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Well folks a lot of you saw this one coming, GOG.com have officially responded to us to state that Linux support just isn't happening anytime soon. Quite sad news really, was hopefull on this one since they are such a big name and a pretty decent store too.

Here's the message I got from Trevor Longino, their Head of PR and Marketing, with thanks to Piotr Szczesniak who also works in the PR dept.
Trevor Longino GOG.comHi Liam,

Unfortunately not much has changed in our stance towards supporting Linux in the last few months and there is one main reason for that. Since our birth over 5 years ago we have always provided full customer support for all games we have released. That is not going to change. For every game we release we provide a money-back guarantee: if we can't get the game working on the customer's computer with the help of our support team, we return the money. The architecture of Linux with many common distros, each of them updating fairly often, makes it incredibly challenging for any digital distribution company to be able to properly test the game in question, and then provide support for the release--all of which our users are accustomed to.

Sure, we could probably release a client and sell the games and let Linux users worry about the rest. We don't consider it, however, a viable option for the business model we have followed so far. Apparently our model has its drawbacks, as we cannot make everyone happy, but, as of now, we don't plan on introducing Linux support in the foreseeable future.


So folks no matter the hints, you have it direct from their PR head.

This line is the bit that gets me:
QuoteThe architecture of Linux with many common distros, each of them updating fairly often, makes it incredibly challenging for any digital distribution company to be able to properly test the game in question, and then provide support for the release--all of which our users are accustomed to

It has often bugged me just how many distributions there are, but it's more of a problem with their own policies of refunding if they cannot get it to work for you which is a good policy, but on Linux it is fair enough that it could be trouble for them when someone tries to install x game on "Look Ma I Built A Distro v4" that has some crazy new configuration somewhere.

I will just leave this here:
image

UPDATE #1, I asked if it was basically the amount of distro's and how often they are updated that's really the issue:
Piotr Szczesniak GOG.comIt's a bit more than that.

There are a number of distros. We can support just one (which is how Steam is doing it), but since we believe strongly in freedom of choice, that's not our preference. On the other hand, supporting everything in the world is more burden than any business could assume So, the last time we looked into this, we investigated supporting three common ones: Mint, Debian, and Google's Chrome OS.  We researched the number of OS updates, how often they occurred, when (and how frequently) various libraries are surpassed and deprecated. We then researched how often, for example, updates to these versions of Linux caused problems with DOSBox, SCUMMVM, and other tools that we make use of for our remastering process. 

There is a difference in GOG.com's business model from Steam or any other distributor out there. *We* are on the hook for support of these games. And we update our support as the OSes that our games are running on are updated. That means that, unlike a developer or any other distributor, when we release on a Linux distro, we don't have to test once and then we're done. Each time there is a major update in an OS that we support that changes compatibility, we have to devote substantial time and resources to updating our catalog to work with the update. Sometimes, it may even occur that we cannot fix it in-house but rather have to spend the money to get it fixed by outside resources or else we'd have to remove the compatibility for the game from its game card. Imagine if we had 400 games from our 600+ game catalog supported on Linux and we found that a third of them no longer worked in a distro that we supported. Imagine the time and effort that would go into re-building 130 games.

Now take that kind of time and effort--time and effort that is not required by other OSes except on a one every four or five years' basis--and think of the cost we associate with it vs. the possible revenue that we might earn from Linux. Even if, on average, a Linux distro only has big updates as often as, say, Mac OSX does (every four or so years), unless these big updates are synchronized across the distros (which, historically, they're not) that means we're seeing the need to remaster some of our games every 14 - 16 months. 

Until we can figure out something like a better way to automate testing and building games for GOG.com, there's no way that the economics of Linux support make sense for us. That said, we do know that there are plenty of people who want to be able to play their games with Linux-native support from us, and we continue to look for ways where we can automate this until it reaches a point where it is something that we believe we can do and not lose money at it.

So a long winded answer to basically say "Yes Linux is updated too often for us".

Strikes me as odd since even Windows which was once known for being exceptionally slow to make major OS updates has committed itself to having a much more regular release schedule now, along with Mac having yearly releases.

So, I have asked about that as well and I have also pointed out that Ubuntu for example has LTS (Long Term Support) releases which are meant for things like this, so people don't have to update every 6 months.

UPDATE #2:
Piotr Szczesniak GOG.comNo, it's not.

One, because Windows' faster releases are promised, but I'll believe it when I see it. As for Mac OS:  "The desktop-oriented version, OS X, followed in March 2001 supporting the new Aqua user interface. Since then, seven more distinct "end-user" and "server" versions have been released." (seven versions released over 12 years or about one every other year).

Also, as I just noted below, to support Linux in a manner that we feel is consistent with our standards, we would need to support three distros each of which sticks to its own schedule and period for updates, and each of which brings in a tiny part of the revenue of Windows or even Mac. So, as I noted, it's a question of economics. Until we solve things our own end for how to make this scale economically, I don't see it happening any time soon. That said, we are investigating how to do this for a variety of issues beyond Linux support, so don't give up hope. Just don't expect it tomorrow, either.

About his Mac point - It was one every other year back in 2009 but Mac now does yearly updates, 2011, 2012 and 2013 will have all had Mac OS X releases and they have said it will be yearly.

So basically guys, if you're looking for native Linux support out of the box you'll have to look elsewhere than GOG for now.

We have Steam, Desura, Gameolith, ShinyLoot, FireFlower Games and one day soon IndieCity too. One day GOG.com may support us and I will thank them when they do and we can put all this to rest!

I hope one day they support us but considering their answers I don't ever see it happening. Article taken from GamingOnLinux.com.
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182 comments
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Speedster Sep 7, 2013
Quoting: PopeJamalWow. This thread is childish and embarrassing. This is why people are wary of the Linux community. :(

and forum threads where Windows users hang out are less vitrolic when something happens they don't like...? Maybe I missed the posts that really embarassed you, but mostly I find GoL members less rude than average internet denizens.
Heya, me Sep 7, 2013
Windows XP
Windows XP Sp1+
Windows Vista
Windows Seven
Windows Eight (the "f*uck you online game vendor: we stuff everyone in our market")

I suspect that Windows 8 was the real reason Gabe make it serious support for Linux. Some did realize what was going happen with Windows Eight (the "f*uck you online game vendor: we stuff everyone in our market") but other like GOG are still dreaming asleep.

Let's just support those who support linux and freedom (I do prefer Desura since it's both linux and drm free, but Valve is also accettable as company)... don't waste time and money crying to failure companies.
boltronics Sep 7, 2013
Quoting: liamdawe
Quoting: Quote from TheEnigmaticT
Quoting: Quote from Quote from liamdawe
Quoting: Quote from Quote from Quote from TheEnigmaticTMaths stuff
I understand your reasoning now but I completely disagree, using market share like that (and a complete estimation of the actual marketshare which is heavily debated pretty much anywhere) should never be used like that.

Sure. Let me just add a coda here that, while I did not use any of our internal numbers for discussion here, we do know how many of our sales come from users who are on our website using Linux, and we were able to draw our own conclusions as to what expected growth we would see after we officially supported Linux--based on our own experience with MacOS--and while our numbers were quite different, the conclusions we reached are the ones I'm giving you.
Now it's getting interesting ;)

I am glad to see you track Linux sales stats in some form.

Just discovered this site (I'm a Phoronix reader - hi GOL) and have been working my way through this thread. I've got a few things to add to the discussion.

First off TET, I hope then that you're using your server logs and not Google Analytics (which I see GOG also uses) to determine these stats. I'm a GNU/Linux user, have 130+ GOG games (I only buy ones that look like they'll work under Wine, ScummVM or DosBox) and use RequestPolicy so all Google Analytics domains (for example) are automatically blocked in my browser. I know a number of people in my local free software user group that use it too - it's normally packaged as xul-ext-requestpolicy. I also use NoScript, AdBlock Plus, Change Referer Button, Flashblock, etc. I think you'll find a large percentage of privacy-concious DRM-hating GNU/Linux users (your potential audience) falls into the same boat, but this is obviously extremely difficult to prove.

I'd like to add that (as a GOG-unsupported GNU/Linux user), even while I have to support the games I purchase myself, you are still missing out on sales. For example, Amnesia: A Machine for Pigs - I had to pre-order this from humblebundle.com to get a DRM-free native version. I'm certainly not going to buy a non-native version if I don't have to.

While on that last point, you have a number of people on this lengthy thread begging GOG to just release a binary in unsupported form, when already available. GNU/Linux end-users are used to supporting themselves, so why not just make an "unsupported downloads" category in your download section and be done with it? I've heard your argument that you want to ensure customer satisfaction by providing quality support for everything, but you can't seriously think that having customers such as myself screwing around with Wine and/or innoextract, extracting files from your Windows installer for DosBox, etc. is a better customer solution? No matter how you look at it, offering unsupported native binaries that already exist to your customers, would cost you basically nothing. To not provide it (despite customer demand), and drive customers to alternative platforms for some "we must support every possible download" ideology is simply insane.

And another thing - when I first started purchasing GOG titles, GOG almost exclusively consisted of old games (not many new indie titles, if any) and native commercial GNU/Linux games in general were still quite rare (Steam didn't sell GNU/Linux titles yet). TET, look at my GOG sales history if you can (also 'boltronics' on GOG). I sure haven't been buying games like I used to, have I? Now you know why. Not providing GNU/Linux binaries - even in unsupported form - is *already* costing your company money. I hope you realise that, and factored it into your conclusions.

I appreciate the time TET has given to explaining GOG's position and the information provided so far on how it was derived, even if I fully disagree with it.
Mike Frett Sep 7, 2013
Quoting: Heya, meWindows XP
Windows XP Sp1+
Windows Vista
Windows Seven
Windows Eight (the "f*uck you online game vendor: we stuff everyone in our market";)
Did you see recent news about Windows 10? It's totally cloud based. Anyway i don't really have anything to add, they can do what they want. @PopeJamal Childish is what happens on Windows forums, and quite frankly, ANY forum about ANY topic.

@Hamish I agree that I would rather have an un-hacked version of the games. Let's be serious here, that's what GOG does, they hack the games to make them work. Sometimes that's the only way if the Company was disbanded and the source is gone.

This is still terrible PR. They could just support Ubuntu like Steam does, This is just an excuse. If they want to support everything, why not add ReactOS and BSD into the mix -- freedom right!. Bah humbug. I REALLY don't think Linux users would mind not having support for other Distros; they are smart enough to get help from a community to get it running on their distro. It's all about the Community here, that's where most of us get support and that's how Steam made it on other distros. So you guys at GOG can stop with the rationalized excuses to not sell games for Linux.
helsiniki_harbour Sep 7, 2013
Quoting: Mike FrettReactOS and BSD into the mix -- freedom right!.
Infact, ReactOS support could be a good idea... free and open source and compatible with the GOG technical infrastructure.

All the advantages of Windows (known, existing stable API) + all advantages of free and open source (- linux problems, distro/DE fragmentation, bad drivers etc). Hmm, there is already a community wish on that http://www.gog.com/wishlist/site/add_reactos_as_third_supported_platform_and_free_and_open_source_option
Edgar Sep 7, 2013
GoG forgot another reason that makes Linux impossible to support. They would need to support 11 different computer architectures to achieve a proper Debian support. Playing POD is the only reason why I bought my S/390 server.
LinuxUser Sep 7, 2013
This actually makes sense.  While it's a hard pill to swallow, Linux developers have no interest in backwards compatibility and only care about moving ahead.  This is why Linux as a platform is so excellent, but it is also a huge drawback.

While Windows may see large numbers of updates, Microsoft spends vast amounts of resources on backwards compatibility.  What worked on Windows 95 will probably work on Windows 7.

Try making a Loki game work with the latest distribution of choice without at least half a dozen head desks.  Hint: you'll need ld_assume_kernel and ld_library_path magic just to get the game to start, not to mention going back through older binary packages to dig out libraries to place into your custom library path.

It's an absolute nightmare!

It's hard though only because we have made it hard, and we don't care to change that because spending time to make sure interfaces remain compatible isn't fun and it doesn't stroke their egos enough to make it worth their time.
alexThunder Sep 7, 2013
Quoting: PopeJamalWow. This thread is childish and embarrassing. This is why people are wary of the Linux community. :(

Yep, and it's neither the only thread, nor the only Linux-related webside. By far not  :/
LinuxUser Sep 7, 2013
Quoting: LinuxUserWhat worked on Windows 95 will probably work on Windows 7.

Using DOSBox I mean.
Hamish Sep 7, 2013
Am I the only one who has used old Linux games (1998) with next to no trouble on modern distributions (Fedora specifically)?

And DOSBox does not count as Microsoft has nothing to do with it.
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