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Well folks a lot of you saw this one coming, GOG.com have officially responded to us to state that Linux support just isn't happening anytime soon. Quite sad news really, was hopefull on this one since they are such a big name and a pretty decent store too.

Here's the message I got from Trevor Longino, their Head of PR and Marketing, with thanks to Piotr Szczesniak who also works in the PR dept.
Trevor Longino GOG.comHi Liam,

Unfortunately not much has changed in our stance towards supporting Linux in the last few months and there is one main reason for that. Since our birth over 5 years ago we have always provided full customer support for all games we have released. That is not going to change. For every game we release we provide a money-back guarantee: if we can't get the game working on the customer's computer with the help of our support team, we return the money. The architecture of Linux with many common distros, each of them updating fairly often, makes it incredibly challenging for any digital distribution company to be able to properly test the game in question, and then provide support for the release--all of which our users are accustomed to.

Sure, we could probably release a client and sell the games and let Linux users worry about the rest. We don't consider it, however, a viable option for the business model we have followed so far. Apparently our model has its drawbacks, as we cannot make everyone happy, but, as of now, we don't plan on introducing Linux support in the foreseeable future.


So folks no matter the hints, you have it direct from their PR head.

This line is the bit that gets me:
QuoteThe architecture of Linux with many common distros, each of them updating fairly often, makes it incredibly challenging for any digital distribution company to be able to properly test the game in question, and then provide support for the release--all of which our users are accustomed to

It has often bugged me just how many distributions there are, but it's more of a problem with their own policies of refunding if they cannot get it to work for you which is a good policy, but on Linux it is fair enough that it could be trouble for them when someone tries to install x game on "Look Ma I Built A Distro v4" that has some crazy new configuration somewhere.

I will just leave this here:
image

UPDATE #1, I asked if it was basically the amount of distro's and how often they are updated that's really the issue:
Piotr Szczesniak GOG.comIt's a bit more than that.

There are a number of distros. We can support just one (which is how Steam is doing it), but since we believe strongly in freedom of choice, that's not our preference. On the other hand, supporting everything in the world is more burden than any business could assume So, the last time we looked into this, we investigated supporting three common ones: Mint, Debian, and Google's Chrome OS.  We researched the number of OS updates, how often they occurred, when (and how frequently) various libraries are surpassed and deprecated. We then researched how often, for example, updates to these versions of Linux caused problems with DOSBox, SCUMMVM, and other tools that we make use of for our remastering process. 

There is a difference in GOG.com's business model from Steam or any other distributor out there. *We* are on the hook for support of these games. And we update our support as the OSes that our games are running on are updated. That means that, unlike a developer or any other distributor, when we release on a Linux distro, we don't have to test once and then we're done. Each time there is a major update in an OS that we support that changes compatibility, we have to devote substantial time and resources to updating our catalog to work with the update. Sometimes, it may even occur that we cannot fix it in-house but rather have to spend the money to get it fixed by outside resources or else we'd have to remove the compatibility for the game from its game card. Imagine if we had 400 games from our 600+ game catalog supported on Linux and we found that a third of them no longer worked in a distro that we supported. Imagine the time and effort that would go into re-building 130 games.

Now take that kind of time and effort--time and effort that is not required by other OSes except on a one every four or five years' basis--and think of the cost we associate with it vs. the possible revenue that we might earn from Linux. Even if, on average, a Linux distro only has big updates as often as, say, Mac OSX does (every four or so years), unless these big updates are synchronized across the distros (which, historically, they're not) that means we're seeing the need to remaster some of our games every 14 - 16 months. 

Until we can figure out something like a better way to automate testing and building games for GOG.com, there's no way that the economics of Linux support make sense for us. That said, we do know that there are plenty of people who want to be able to play their games with Linux-native support from us, and we continue to look for ways where we can automate this until it reaches a point where it is something that we believe we can do and not lose money at it.

So a long winded answer to basically say "Yes Linux is updated too often for us".

Strikes me as odd since even Windows which was once known for being exceptionally slow to make major OS updates has committed itself to having a much more regular release schedule now, along with Mac having yearly releases.

So, I have asked about that as well and I have also pointed out that Ubuntu for example has LTS (Long Term Support) releases which are meant for things like this, so people don't have to update every 6 months.

UPDATE #2:
Piotr Szczesniak GOG.comNo, it's not.

One, because Windows' faster releases are promised, but I'll believe it when I see it. As for Mac OS:  "The desktop-oriented version, OS X, followed in March 2001 supporting the new Aqua user interface. Since then, seven more distinct "end-user" and "server" versions have been released." (seven versions released over 12 years or about one every other year).

Also, as I just noted below, to support Linux in a manner that we feel is consistent with our standards, we would need to support three distros each of which sticks to its own schedule and period for updates, and each of which brings in a tiny part of the revenue of Windows or even Mac. So, as I noted, it's a question of economics. Until we solve things our own end for how to make this scale economically, I don't see it happening any time soon. That said, we are investigating how to do this for a variety of issues beyond Linux support, so don't give up hope. Just don't expect it tomorrow, either.

About his Mac point - It was one every other year back in 2009 but Mac now does yearly updates, 2011, 2012 and 2013 will have all had Mac OS X releases and they have said it will be yearly.

So basically guys, if you're looking for native Linux support out of the box you'll have to look elsewhere than GOG for now.

We have Steam, Desura, Gameolith, ShinyLoot, FireFlower Games and one day soon IndieCity too. One day GOG.com may support us and I will thank them when they do and we can put all this to rest!

I hope one day they support us but considering their answers I don't ever see it happening. Article taken from GamingOnLinux.com.
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Anonymous Sep 6, 2013
Quoting: TheEnigmaticTSince Wikipedia suggests that Linux is 1.5% of the market, that means that for every $1,000 I sell, I assume that 1.5% of it is earned from Linux users. So for every $1,000 earned, I'm actually earning $15 from Linux users. 
Market share is a bad basis for your calculations.

Quoting: AnonymousLooking at the stats on crossplatform Humble Indie Bundles, you'll find the total number of Linux purchases is at least half that of Mac purchases.
So assuming that you're going to use actual sales data instead of market share, that'd put Linux sales at being 4.7 times more than you're currently accounting for...
Anonymous Sep 6, 2013
Quoting: AnonymousSo assuming that you're going to use actual sales data instead of market share, that'd put Linux sales at being 4.7 times more than you're currently accounting for...

Whoops, miscalculation. 2.38 times more than you're account for...
Guest Sep 6, 2013
Quoting: TheEnigmaticT
Quoting: Quote from SilviuThere's also the issue of who  the people that assess what needs to be done in order to provide proper support are. The way TeT describes the process was to throw PupEEE Linux and Mint on some machines and something something until something else broke. When it broke the conclusion was drawn that it sucks and does not warrant effort. The ones doing the assessments were people that don't seem to know much about how things are or can be done on Linux machines. A weekend (please tell me you did not waste a month banging your head against the all) project like the one TeT describes does not make it market / technology research. It's entertainment.

You're literally making stuff up.

For personal use, I use PupEEE Linux and Mint. For institutional research--as mentioned in the above--we evaluated Mint, Debian, and ChromeOS, and did do in depth. I don't know what you consider a sufficient audit, but I consider four people working for two weeks on researching build frequency, library deprecation, market share, bugs, immediate portability, etc. and etc. is sufficient for us to reach conclusions. I'm sorry that they're not the conclusions that you want, but please don't assume that our QA, IT, and dev teams are incompetent. We went about this seriously, we investigated it fully, and we continue to be evaluating this rationally and reasonably. As soon as this is a good move for us--whether because of something that we do on our end or some new technology that gets conceived--we will certainly be happy to add Linux support.

Since no real insight was provided on the process and the conclusions that were drawn and which were debunked here it really looked to me like what I called it to be. I never said that what I described was the truth, just what I supposed the truth to be based on the info I had. Of course there was my subjectivism mixed in as well.

I also did not say that your IT ,QA teams are incompetent. GoG makes money so that would be dumb for me to suggest. What I said was that the people working on the Linux project do not seem to know what the heck they were doing since the conclusions that were drawn and which you exposed here have been proven wrong. 

The thing is that you people make money from me even if you don't have a Linux inventory. We will still buy stuff that works in  DOSbox and ScummVM but also in wine (and Crossover or PlayOnLinux). So when presented with a choice between spending money to make money or spending nothing and still make money I get why any sane person would choose the latter. It's only that people like me don't get counted as Linux users, so from a business pov we do not exist. That is what the sales numbers say after all.
Liam Dawe Sep 6, 2013
Quoting: TheEnigmaticTMaths stuff
I understand your reasoning now but I completely disagree, using market share like that (and a complete estimation of the actual marketshare which is heavily debated pretty much anywhere) should never be used like that.
TheEnigmaticT Sep 6, 2013
Quoting: liamdawe
Quoting: Quote from TheEnigmaticTMaths stuff
I understand your reasoning now but I completely disagree, using market share like that (and a complete estimation of the actual marketshare which is heavily debated pretty much anywhere) should never be used like that.

Sure. Let me just add a coda here that, while I did not use any of our internal numbers for discussion here, we do know how many of our sales come from users who are on our website using Linux, and we were able to draw our own conclusions as to what expected growth we would see after we officially supported Linux--based on our own experience with MacOS--and while our numbers were quite different, the conclusions we reached are the ones I'm giving you.
Liam Dawe Sep 6, 2013
Quoting: TheEnigmaticT
Quoting: Quote from liamdawe
Quoting: Quote from Quote from TheEnigmaticTMaths stuff
I understand your reasoning now but I completely disagree, using market share like that (and a complete estimation of the actual marketshare which is heavily debated pretty much anywhere) should never be used like that.

Sure. Let me just add a coda here that, while I did not use any of our internal numbers for discussion here, we do know how many of our sales come from users who are on our website using Linux, and we were able to draw our own conclusions as to what expected growth we would see after we officially supported Linux--based on our own experience with MacOS--and while our numbers were quite different, the conclusions we reached are the ones I'm giving you.
Now it's getting interesting ;)

I am glad to see you track Linux sales stats in some form.
helsinki_harbour Sep 6, 2013
Quoting: liamdaweI understand your reasoning now but I completely disagree, using market share like that (and a complete estimation of the actual marketshare which is heavily debated pretty much anywhere) should never be used like that.
I tend to agree. GOG addresses already a specific audience from the gaming community, which infact cares for DRM. As this specific audience cares for such abstract values the chance are good that the usage of a free and open source operation system is (significant?) higher than in general gaming audience. Therefore I think addressing linux is almost mandatory for GOG for the philosophical nearness of free and opensource and DRM-free. Especially if the competitors Desura and Steam without such high ideals like GOG already provide support.

As reasonable was explained, business-wise linux support might be a unsafe bet, therefore GOG should start with the most minimal support target possbile like "linux-approved dosbox packages" (plain tar-packages instead of wrapped windows installers). But please, start! Even if it is only for the buzz!
Joe Sep 6, 2013
Can you ask them why they can't provide game data in a way that at least gives us the option of making it work for ourselves?

If I didn't have to jump through installshield/wine hoops to get the game data to play in DOSBOX, GoG would be a whole lot more viable for me. I don't need their support, but it would be nice to have them remove the artificial barriers that they've erected.
lewis Sep 6, 2013
shaw we kickstart something about this gog linux thingy? huh?
burzmali Sep 6, 2013
Quoting: liamdawe
Quoting: Quote from TheEnigmaticT
Quoting: Quote from Quote from liamdawe
Quoting: Quote from Quote from Quote from TheEnigmaticTMaths stuff
I understand your reasoning now but I completely disagree, using market share like that (and a complete estimation of the actual marketshare which is heavily debated pretty much anywhere) should never be used like that.

Sure. Let me just add a coda here that, while I did not use any of our internal numbers for discussion here, we do know how many of our sales come from users who are on our website using Linux, and we were able to draw our own conclusions as to what expected growth we would see after we officially supported Linux--based on our own experience with MacOS--and while our numbers were quite different, the conclusions we reached are the ones I'm giving you.
Now it's getting interesting ;)

I am glad to see you track Linux sales stats in some form.
True, but that doesn't track the sales they've lost since Steam and Desura have come to Linux. I know that I have seriously curtailed my purchases on GoG in the last year (considering that my collection on GoG runs into the triple digits...). I'd rather buy from a platform that supports my OS of choice, even if the title isn't yet available for my OS.
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