After a bit of a quiet spell, I'm pleased to present my latest "Cheese talks to" interview, this time talking to Trent Gamblin from Nooskewl about Monster RPG 2, their history of open sourcing games, and touching on their upcoming title codenamed "Baryon".
Here are a few excerpts :)
http://cheesetalks.twolofbees.com/nooskewl.php
Cheese
P.S. Don't forget that you can support the source release of Monster RPG 2 via Nooskewl's crowdfunding campaign on IndieGoGo (it's about 60% funded, with 14 days remaining)
Here are a few excerpts :)
QuoteWhat do you feel motivates proprietary developers to release their projects under Free licences?
I think when you work on a game for 2 years or more you become really attached to it. And after a time, you realize your games aren't going to have a future in them if they stay closed source. So opening up games is a good way to renew interest and extend the life of your creations.
QuoteWhat kind of response have you garnered so far from the Monster RPG 2 crowdfunding campaign?
It's been unbelievably positive. From the first day people have been retweeting my tweets about it, sharing the links with their friends and donating to the campaign. I half expected to be booed off the internet, but people like you and others on gamingonlinux.com, the Allegro forums which I frequent, random people I don't know and my friends have all shown support for it. You know I can't think of a single instance of anyone having anything negative to say about this campaign to me, and I'm used to taking a lot of criticism for my work so it's been a great experience.
QuoteYou've recently chosen to reveal the first pieces of information about your in-development action-RPG Baryon. Is there anything you can share with us about the project?
It's big. In games I design I usually try not to make "Monday" games (I'll be surprised if anyone gets that reference :)I aim for something feasible and within my abilities. But Baryon is being "directed" by two friends of mine who have been partners with me since Monster RPG 2. They're really pushing me hard but I'm not hating it. It's a very ambitious game, but they seem to be up for the work (they're also the game's graphics artists). Just half an hour ago I learned of a new feature which I'll apparently be implementing for boss battles: we'll have skeletal animation/tweening like you see in flash for entities in addition to what we have now.
http://cheesetalks.twolofbees.com/nooskewl.php
Cheese
P.S. Don't forget that you can support the source release of Monster RPG 2 via Nooskewl's crowdfunding campaign on IndieGoGo (it's about 60% funded, with 14 days remaining)
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Head over to http://magicpixelgames.com/kickassist/ and vote for Monster Rpg 2 to give him a little boost, which will cost but a small amount of time.
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Currently working on Winter's Wake, a first person text adventure thing and its engine Icicle. Also making a little bee themed base builder called Hive Time :)
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