Alex from Kot-in-Action sent me a video on testing their engine's ability to render large outdoor areas for their new game.
Well it looks pretty good! Can't wait for more info to come out!
Here are some screenshots of their dungeons which we will hopefully see in-game:
For more info you can check out Kot-in-Actions website.
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Well it looks pretty good! Can't wait for more info to come out!
Here are some screenshots of their dungeons which we will hopefully see in-game:
For more info you can check out Kot-in-Actions website.
Some you may have missed, popular articles from the last month:
Why do you call it a waste of a license?
It's not suitable for us currently. Before we won the license we had no idea what the engine is about. Would you want for us to spend 5 years in development with Unigine and then switch back to DP engine or UDK ? :)
Unigine is powerful, multiplatform, but not without weaknesses. It's scripting is horrible IMO. They should have went with Lua or something similar, not with C++ like scripting nightmare.
It's not suitable for us currently. Before we won the license we had no idea what the engine is about. Would you want for us to spend 5 years in development with Unigine and then switch back to DP engine or UDK ? :)
Unigine is powerful, multiplatform, but not without weaknesses. It's scripting is horrible IMO. They should have went with Lua or something similar, not with C++ like scripting nightmare.
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Article has been updated to better serve info on it all :)
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As somebody who has worked with Both Unigine script and Lua based engines - I have to call BS on that one. Uniginescript isn't particularly harder to work with. It's an algol family language like C,C++,D,Java,Ecmascript(javascript). It is not really any more difficult to use than say using Javascript to make a dynamic web page. It is close enough to C++ use a C++ IDE including syntax highlighting and code completion.
Having an Aesthetic preference for one language over another is one thing. But calling either a nightmare is indulging in a conciderable amount of hyperbole
Having an Aesthetic preference for one language over another is one thing. But calling either a nightmare is indulging in a conciderable amount of hyperbole
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