Back in July the kickstarter for Haunts: The Manse Macabre got successfully funded for windows, mac and linux. Originally it would include a single player campaign and multi player option.
Around September there came the message that the single player was not so much fun as the developers had expected and they would no longer peruse the campaign but instead focus on the multiplayer part but still have some sort of single player story option in the form of is a series of individual levels that tell the overall story of the house and are discrete from one another.
Finally in october came the message that it all had gone wrong, the lead programmer had left after 1 year on the project, nothing unforeseen but they had planned to have it finished by then and the second programmer had quit and took another job. The multi player was in place but took 3 times longer and required making adjustments to programming for all the levels, even when they're not being played online.
So basicly the project was stranded without a programmer, I personally had already chalked it up as my first kickstarter fail, but after that mail the community around the game stood up and after 3 days they project leader announced that the game would be finished as an opensource project!
The first steps have now been made:
there is info there for the GiT repo and Linux setup can be found here
All in all a good ending I would say.
Around September there came the message that the single player was not so much fun as the developers had expected and they would no longer peruse the campaign but instead focus on the multiplayer part but still have some sort of single player story option in the form of is a series of individual levels that tell the overall story of the house and are discrete from one another.
Finally in october came the message that it all had gone wrong, the lead programmer had left after 1 year on the project, nothing unforeseen but they had planned to have it finished by then and the second programmer had quit and took another job. The multi player was in place but took 3 times longer and required making adjustments to programming for all the levels, even when they're not being played online.
So basicly the project was stranded without a programmer, I personally had already chalked it up as my first kickstarter fail, but after that mail the community around the game stood up and after 3 days they project leader announced that the game would be finished as an opensource project!
The first steps have now been made:
QuoteHappy Halloween!
Well, not as happy as we had originally planned, but happier than I feared it would be. I want to thank all of you for sticking with us and for all the kindness and support you've offered in the past few weeks. It's been just plain amazing.
We're figuring out the whole open source development thing - if you want to pop over and take a look at the project's site, it's here:
https://mrg-trac.sourcerepo.com/mrg_Haunts/wiki/WikiStart
there is info there for the GiT repo and Linux setup can be found here
All in all a good ending I would say.
Some you may have missed, popular articles from the last month:
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
1 comment
An interesting way of handling it.
0 Likes