coming. Space Wars: Interstellar Empires is a turn-based tactical strategy MMO that will launch in January 2017 with Linux support.
It's not often a trailer leaves me begging for more, but 'Tether' ticked all my boxes. The developer is using UE4 and claims the Linux builds are working as expected.
Code 7 and Trackless explore two very different interpretations of what a "modern text adventure" could be, through graphics, audio and new spins on old styles of input.
Today is a very good day, first Mad Max and now Stellaris DLC and a big patch. As usual they have a bunch of new stuff for free in the patch to go alongside a few new bits in a DLC.
I'm always impressed by the level of effort put into 'Maia' and I think once it's finished it will be great. It has problems for sure, but this latest small patch aims to start sorting them out.
Hyper Ultra Astronautics is the latest game from FRACTiLE Games and promises lots of space action. It's a fast-paced competitive local multiplayer space arena shooter, and it claims to have a somewhat realistic flight model.