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Dirk Dashing 2 v0.9 is available!

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Version 0.9 of Dirk Dashing 2: E.V.I.L Eye is now available for pre-order customers!

This beta update adds 7 new levels for Part 5 of the story! At this point, 38 of the planned 40 levels are built, and the main storyline is now complete. This means you can play through the entire game from beginning to end!

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Fans of spy movies know that the climax usually includes lots of action and explosions. So version 0.9 introduces a new gadget for Dirk: an explosive dynamite charge! You can use it to blow up all kinds of stuff! And the explosions are fun to watch - they shake the camera and spew shrapnel all over the place. It's cool to run back through the level when you're done, and see all the debris lying everywhere.

There is no public demo for version 0.9, as this only adds new content for pre-order customers. The latest demo is at v0.8.1. However, v0.9.1 will be available in about 2 weeks, and will feature significant changes to the demo levels. I will be revamping the demo levels to introduce the night vision goggles early in the game, so that all of the game's stealth elements are available in the trial version. I will also be making some additional changes for game balance, etc.

Dirk Dashing 2: E.V.I.L Eye is scheduled to be released on June 30. You can watch the game trailer, view screenshots, and download the demo from www.dirkdashing.com! Article taken from GamingOnLinux.com.
Tags: Misc
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Troy Hepfner
Former indie game developer

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8 comments

MyGameCompany May 18, 2012
Someone on the [URL='http://happypenguin.org/show?Dirk%20Dashing%202%3A%20E.V.I.L%20Eye']Linux Game Tome[/URL] posted a bug about fullscreen mode not working on his monitor, and made the comment that "the game should startup in a less demanding mode". I think Windows and Mac users typically expect a game to default to Fullscreen mode, as that is the norm with most games. Do Linux users generally have different expectations? Should I be defaulting the game to Windowed mode on Linux?
Hamish May 18, 2012
My personal preference is for games to start with a configuration launcher, so they do not have to make any assumptions at all.
Bumadar May 18, 2012
I really don't mind fullscreen mode, what I do mind is fullscreen mode in a different resolution, if the game not closes correctly I end up with a desktop where my icons are everywhere except where I want them :)
Xpander May 18, 2012
mostly windowed mode. cuz some fullscreen games sometimes want to go over the 2 screens.
if alt+tab or alt+g to ungrab mouse works in fullscreen then fullscreen mode is fine.
Bumadar May 18, 2012
btw, I know I said it before but saying it again, DD2 is a fun game, glad I went beta with it back then and having good fun with it ever since.
MyGameCompany May 18, 2012
Thanks, Bumadar! I appreciate it! Hope you're enjoying the new Part 5 levels!

And thanks for the input everybody. I'm thinking maybe I'll default to Windowed mode on Linux, and see what happens.
KIAaze May 19, 2012
It doesn't matter that much if it starts in windowed mode or fullscreen mode, as long as it works correctly and exits correctly.

But since a lot of GNU/Linux games still have problems dealing with fullscreen mode, resolution changes and multiple monitors, I would also prefer windowed mode by default at first, or a configuration launcher as Hamish suggested.
Whatever you choose, offer an easy way to change the default without having to start the game (ex: command-line option or text config file).

I haven't used SDL or OpenGL for a while, but there should definitely be an easy way for developers to deal with such issues.
World of Goo and Steelstorm have been some of my best native game experiences in terms of stability and hardware support, although Steelstorm also shows up on both monitors when using a dual-monitor setup (better then stretched across screens though). World of Goo I haven't tested yet with 2 monitors.
Dual monitors is still a problem for some desktop environments and I don't think it's that common yet, so I don't mind that much, but having to restart X just because a fullscreen app messed up the resolution is kind of frustrating (I have seen it happen in Windows too though).

P.S.: Haven't tried it for a while, but I liked this idea for safe gaming: http://ubuntuforums.org/showthread.php?t=699332
MyGameCompany May 19, 2012
It doesn't matter that much if it starts in windowed mode or fullscreen mode, as long as it works correctly and exits correctly.

But since a lot of GNU/Linux games still have problems dealing with fullscreen mode, resolution changes and multiple monitors, I would also prefer windowed mode by default at first, or a configuration launcher as Hamish suggested.
Whatever you choose, offer an easy way to change the default without having to start the game (ex: command-line option or text config file).


I'm pretty much at the mercy of the SDL library, since that's what I use to create the game window and go fullscreen. I would imagine a lot of Linux games use SDL, which may explain why so many games have problems. If there's a problem, it should be fixed in SDL - I'm actually rather surprised it hasn't been fixed yet.

I'm going to default to Windowed mode. And I'll add the line "export SDL_VIDEO_FULLSCREEN_DISPLAY=no" to my dirk2 startup script and comment it out. If users have a problem after switching the game to fullscreen, then at least they can uncomment out that line to get back into it.

P.S.: Haven't tried it for a while, but I liked this idea for safe gaming: http://ubuntuforums.org/showthread.php?t=699332


THAT is cool. Maybe I should include a link to that in my games' readme files!
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