The Leadwerks game creation tool has pushed passed two major Linux issues the developers came across making way for the Linux release. Good news everyone!
Speaking as usual on the Kickstarter page Josh Klint of Leadwerks stated:
The first issue Josh stated he is unsure if it is X11, GTK or their implementation that's caused the issue, once he removed a certain feature he calls "split panel control" from the UI the issue went away. Split panel control is a non-standard element on any platform so it wasn't a big issue for them.
The second issue seems to be a known issue within OpenGL on Linux and has been reported by others, hopefully it will be fixed in future. Although by finding it within porting the editor to Linux the developers fixed a bottleneck thanks to it showing so badly in Linux, win-win.
They where the two major issues halting Leadwerks on Linux, so it's fantastic to see them overcome.
Personally I do hope plenty of people pick up the editor and move away from Unity so they get some proper competition in the creation kit space as they seemingly have a sort of monopoly on it right now with so many developers using it.
There Kickstarter for it did have at least 318 people buying into it for a Linux license, so I am interested to see how many of them use it for a full game.
For the full post from Josh click here.
Speaking as usual on the Kickstarter page Josh Klint of Leadwerks stated:
QuoteDevelopment of Leadwerks for Linux ran into some serious issues when I started running the editor on Linux and found a lot of problems with the UI.
The first issue Josh stated he is unsure if it is X11, GTK or their implementation that's caused the issue, once he removed a certain feature he calls "split panel control" from the UI the issue went away. Split panel control is a non-standard element on any platform so it wasn't a big issue for them.
The second issue seems to be a known issue within OpenGL on Linux and has been reported by others, hopefully it will be fixed in future. Although by finding it within porting the editor to Linux the developers fixed a bottleneck thanks to it showing so badly in Linux, win-win.
They where the two major issues halting Leadwerks on Linux, so it's fantastic to see them overcome.
Personally I do hope plenty of people pick up the editor and move away from Unity so they get some proper competition in the creation kit space as they seemingly have a sort of monopoly on it right now with so many developers using it.
There Kickstarter for it did have at least 318 people buying into it for a Linux license, so I am interested to see how many of them use it for a full game.
For the full post from Josh click here.
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Good news! It's a bit harsh to call Unity's popularity a monopoly though, when they chose to support Linux while game engine/dev software didn't and still don't - They should be applauded.
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Quoting: Quote from Chris ThornettGood news! It's a bit harsh to call Unity's popularity a monopoly though, when they chose to support Linux while game engine/dev software didn't and still don't - They should be applauded.Maybe Monopoly isn't the best way to describe it, but it's still mostly true.
While yes it's good they support Linux, they still have no plans to port the editor, so no real applause from me yet.
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Quoting: Quote from liamdaweQuoting: Quote from Chris ThornettGood news! It's a bit harsh to call Unity's popularity a monopoly though, when they chose to support Linux while game engine/dev software didn't and still don't - They should be applauded.Maybe Monopoly isn't the best way to describe it, but it's still mostly true.
While yes it's good they support Linux, they still have no plans to port the editor, so no real applause from me yet.
does it really matter on which platform a game has been developed ? yes for the developer but no for the gamer. I really don't care if doublefine developed their last game on windows or on a psvita. so maybe a bit harsh about the no applause, they should be applauded tbh.
btw you seem to forget about Unigine, they have their engine linux ready for long time, just can't seem to get many games out of it on any platform.
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Quoting: Quote from BumadarIt doesn't matter to me, but it will matter to any developer who uses Linux as their primary platform, that's my point. It doesn't matter to gamers, this is a developer orientated article.Quoting: Quote from liamdaweQuoting: Quote from Chris ThornettGood news! It's a bit harsh to call Unity's popularity a monopoly though, when they chose to support Linux while game engine/dev software didn't and still don't - They should be applauded.Maybe Monopoly isn't the best way to describe it, but it's still mostly true.
While yes it's good they support Linux, they still have no plans to port the editor, so no real applause from me yet.
does it really matter on which platform a game has been developed ? yes for the developer but no for the gamer. I really don't care if doublefine developed their last game on windows or on a psvita. so maybe a bit harsh about the no applause, they should be applauded tbh.
btw you seem to forget about Unigine, they have their engine linux ready for long time, just can't seem to get many games out of it on any platform.
Unigine, reports of being extremely expensive, hard to script for...not to mention 1 Linux game released using it? I hold next to 0 faith in it.
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Quoting: Quote from liamdaweUnigine, reports of being extremely expensive, hard to script for...not to mention 1 Linux game released using it? I hold next to 0 faith in it.
[color=#444444][size=2][font=tahoma, arial, verdana, sans-serif, 'Lucida Sans']About Unigine games, yeah there are hardly any, but "Cradle" is the game I'm waiting for since I first heard of it. Already past steam greenlight. If its gonna be even half as awesome like on this video we gonna have a hit.[/font][/size][/color]
[color=#444444][size=2][font=tahoma, arial, verdana, sans-serif, 'Lucida Sans']http://www.youtube.com/watch?v=2aFjdYxoCfs
[/font][/size][/color]
Also liamdawe i totally agree with you, Especially that with Leadworks on Linux we might get less games with "third platform syndrome"
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Why has it tried to use colour and size bbcode for you when our editor doesn't support it? How did you enter your text?
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I'm looking forward to this. Hopefully they will have a demo available so that we can test it before buying.
I wanted to go with Unity as I like the look of their 2D tools, but they don't seem interested in acknowledging a Linux editor, so it's their loss.
I wanted to go with Unity as I like the look of their 2D tools, but they don't seem interested in acknowledging a Linux editor, so it's their loss.
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Regarding the engines, I really, really, REALLY hope Godot Engine catches on when it opens up next month. I've only poked around in it for a couple hours so far, but what I see, I like. It came at the perfect time, too. I had just emailed Unity about a Linux editor and their response was "No, but you can export from Windows." No thanks. They say Godot has better 2D than Unity, while the 3D is a little less developed, compared to Unity. That's fine for me, as I've never really done any 3D stuff before. I'll certainly look at it, though.
I do appreciate Unity supporting Linux as an export option, but I can't help but feel they're dropping the ball, here. They almost had my money, and I don't even have a good game idea in my mind yet - I am just toying with the idea. But thanks to OKAM Studio, I get to keep my money and evaluate making games again. It's been years...
Leadwerks might be a good alternative, too. I'm keeping it in mind, at least. But for now, my money's on Godot. Well, not money. But. You know what I mean.
I do appreciate Unity supporting Linux as an export option, but I can't help but feel they're dropping the ball, here. They almost had my money, and I don't even have a good game idea in my mind yet - I am just toying with the idea. But thanks to OKAM Studio, I get to keep my money and evaluate making games again. It's been years...
Leadwerks might be a good alternative, too. I'm keeping it in mind, at least. But for now, my money's on Godot. Well, not money. But. You know what I mean.
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I could not post it in chromium for some reason, so I copied the text to firefox, it looked ok until I saw it posted:/
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Adolson how did you get a hold of Godot binaries?
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