A disturbing announcement from Obsidian Entertainment was made a few weeks ago. The new Project:Eternity game has a native Linux version being made with the Unity engine. However the distribution download options may make it impossible for Linux supporters to get a truly DRM Free version.
It was announced that the distribution would done via Steam or gog.com. (no direct-download option mentioned) Steam clients are a form of DRM (you may be possibly able to surgically remove the installer once downloaded). Now Obsidian may not ADD DRM, but the Steam platform was designed as method of DRM. gog.com is indeed DRM Free (I've done a few tests), but they have never had Linux offerings (they have MacOS) and has no announcements regarding future plans. Could this loophole be used to push Linux fans/users into a DRM platform?
It seems clear that we have to get very specific promises in writing. The magic phrase being: "Do you promise to have a direct-download option available as 3rd party distribution offerings prove unacceptable in regards to platform availability, privacy or DRM-free options?"
What is your view on the obligations of game makers to sure their advertised promises are met?
It was announced that the distribution would done via Steam or gog.com. (no direct-download option mentioned) Steam clients are a form of DRM (you may be possibly able to surgically remove the installer once downloaded). Now Obsidian may not ADD DRM, but the Steam platform was designed as method of DRM. gog.com is indeed DRM Free (I've done a few tests), but they have never had Linux offerings (they have MacOS) and has no announcements regarding future plans. Could this loophole be used to push Linux fans/users into a DRM platform?
It seems clear that we have to get very specific promises in writing. The magic phrase being: "Do you promise to have a direct-download option available as 3rd party distribution offerings prove unacceptable in regards to platform availability, privacy or DRM-free options?"
What is your view on the obligations of game makers to sure their advertised promises are met?
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I haven't been able to try Steam but I also read about that. If that's the case I would like to know for sure which games will work without the Steam client before trying and still they could stop you from doing so after some update. I see services like Steam more like renting than buying, you can get some games DRM-free now without even knowing because there's no promise they will always work.
As for Steam, I can confirm that at least "Dynamite Jack" and "The book of unwritten tales" work without it. I'm quite sure there are a lot more.
(Although Dynamite Jack seemed to lag from time to time. I'm guessing it was because of trying to access the net/steam to synchronize achievements or other stuff.)
The one thing I haven't tested is trying to "install" a game downloaded through Steam. Being able to somehow download DRM/Steam-free installers for multiple platforms would be nice.
And all the DRM free games in Steam I know can be purchased outside Steam. Unity of Command is my last acquisition. If Steam offers more exclusive DRM free games in the future I might reconsider my relationship with it though.
And to my surprise, Desura seems to have a lot more games that Steam just doesn't have. Even some AAA titles like Fallout and Freespace. I really like it and Steam is turning out to be a letdown for me as far as Games I want to play.
Yeah, Desura is a no-brainer here.
They have a serious messaging problem; Steam people see it as weird and small, with some old games like GOG. GOG people see it as DRM (it is not!). For heaven's sake, if the developer bothers to post one, it even lets you download a GOG-like installer for any platform, directly off the webpage, no desktop client required.
And the desktop client? If someone doesn't actually believe that it will be DRM-free, they can just read the sources... because the desktop client is GPL3. I really can't see what more they could possibly do make the point more clear that they are cool & different. :-(
inXile entertainment is pretty much ahead in this, and Wasteland 2 is announced to be on Desura. That's where I'll redeem my copy.
No, I disagree.
There is a difference between your local Steam library, and someone else's folder full of game installers. Valve could go out of business (I hope not), or offline, and you could continue play games in your local library.
What if you change gaming machines? Say, you buy a new one, and want to sell or gift the old one? If you still want to play your games, you'd have to transplant your Steam library from one machine to another manually, if you were unable to log in. They must keep their service running indefinitely for you to have proper access to all of your games, indefinitely, on whatever future machine you wish to play them on.
With GOG, and most Desura games, simply keep a copy of the installer. No matter which distributor goes out of business, you've still got a version of the game installer. Yes, it may be unpatched (update clients are nice for that), yes, there may be content unavailable, like Steam workshop mods, but the basic game is yours in 15 years from now.
If we choose not to download all of our games, then yes, that risk is the same. If we do choose to download all of them, I contend there is still a difference. :-)
It is completely fair to say "well, I don't care about that risk", but not so fair to say "that risk doesn't exist".
Wrong. Desura does not. I just explained that. :-(