Megabyte Punch (Steam) is a fighting/beat ‘em up game in which you build your own fighter! As you travel through different environments, you battle other creatures to get their parts. Parts have their own powers and bonuses, like gun arms for a shoot ability or powerful hips for a devastating pelvic thrust attack.
It has been on Desura for a while but they have now added the Linux version to Steam if you have been holding out at all. You can also buy it direct using the Humble widget which gives it to you DRM free and a Steam key,
Trailer
What do people think to this one? Sad to see it only has local co-op would be a great game with full online battles.
It has been on Desura for a while but they have now added the Linux version to Steam if you have been holding out at all. You can also buy it direct using the Humble widget which gives it to you DRM free and a Steam key,
Trailer
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Direct Link
Direct Link
What do people think to this one? Sad to see it only has local co-op would be a great game with full online battles.
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4 comments
I like it, but only local co-op, why?
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I picked this up directly from their site awhile ago. I really like it and I've just about beat it. I think first day I sat down for 13 hours straight and played. I would recommend a controller.
I can see the reason they may have opted for local co-op only. First would be lag. A fighting game doesn't lend itself to online multiplayer without a middle man server. Otherwise someone will always get cheated out of something because a delay in actions and sync issues. So to solve that they would have had to create a server to handle, validate, and keep in sync all player actions. That would have added cost. Also, from my experience with Unity, I'm not entirely sure how easy that is. It does make direct play pretty easy to setup but also a little confusing.
I can see the reason they may have opted for local co-op only. First would be lag. A fighting game doesn't lend itself to online multiplayer without a middle man server. Otherwise someone will always get cheated out of something because a delay in actions and sync issues. So to solve that they would have had to create a server to handle, validate, and keep in sync all player actions. That would have added cost. Also, from my experience with Unity, I'm not entirely sure how easy that is. It does make direct play pretty easy to setup but also a little confusing.
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Quoting: Quote from migiziI can see the reason they may have opted for local co-op only. First would be lag. A fighting game doesn't lend itself to online multiplayer without a middle man server. Otherwise someone will always get cheated out of something because a delay in actions and sync issues. So to solve that they would have had to create a server to handle, validate, and keep in sync all player actions. That would have added cost.
This. I prefer fighting games locally and having local games are much easier to program and keep features than online play. However i don't know about splitscreen for coop. I prefer just to have one big screen so the tempation to peek at someone elses screen and its a bit offputting having your resolution halved only in height.
This could be a great game to play from the sofa :)
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They said a while ago, that Megabyte punch was their first game. They said they didn't know much about adding multiplayer to it, but that Megabyte Punch 2 will have it.
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