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http://www.youtube.com/watch?feature=player_embedded&v=e_NJvGjjSYg
Toy Soldiers: Complete is in early access on Steam and it looks seriously fun, the developers have now stated if there is enough interest we could see a Linux version.

QuoteNo news on that yet, but if there is a lot of interest (which personally, I hope there is), we will definitely consider porting it.

Source

The game itself looks like it is an update from an xbox live arcade game, it was also one of the top 10 best-selling game there, so it must be good.

Remember though, don't buy it until there is a Linux version. Show your support in that forum post though for sure. Article taken from GamingOnLinux.com.
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10 comments

minj Mar 3, 2014
I am starting to resent statements like these. It does not mean we have different game tastes just because we run Linux. We run the same hardware and input devices ffs. Countless studios have already witnessed that the market exists.

If the devs are not sure their game is worth our attention perhaps they should not be making it in the first place. All new games should start with OpenGL from day zero. This will save dev time and other resources, prevent frustration, theirs and ours, and as Valve has shown will even increase performance.

I currently own many more games than I've actually played. This means that THEY need to come to us with their product. Time for begging is over.
Mohandevir Mar 3, 2014
Added to this the fact that if there is no Linux offer, how can you be sure that there's an interest?

I often read :"Only 1% of our players are running Linux. It's not enough to release a Linux client."

This 1% of players must be running Wine then. In this case 1% is awesome! It's not everybody that likes to tweak wine to get a game running.
scaine Mar 3, 2014
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I can't stand Wine. I've had precisely zero success with it, except for a vaguely disappointing success with Half-Life 2 years and years ago. I'm not interested in investing hours of my time for a second-rate experience. If there's no native client, I won't be buying it.

And yep, I have to agree with Minj - if the dev hasn't done their research on their target markets, it shouldn't be on us to say "yes, please" over and over. The need for that approach is diminishing rapidly and unless it's a AAA title that I'm desperate for, I'm not going to play the begging game.
Doc Holliday Mar 3, 2014
haha now i know why the thread has taken off ;)
Liam Dawe Mar 3, 2014
Quoting: leillo1975You can show your support to a Linux Version in this post:

http://steamcommunity.com/app/262120/discussions/0/540734792339498446/

That post was linked as the source link FYI.
Smarties Mar 4, 2014
Quoting: minjI am starting to resent statements like these. It does not mean we have different game tastes just because we run Linux. We run the same hardware and input devices ffs. Countless studios have already witnessed that the market exists.

If the devs are not sure their game is worth our attention perhaps they should not be making it in the first place. All new games should start with OpenGL from day zero. This will save dev time and other resources, prevent frustration, theirs and ours, and as Valve has shown will even increase performance.

I currently own many more games than I've actually played. This means that THEY need to come to us with their product. Time for begging is over.

Depends how big the game is, but sometimes the port might simply cost more than than it would likely make.
Half-Shot Mar 4, 2014
Quoting: Smarties
Quoting: minjI am starting to resent statements like these. It does not mean we have different game tastes just because we run Linux. We run the same hardware and input devices ffs. Countless studios have already witnessed that the market exists.

If the devs are not sure their game is worth our attention perhaps they should not be making it in the first place. All new games should start with OpenGL from day zero. This will save dev time and other resources, prevent frustration, theirs and ours, and as Valve has shown will even increase performance.

I currently own many more games than I've actually played. This means that THEY need to come to us with their product. Time for begging is over.
Depends how big the game is, but sometimes the port might simply cost more than than it would likely make.

Bah. I want someone to show me the actual cost of porting a game.

There is no new content, there needs to be at maximum one more programmer and I'm sure you could contract one for minimal amounts to how much these games make. Though quite frankly the resources are there (SteamDevDays Videos for instance) to make your own port in-house. If your shipping something like XNA or Unity then your there already (FNA or ..Unity)
n30p1r4t3 Mar 7, 2014
Quoting: scaineI can't stand Wine. I've had precisely zero success with it, except for a vaguely disappointing success with Half-Life 2 years and years ago. I'm not interested in investing hours of my time for a second-rate experience. If there's no native client, I won't be buying it.


What games were you trying to run? WINE for some games works great. For example I played:

  • Wolfenstein (2009)

  • WoW

  • Pirates of the Carribean (akela)

  • Risen 2

  • Guild Wars 2

  • Skyrim

  • Diablo 3




all on MAX details using WINE just to name a few. Using playonlinux makes wine really easy to get into, and with a little tweaking, games can run great. Abit if you have a rather low end system or aren't willing to tinker a bit, WINE is not for you.
Austin Clarke Apr 3, 2014
Well, if anybody here is looking for getting plastic toy soldiers. Then, Classic Toy Soldiers might be the perfect place for them.
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