Leadwerks has come a very long way since the initial Kickstarter campaign, there is now a 3rd beta available for certain backers.
I hope it works out for them, it will be interesting to see if many developers pick it up, I imagine a few will since some would have pledged towards it specifically to use it.
Leadwerks promises a very healthy feature set for any developer, it will also be on Steam, so if you use Steam it will auto-update for you that way.
Exciting times to be a Linux game developer.
I hope it works out for them, it will be interesting to see if many developers pick it up, I imagine a few will since some would have pledged towards it specifically to use it.
QuoteA new beta is available to backers who chose the SUPER BACKER reward. As you can see in the screenshot below, we can load maps, launch the game, and even debug Lua, all on the Ubuntu desktop. Automatic asset reloading and our entire workflow "just works".
Bringing this level of convenience to the Linux desktop was the dream of this campaign, and I am happy to say this will soon be achieved. Leadwerks for Linux will be released in March, once testing is complete.
Leadwerks promises a very healthy feature set for any developer, it will also be on Steam, so if you use Steam it will auto-update for you that way.
Exciting times to be a Linux game developer.
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I'm pretty interested in this engine. The only thing I don't like is it's OpenGL 4.0+. It eats into about 20% of the Steam user base, not sure about those outside of Steam. I've got a license for C4 Engine, tried out Unigine (great guys to work with) too expensive for me right now, Unity requires you to work in Windows, Ogre3D is limited to OpenGL2.1 and work on 3.0 is experimental. Irrlicht and OpenSceneGraph are the same way. (OSG will say they work with OGL 3+ but it's use at your own peril kind of thing)
As long as this works, without big issues, for Linux I'm probably going to get a license for it. I can deal with losing about 20% potential market for a nice easy to use engine. The price is decent as well.
As long as this works, without big issues, for Linux I'm probably going to get a license for it. I can deal with losing about 20% potential market for a nice easy to use engine. The price is decent as well.
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Higher OpenGL requirement is like 32/64bit, if people don't push something it will stay around too long.
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Quoting: liamdaweHigher OpenGL requirement is like 32/64bit, if people don't push something it will stay around too long.
You forget that mesa controls the opensource OpenGL version available. OGL 3.3 was just released with mesa 10. We aren't likely to see OGL 4+ in mesa for a couple more years. (I could be wrong since people are working on OGL 4+ features already.) If Intel continues to gain ground in graphics then you have a large user base that is dependent on a library that doesn't move nearly as fast as binary blobs from AMD/Nvidia. Supporting Linux means you need to understand your market and what they can and can't support. There are many people who use only FOSS libraries even when using AMD/Nvidia cards.
If I want to make a game with AAA graphics, then going with the latest standard is expected. If my graphics are middle ground, then requiring the latest and greatest tech makes it sound like I don't know what I'm doing.
OGL 3.3 back ported as much of the OGL 4.0 standard it could. Targeting OGL 3.3 would give you some of the latest tech while supporting the largest user base (besides OGL 2.1)
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Quoting: migiziI'm pretty interested in this engine. The only thing I don't like is it's OpenGL 4.0+. It eats into about 20% of the Steam user base, not sure about those outside of Steam. I've got a license for C4 Engine, tried out Unigine (great guys to work with) too expensive for me right now, Unity requires you to work in Windows, Ogre3D is limited to OpenGL2.1 and work on 3.0 is experimental. Irrlicht and OpenSceneGraph are the same way. (OSG will say they work with OGL 3+ but it's use at your own peril kind of thing)
As long as this works, without big issues, for Linux I'm probably going to get a license for it. I can deal with losing about 20% potential market for a nice easy to use engine. The price is decent as well.
Have you heard of ShiVa Engine ?
https://www.youtube.com/watch?v=pmVtGny58TI
http://www.shivaengine.com/developer/category/blog
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Quoting: aR-Have you heard of ShiVa Engine ?
No, I still question how long the engine will stay around. It went through a period of time where it was seeing no updates or communication from the developers. Then, if I remember correctly, their parent company went under and there was news that the engine was going to close down. I can't really invest money in a product when I don't know the viability of the company. They are talking about version 2.0 but I'll believe it when I see it.
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