So it's been a while since I personally did a question time with anyone, this week the developers behind the Interstellar Marines are up! Interstellar Marines is an in development FPS for Linux, Mac and Windows currently on Kickstarter.
What funding methods have been used before Kickstarter?
Since 2009, we have been funded by the combination of our main investor and crowdfunding in the form of pre-orders on our website. As you can see from the Kickstarter video, this has had an effect on the overall progress of the project, with various speeds of development. This is why we decided to go to Kickstarter to raise the remaining funds, in order to speed up the development and finish the game.
What will happen if you do not hit the Kickstarter target?
We are focusing all our brainpower on making the target, so we have not pondered on this. Prologue is an ambitious project in of itself, and if we will not hit our Kickstarter target we probably have to go back to the drawing boards and figure out how else we can raise the funds.
So currently all your eggs are in the Kickstarter basket and it's up to your fans to make it truly happen for you?
Well we’re not going to say that it’s ALL up to our fans, because we definitely have as much an influence on the success of the campaign as they do, but we will say that we are all in the same boat here. If we don’t hit our Kickstarter goal we will have to evaluate, together with the community, what to do from there.
Will there be Mod support?
We would love to provide modding support as we are modders ourselves, but it’s not planned for in the $600,000 goal that we’re raising on Kickstarter, simply because we want to finish the game first and foremost.
Will you look into mod support in a future update after the initial release?
It will always be in the back of our minds.
What Linux distributions will be supported?
We will support whatever Unity3D supports. According to the Unity team, the engine will run out of the box on most modern Linux systems, but they are only providing official support for 64-bit or 32-bit Ubuntu Linux with vendor-made graphics drivers.
Do either of the project leads run Linux? Will they specifically have to recruit for Linux devs when the project gets funded again, or already have Linux talent lined up?
Mikael (Lead Programmer) is pretty adept in the Linux world, but none of the developers on the team run Linux as their native OS. We have confidence in that the Unity team will take good care of general Linux performance and compatibility, so only time will tell whether we will need to hire additional Linux talent to the team.
Will there be any singleplayer or is it mostly a multiplayer game?
Yes, the game will support both single-player, multiplayer and co-op game modes. Check out the Kickstarter page for more details on this.
Will there be any kind of DLC or Expansion packs?
We’re planning to make Prologue a central training hub for all interstellar marines. The first part of the plan is to finish the game and get it out in the hands of people, and then we will expand the game update by update from there.
So you say the game will receive constant updates after the initial "gold" release, will these be free or paid for updates?
We’re huge fans of the “pay once, free updates forever” model and Interstellar Marines has always been “for the love of the game”, so as long as it’s financially sustainable we will release updates for free.
Will it be more of a run and gun type game or will it require you to be a bit more tactical?
The core DNA of Interstellar Marines is heavily inspired by the three games; Half-Life, System Shock 2 and the Rainbow Six 3: Raven Shield, so it is definitely more of a tactical game. With that said, there is also room for the run ‘n gun players, but since Prologue is heavily based on role-playing skills there will be both pros and cons to the different playing styles.
Any plans for other games?
Yes, once Prologue is released and are (hopefully!) selling well, we will utilize this success to begin work on the full Interstellar Marines trilogy, starting with the first game called Interstellar Marines: First Contact
What funding methods have been used before Kickstarter?
Since 2009, we have been funded by the combination of our main investor and crowdfunding in the form of pre-orders on our website. As you can see from the Kickstarter video, this has had an effect on the overall progress of the project, with various speeds of development. This is why we decided to go to Kickstarter to raise the remaining funds, in order to speed up the development and finish the game.
What will happen if you do not hit the Kickstarter target?
We are focusing all our brainpower on making the target, so we have not pondered on this. Prologue is an ambitious project in of itself, and if we will not hit our Kickstarter target we probably have to go back to the drawing boards and figure out how else we can raise the funds.
So currently all your eggs are in the Kickstarter basket and it's up to your fans to make it truly happen for you?
Well we’re not going to say that it’s ALL up to our fans, because we definitely have as much an influence on the success of the campaign as they do, but we will say that we are all in the same boat here. If we don’t hit our Kickstarter goal we will have to evaluate, together with the community, what to do from there.
Will there be Mod support?
We would love to provide modding support as we are modders ourselves, but it’s not planned for in the $600,000 goal that we’re raising on Kickstarter, simply because we want to finish the game first and foremost.
Will you look into mod support in a future update after the initial release?
It will always be in the back of our minds.
What Linux distributions will be supported?
We will support whatever Unity3D supports. According to the Unity team, the engine will run out of the box on most modern Linux systems, but they are only providing official support for 64-bit or 32-bit Ubuntu Linux with vendor-made graphics drivers.
Do either of the project leads run Linux? Will they specifically have to recruit for Linux devs when the project gets funded again, or already have Linux talent lined up?
Mikael (Lead Programmer) is pretty adept in the Linux world, but none of the developers on the team run Linux as their native OS. We have confidence in that the Unity team will take good care of general Linux performance and compatibility, so only time will tell whether we will need to hire additional Linux talent to the team.
Will there be any singleplayer or is it mostly a multiplayer game?
Yes, the game will support both single-player, multiplayer and co-op game modes. Check out the Kickstarter page for more details on this.
Will there be any kind of DLC or Expansion packs?
We’re planning to make Prologue a central training hub for all interstellar marines. The first part of the plan is to finish the game and get it out in the hands of people, and then we will expand the game update by update from there.
So you say the game will receive constant updates after the initial "gold" release, will these be free or paid for updates?
We’re huge fans of the “pay once, free updates forever” model and Interstellar Marines has always been “for the love of the game”, so as long as it’s financially sustainable we will release updates for free.
Will it be more of a run and gun type game or will it require you to be a bit more tactical?
The core DNA of Interstellar Marines is heavily inspired by the three games; Half-Life, System Shock 2 and the Rainbow Six 3: Raven Shield, so it is definitely more of a tactical game. With that said, there is also room for the run ‘n gun players, but since Prologue is heavily based on role-playing skills there will be both pros and cons to the different playing styles.
Any plans for other games?
Yes, once Prologue is released and are (hopefully!) selling well, we will utilize this success to begin work on the full Interstellar Marines trilogy, starting with the first game called Interstellar Marines: First Contact
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2 comments
A tad short, but to the point. I fish them best of luck!
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With regards to Unity, the lack of modding support is one of the reasons why RWS is hesitant to use it for their next game. If someone could dig up more information on the status of modding support for Unity or if they have any plans to improve it, it could go a long way to getting their next game on Linux.
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