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So I have been one in the past to call out LGP on being so quiet but it looks like the cogs may finally be turning again.

Today their new owner Clive released a patch for Cold War to fix some startup issues. Cold War is actually one of their more interesting looking titles that I have wanted to pick up.

Also Clive did state on their facebook:
Quotewe should hopefully have something more to share with you soon :)

Although that we heard months ago I hope it comes true I don't like to see anything Linux gaming related fail!

I hope this is the start of them being a bit louder communication wise with the community that supports them. I just hope they don't keep promising they are "still working" on ports like Bandits which has been in porting for years now...

Other websites have pulled them up (Phoronix..) about if they are valid or not anymore because of Steam coming, I say yes of course they are they do Port games to Linux after all, games have to first be ported to be sold remember. Article taken from GamingOnLinux.com.
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Bumadar Jul 21, 2012
got the same mail and was pleasantly surprised by it :)

Quoting: "liamdawe, post: 5005, member: 1"Other websites have pulled them up (Phoronix..) about if they are valid or not anymore because of Steam coming, I say yes of course they are they do Port games to Linux after all, games have to first be ported to be sold remember.


That post on Phoronix... I am not sure what his issue is with LGP but he has been coming down on them for while now, every few months he does this. The post made no sense, because Valve comes to linux that does not mean other publishers are irrelevant, Valve been on windows for ages, does not mean other publisher are irrelevant on windows.

The bashing Phoronix does of LGP and the mood he creates with it (if you read the posts, some people even feel LGP "must" go bust and that it would be a good thing) is simply bad and uncalled for and makes me wonder if there is a personal issue between Larabel and LGP.

LGP done a lot for linux gaming when nobody gave a damn, they spend a lot of time, money and resources porting games, maybe they not the newest games but that has more to do with other publisher not seeing a market and thus not letting LGP close to their windows source code to port.

On the good news side though, you can now follow LGP on Desura !!!

http://www.desura.com/company/linux-game-publishing so press the tracking button :)
Hamish Jul 21, 2012
One thing LGP has always been good for has been support of their old games. My only concern is that when they have released updates they have often bundled them with the new DRM system. I really hope that they remove that - I can not really cheer them on until they do.

LGP does also have the problem that it's competition has gotten stiffer. I mean, Desura is directly offering several titles that LGP has (Postal 2, Shadowgrounds, Shadowgrounds: Survivor) with updated Linux builds for far less than LGP is asking for, not to mention they ship without the ridiculous DRM measures. There is also the fact that Indie games and LGP are often in the same niche (since LGP ported a lot of older Indie games), meaning that they are facing a lot more competition from in-house Linux developers than they ever did before. They do have to up their game now. It is not just them playing in the sandbox anymore.

But I do agree that Larabel does tend to be a bit trollish - but he is like that about everything. :rolleyes:
gbudny Jul 21, 2012
Quoting: "Hamish, post: 5007, member: 6"One thing LGP has always been good for has been support of their old games. My only concern is that when they have released updates they have often bundled them with the new DRM system. I really hope that they remove that - I can not really cheer them on until they do. LGP does also have the problem that it's competition has gotten stiffer. I mean, Desura is directly offering several titles that LGP has (Postal 2, Shadowgrounds, Shadowgrounds: Survivor) with updated Linux builds for far less than LGP is asking for, not to mention they ship without the ridiculous DRM measures.


Ridiculous DRM? This is a joke?

"Some features includes:

      LGP copy protection does not require internet connection to install or play the game.
      This system does not require user to keep the disc inside the CD drive while playing games.

This system enables users to install the game on multiple systems (as there is not a limited number of activations), while also discouraging sharing by noting that any user who has access to the owner's LGP account credentials could potentially lock the owner out of their own game.

Owners of a game license can transfer the licence to someone else, download a replacement disc image and allow people to see that the licence is valid if they buy your game. Owners can retrieve lost keys and forgotten passwords. Buyers can check to see if they are buying a game with a valid license.[URL='http://en.wikipedia.org/wiki/Linux_Game_Publishing#cite_note-38'][COLOR=#0645ad][39][/URL][/COLOR]"

http://en.wikipedia.org/wiki/Linux_Game_Publishing

They never want make bad DRM for Linux. For example:

Some features includes:
copy protection require internet connection to install or play the game.
This system require user to keep the disc inside the CD drive while playing games.
This system enables users to install the game on only one systems (as there is a limited number of activations), while also discouraging sharing by noting that any user who has access to the owner's LGP account credentials could potentially lock the owner out of their own game.

Owners of a game license can't transfer the licence to someone else and they can't download a replacement disc image and not allow people to see that the licence is valid if they buy your game. Owners can't retrieve lost keys and forgotten passwords. Buyers can't check to see if they are buying a game with a valid license."
whizse Jul 21, 2012
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It's certainly less bad than some alternatives, but it's still DRM.
whizse Jul 21, 2012
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Oh, and to get back to the topic, I would gladly support LGP, but they really need to do a full 180 before I start throwing money their way.
Hamish Jul 22, 2012
Quoting: "gbudny, post: 5010"Ridiculous DRM? This is a joke?


When I already own several of the games they sell with no DRM restrictions from another service, the joke happens to be on them. No matter how benevolent they try to make their DRM, it is still a bad practice and it did bite people who purchased LGP titles during their now infamous server outage. I personally do not find it to be defensible.
Bumadar Jul 22, 2012
Quoting: "Hamish, post: 5007, member: 6"They do have to up their game now. It is not just them playing in the sandbox anymore.


agree, but that is something totally different then writing pieces about them still being invalid and create the mood he does where people fanaticly want LGP to go bust.

Quoting: "Hamish, post: 5007, member: 6"But I do agree that Larabel does tend to be a bit trollish - but he is like that about everything. :rolleyes:


its more then trollish, its like doing his best to make a company look bad or irelevant
Bumadar Jul 22, 2012
Quoting: "whizse, post: 5011, member: 126"It's certainly less bad than some alternatives, but it's still DRM.


but so is steam which we are all exited about :)
MaximB Jul 22, 2012
I love LGP and all they done for Linux gaming, but times have changed and they must evolve.
One thing I could not understand....why Ryan Gordon ported much more games than LGP (and newer games) ?
I think LGP should not be porting old games, but as suggested before try to port game that are in production and get funds from Linux sales (40% to them 60% to the developers- or something similar).
Posting good 10 year old games is a bad idea.

They don't have to license the porting and sales rights, that as it seems never covers the costs.
Also they need to choose games that are easier to port, games that use more Linux friendly engines.
gbudny. Jul 22, 2012
Quoting: "MaximB, post: 5021, member: 3"I love LGP and all they done for Linux gaming, but times have changed and they must evolve.
One thing I could not understand....why Ryan Gordon ported much more games than LGP (and newer games) ?

Ryan often didn't make patches for older games.
He didn't ported commercial games to Linux PPC, Sparc or Alpha.
For example he ported Candy Cruncher only to Linux x86.
QuoteMe: Did you ported Candy cruncher to Linux Sparc and PowerPC?

Ryan Gordon: We had it running on PowerPC for the Mac OS version, but I'm pretty sure
I only dird the x86 version. (LGP probably had source code access and
added Sparc and PPC ports).
--ryan.

"According to Ryan C. Gordon. a game port is not all that difficult and a single developer can spend anywhere from 24 hours to 3 months making a port. Could you confirm this? What then is it that takes such a long time getting a Linux-port out of the door?
Ryans estimate is based on the fact that a) a lot of the games he ports are already using OpenGL so the hardest part of a port doesn't exist, b) most of the games he ports have a custom or non-existent network stack, and so the second hardest part of a port is a whole lot simpler, and c) he is a coding machine, better than most at what he does, and he has 10 years experience doing it. Not everyone has his skill level."
http://www.hardware.no/artikler/ryan_c_gordon_and_michael_simms/68450/4
LGP has many unpublished games for Linux. Three months ago I found empty PPC folder on CD with Knights and Merchants: The Shattered Kingdom for Linux.
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