The Leadwerks game creation tool has pushed passed two major Linux issues the developers came across making way for the Linux release. Good news everyone!
Speaking as usual on the Kickstarter page Josh Klint of Leadwerks stated:
The first issue Josh stated he is unsure if it is X11, GTK or their implementation that's caused the issue, once he removed a certain feature he calls "split panel control" from the UI the issue went away. Split panel control is a non-standard element on any platform so it wasn't a big issue for them.
The second issue seems to be a known issue within OpenGL on Linux and has been reported by others, hopefully it will be fixed in future. Although by finding it within porting the editor to Linux the developers fixed a bottleneck thanks to it showing so badly in Linux, win-win.
They where the two major issues halting Leadwerks on Linux, so it's fantastic to see them overcome.
Personally I do hope plenty of people pick up the editor and move away from Unity so they get some proper competition in the creation kit space as they seemingly have a sort of monopoly on it right now with so many developers using it.
There Kickstarter for it did have at least 318 people buying into it for a Linux license, so I am interested to see how many of them use it for a full game.
For the full post from Josh click here.
Speaking as usual on the Kickstarter page Josh Klint of Leadwerks stated:
QuoteDevelopment of Leadwerks for Linux ran into some serious issues when I started running the editor on Linux and found a lot of problems with the UI.
The first issue Josh stated he is unsure if it is X11, GTK or their implementation that's caused the issue, once he removed a certain feature he calls "split panel control" from the UI the issue went away. Split panel control is a non-standard element on any platform so it wasn't a big issue for them.
The second issue seems to be a known issue within OpenGL on Linux and has been reported by others, hopefully it will be fixed in future. Although by finding it within porting the editor to Linux the developers fixed a bottleneck thanks to it showing so badly in Linux, win-win.
They where the two major issues halting Leadwerks on Linux, so it's fantastic to see them overcome.
Personally I do hope plenty of people pick up the editor and move away from Unity so they get some proper competition in the creation kit space as they seemingly have a sort of monopoly on it right now with so many developers using it.
There Kickstarter for it did have at least 318 people buying into it for a Linux license, so I am interested to see how many of them use it for a full game.
For the full post from Josh click here.
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I found that one, of the unity editor team lead though:
http://www.reddit.com/r/Unity2D/comments/1m0koc/ama_im_a_developer_at_unity_making_the_builtin_2d/cc5eb97
and the guys of leadwerks really should have gone with Qt over GTK+ for the cross platform client. Would very likely have made their life easier to support Linux/Win/Mac without re-coding the whole UI for a specific platform.
http://www.reddit.com/r/Unity2D/comments/1m0koc/ama_im_a_developer_at_unity_making_the_builtin_2d/cc5eb97
and the guys of leadwerks really should have gone with Qt over GTK+ for the cross platform client. Would very likely have made their life easier to support Linux/Win/Mac without re-coding the whole UI for a specific platform.
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