I'm pleased to announce the release of Dirk Dashing 2: E.V.I.L Eye version 0.9.1! This update features a whole heap of enhancements, bug fixes and gameplay tweaks - and a new public demo!
If you want to see the full list of changes, trot on over to dirkdashing.com. But here are the highlights:
If you haven't played the game in awhile, download the updated Linux demo and give it a try!
So what's next?
At this point, the main storyline is done, and I've fixed nearly all of the major bugs that have been reported so far. Next week I'll turn my attention to the game's remaining content. I'm hoping to release v0.9.2 in 2-3 weeks, containing the remaining 2 secret levels, 2-3 new enemies that will make the gas grenades and stealth tactics more integral to the game, the final mission summary comic page, and a new gadget for Dirk.
Then, between v0.9.2 and v1.0 I will focus on minor bugs and requested enhancements that I've slated for the June 30 release. These include updates to the menu graphics, some fiddling with the game's control scheme, and adjustments when replaying levels.
Meanwhile, have fun with the new demo!
If you want to see the full list of changes, trot on over to dirkdashing.com. But here are the highlights:
- Night vision goggles are now introduced in the 2nd level, so all of Dirk's stealth tactics are now available from the start of the game
- Major revisions to the 2nd level to improve gameplay
- Lots of little changes to all of the levels, to try to balance ammo, health, and gadgets for the 3 skill levels
- Guards now shoot blindly in the dark at anything they hear (Normal and Hard skill levels only), so if you decide to turn out the lights and go "invisible", you better be quiet too!
- Default to Windowed mode on Linux when played for the first time
- Lots of bug fixes and tweaks to polish gameplay
If you haven't played the game in awhile, download the updated Linux demo and give it a try!
So what's next?
At this point, the main storyline is done, and I've fixed nearly all of the major bugs that have been reported so far. Next week I'll turn my attention to the game's remaining content. I'm hoping to release v0.9.2 in 2-3 weeks, containing the remaining 2 secret levels, 2-3 new enemies that will make the gas grenades and stealth tactics more integral to the game, the final mission summary comic page, and a new gadget for Dirk.
Then, between v0.9.2 and v1.0 I will focus on minor bugs and requested enhancements that I've slated for the June 30 release. These include updates to the menu graphics, some fiddling with the game's control scheme, and adjustments when replaying levels.
Meanwhile, have fun with the new demo!
Some you may have missed, popular articles from the last month:
http://www.mygamecompany.com/forums/showthread.php?2096-Commander-Keen-Mementos
Cool stuff!