I proudly announce that Steel Storm 2 crowdfunding campaign on IndieGoGo has kicked off today!
http://www.indiegogo.com/projects/298594
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14 comments
Thanks a bunch!
i preordered ToM and see that its now at frozen state now.
too many games backed also, i dont even remember whichones i backed and zero games have made it out yet. so i hold my wallet for some time.
Goodluck though and I hope you deal better with criticism and trolls nowadays :)
What will you do if you do not hit the full funding? According to the site you will get any funding so you dont have to hit the whole goal just curious because of the ToM issue. Did ToM supporters get a refund? If I back anything it needs security.
- How long will it approximately take to play through a chapter?
- How many chapters are planned?
- In what time intervals do you plan to release them?
I guess you can, at best, provide very vague estimations, but I'd still like to have a basic idea of the scale of this game.
Steel Storm 2 is a totally different story. It's the game I wanted to develop after SS:BR, I wrote des doc, story, conceptualized game's world and characters. This is my game and I am as passionate about it as I was about SS:BR, if not more.
Tbh, it's a silly question to ask if ToM users get refund. The funds were used to pay programmer and myself to be able to work on it full time. So it's not like I am sitting on the money. It would be perfect if I simple let got of the programmer when he refused to work on ToM and none if this would happen, but I can't turn back time. ToM isn't cancelled, and eventually those who preordered it will get the game. Originally ToM was scheduled to be release late in 2014, so you might even get beta by that time :)
I am not sure where have you ever seen security in funding projects on KS or IGG or any other way. I can get sick or die, my team can have same issues, economic crisis can hit, war, etc. There are always risks involved. When one backs up a project, he/she hopes there are plenty of like-minded users who will do the same and the projects will strive. There are plenty of examples of higher profile teams than KiA who failed with their projects on KS. Not to mention closures of full time studios. There are always risks involved. That being said, if you don't like the game, you don't need to back it up. We would really appreciate help in spreading the word, that's all.
If SS2 will get partially funded it's the money we can use to continue full time development, pay for sfx and music work and then go back to crowdfunding to show more, in hopes press will understand the game better and more users will get exposed to it. And if it takes to repeat those steps, so be it. It least I am not like one of the teams, who has 20 people on staff, spent already 2 years working on the game, and ask or 20k, most of which will go into perks. That's pretty much a lie. I didn't want to go that route and misrepresent what it really takes financially to complete Chapter 1. Therefore 95k is what it takes (remember that IGG takes chunk, payment processing takes chunk, physical rewards take chunk, etc.). And that's bare minimum. Anyhow, that's the plan - either get fully funded and focus on finishing development, or get partially funded, build more of the game, go back to crowdfunding with smaller goal (95k - what was funded).
I'd also like to clarify that there is no shooter out there quite like SS2. It's not a plain shooter, as lengthy description on IGG states. So there is definitely nothing like that on Linux.
Thanks! Planning for ~4 hrs of gameplay per chapter (maybe more, depending how quest system will pan out), 4 chapters. The last one is hard to answer. If Chapter 1 will go nuts with popularity, I could hire more help in the art department, so to speak, and we can try getting Chapters out every 3 month or so.
It's all in the description on IGG and game's site, doesn't make sense to repost it all here.