A new topic to generate some discussion today is an ask the community section on why you think Steam itself is DRM?
First of all my opinion on the matter. I truly believe that Steam itself is not DRM any more than having to login to a website is which is what I like to call a "login wall" rather than having a plain download link for your games.
I am not alone in this argument either, it seems famed Linux porter Ryan Icculus Gordon also agrees:
Steamworks is not DRM, and does not require it, but way too many games do: "if !SteamAPI_Init() { exit(1); }"
— Ryan C. Gordon (@icculus) May 28, 2014
(Although, fwiw: if you have Steam running, even at the login screen with no net connection, SteamAPI_Init() will still succeed.)
Ryan C. Gordon (@icculus) May 28, 2014
If a developer doesn't do the above, Steam is simply a way to download games and keep them up to date and those games can be taken outside of Steam itself and ran without Steam. It's a developers choice on what they put in their games and that includes Steam's DRM options and that simple check pointed out by Ryan above.
For the people who do think it is DRM why do you feel that way? I would imagine it is because you need the Steam client itself, but once downloaded as mentioned above you can just move the games outside of Steam anyway, so how is that different than having to fire up a browser -> go to your favourite store -> login -> go to your library -> download -> then install/move it where you want? How is it that so different exactly that the Steam client itself suddenly becomes DRM?
I've never encountered anything as a result of using the Steam client that made me think it's getting in the way, but maybe that's just me.
It certainly would be good if developers could put up a notice to state their games run outside of Steam, that would help somewhat and there is nothing stopping them doing that.
So, I open up the floor to you readers to tell me why exactly you think the Steam client is DRM even with all of the above noted in your minds.
Before I went to Linux I bought all my games from GOG before I would go to Steam. Only time I went to Steam was to when something was on sale for 90%, even then I would still pick it up on GOG if I liked it and they had it. The Humble guys have a nice balance in which you can get your DRM free copy but use Steam as well.
I have a NAS setup with a backup copy of all my DRM free games. While I have no intention of pissing Valve off that doesn't mean something crazy doesn't happen and they revoke my account. We can't trust that Valve will be around forever, even if it looks like they will be.
**As noted if the game doesn't require Steam to run you can get your own backup copy but that requires the developer to program it that way. Not all Steam games are that way thus I generalize all games under the same assumptions.
That being said even if it were DRM it is the only example I can think of that has consumer advantages over a completely DRM free product. Look at library sharing, steam play, and steam cloud.
The best that can be said of other DRM is that it doesn't get in the way.
There are several games that implement Steamworks, yet are released on the Humble Store before ever showing up in Steam. If you launch them with Steam running, you will earn achievements and trading cards, your time gets tracked, and so forth. If Steamworks was DRM, this type of thing would simply not be possible.
Following that logic, if I have to go to a store and buy a game on a disc, then the act of going to the store is DRM. If Steam is DRM, or a website is DRM, then there are no truly DRM-free games, are there?
That's my point though, people claiming the Steam client by itself is DRM to me is being pedantic.
Game Developers do it for the money, I prefer non-DRM but understand the reason some choose to include it and am fine with it.
I wasn't disagreeing. :)Following that logic, if I have to go to a store and buy a game on a disc, then the act of going to the store is DRM. If Steam is DRM, or a website is DRM, then there are no truly DRM-free games, are there?That's my point though, people claiming the Steam client by itself is DRM to me is being pedantic.
I wasn't disagreeing. :)Following that logic, if I have to go to a store and buy a game on a disc, then the act of going to the store is DRM. If Steam is DRM, or a website is DRM, then there are no truly DRM-free games, are there?That's my point though, people claiming the Steam client by itself is DRM to me is being pedantic.
Oh don't worry I know :D, was just backing up our point :)
A web browser (unless people start getting funny) has no interest in recording data on you. It is simply a client to view the data and is for HTML viewing. A STEAM client however, is for only one prupose: To control what you download. It is different from a web (or ftp) client in that it was only designed for that purposes. Even if the Steam client is open source, not everyone has time to review the source. For all a non-programmer, the client could have a few "mickies" slipped into the code (like backdoors are in MS Windows OS's for the NSA, especially Windows 8 if what I read in the tech news is correct). All of what we've know are possibilities are gradually getting exposed and it's worse than Orwell's 1984.
If an INDEPENDENT download client was used I might not be so untrusting, but let's get serious: If there is no difference between a web login and a download client, why not just do the web portal login like GOG and HumbleBundle? Because there IS a difference. Otherwise Steam would have allowed both according to the user's preference.
Why do so many companies want to get people to install apps on cell phones instead of just making a mobile friend site? Because Apps transmit more data, often without the user's knowledge. (sometime financial/private data) So I think the case is clear: The only reasons for Steam to have a client rather than a simple download, and the reason they don't just give the option for people who aren't comfortable, is because it IS a variation of DRM that is either active or leaves the option to be activated. That is why many companies who think they have the right to infect our computers with invasive DRM like Steam: They can slip us whatever we are blind enough to install. If we want our gaming to be safe and able to do what we want with our purchases, we have to send a clear message: Infecting our computers for their piece of mind is less profitable than playing straight with us and not infecting our computers with monitor/dial home/maleware. Unless we say "no" people will keep doing it. If they are serious about DRM free, they won't require us to download a special program that can potentially contain code that is DRM.
If there is no difference between a web login and a download client, why not just do the web portal login like GOG and HumbleBundle? Because there IS a difference. Otherwise Steam would have allowed both according to the user's preference.The reason is Steam WANTS people to use Steamworks which IS their DRM service that gives gamers added extras. That is the reason Steam doesn't do it and I thought that was completely obvious?
If there is no difference between a web login and a download client, why not just do the web portal login like GOG and HumbleBundle? Because there IS a difference. Otherwise Steam would have allowed both according to the user's preference.The reason is Steam WANTS people to use Steamworks which IS their DRM service that gives gamers added extras. That is the reason Steam doesn't do it and I thought that was completely obvious?
@Liamdawe
The extras could just be additional download links, just like GOG. Sorry, the logic doesn't fit. Code can be downloaded, and shouldn't need a client unless there are strings attached.
Following that logic, if I have to go to a store and buy a game on a disc, then the act of going to the store is DRM. If Steam is DRM, or a website is DRM, then there are no truly DRM-free games, are there?
Do I have to run to the store everytime I want to install the game? No! If I want to install the game I need the steam client and have to be online. THAT IS DRM!
I think the real question is whether or not it's healthy for the PC gaming industry if Steam becomes the only real option for games. I know that GOG, and to a less extent uplay and origin, offer some competition but I worry about the day where there'll be no choice. As has been pointed out by previous posters, we're only renting games from Steam and there is always the possibility of losing complete access via a ban on the account. It might be a bit of an alarmist notion but Valve takes a very sledgehammer approach to its customers. As far as I know, for example, a VAC ban years ago on Counter-Strike will still affect an account that has bought newer games which uses VAC but has never seen the user cheat or exploit the system.
I apologize if I've come off as ranting in advance and if I've been clumsy in expressing my concerns about centralization and lack of choice.
If Steam decides - for any reason (literally - read their TOS) - they want to remove a game? No more game. They don't like you? Removing your account / disabling access to your games is a piece of cake.
My expectation of a online store is that registering is enough - I don't then have to backup games in separate folders just to escape their goddamn client, I can download them using the same tool I use to download everything else.
Remember, it's Digital Restrictions Management. Using Steam, you're restricted in many, many ways. It's the worst sort of vendor lock-in. That, to me, is DRM. Silly protection schemes can be broken. Ask any Windows user. But there's no way around Steam. You just published the news that Bionic Dues is finally DRM-free - but since I got in a bundle previously, I don't have access to a DRM-free version (I misread...nevermind). I refuse to use their client. Therefore, I have no way to get a game I _payed_ money for. And I didn't buy it from Steam, either. But I'm still locked-in. It's a spider spreading its web all over the place (the, uhm, web). Same thing for Starbound. That's the last game I'll ever buy before it's finished. Because they went "well, fuck everyone not using Steam, no beta for them", I'm still waiting to play a game I pre-ordered when it was still screenshots, goodwill and smiles. By using Steam, you're sending the message it's okay to use Steam - and that it's okay to ignore customers who don't - because everyone's uses Steam, right? And thinks Gabe shits rainbows.
List of DRM-free games:
http://steam.wikia.com/wiki/List_of_DRM-free_games
This means that if your game needs Steam to work, it's developer's fault. Steam allows full DRM-free games on its platform.
Steam is a store. They sell games. It's cheap and works extremely well.
Steam is also DRM. They manage our rights, digitally. We have the rights they and the developers choose to give us. Nothing more, nothing less. Unless we want to violate their ToS and risk our accounts being terminated if we get caught. If we do we lose everything we've bought, or rather "licensed for an unspecified amount of time".
A bladed instrument isn't automatically a weapon. Surgeons save lives with scalpels every single day. I use a knife to eat my dinner. Steam is a highly versatile bladed instrument, it is up to the developers how they want to wield it. Most misuse it. I have a tendency not to walk into a room if I know it'll be filled with people brandishing knives. Doesn't matter if there's one or two who are carving the finest of sculptures with theirs.
Or at least, I don't go into a room like that any more. I used to. 184 times to be exact. In my defence I was pushed into the room on the majority of those occasions after buying a boxed copy in an entirely different house and told I needed to go into the aforementioned room to use my copy at all. This is where the "knife to the throat" analogy should have been typed.
Following that logic, if I have to go to a store and buy a game on a disc, then the act of going to the store is DRM. If Steam is DRM, or a website is DRM, then there are no truly DRM-free games, are there?Do I have to run to the store everytime I want to install the game? No! If I want to install the game I need the steam client and have to be online. THAT IS DRM!
Where is the difference to gog.com then? You need to be online, you cant download any game without a browser and an account on their site. If their website is down you will be also fucked.
If you want a backup then just go into you steam folder, make a tarball or whatever and move it to your NAS/external HDD... done. Same stuff. That obviously only counts for the drm free games on steam ....
Where is the difference to gog.com then? You need to be online, you cant download any game without a browser and an account on their site. If their website is down you will be also fucked.Following that logic, if I have to go to a store and buy a game on a disc, then the act of going to the store is DRM. If Steam is DRM, or a website is DRM, then there are no truly DRM-free games, are there?Do I have to run to the store everytime I want to install the game? No! If I want to install the game I need the steam client and have to be online. THAT IS DRM!
If you want a backup then just go into you steam folder, make a tarball or whatever and move it to your NAS/external HDD... done. Same stuff. That obviously only counts for the drm free games on steam ....
Go to the store, get the cd/dvd, bring it home and install it as many times as you like. Go to GOG.co, get the executable, install it as many times as you like. No difference. If the store closes down, you have the same problem as if GOG goes down, same thing if Steam goes down.
Except that with Steam, if they don't offer a game anymore, you lose access to your game. Someone cracks your password and gets you banned or steals your account? Lost access to your games, including the ones you have on your computer. You get banned, you now have hundreds of dollars in games now gone up in smoke. With GOG and physicals, you have control of the install once you buy the game and download it. You own the game. With Steam, you may as well be just renting it.
With Steam, you are forced to download their client, create an account and remain logged in, download the game, leave the client open and run the game. If you want to install it on other computers, you are forced to download their client again and have it running under your account in order to play. That is an added burden that you do not have with GOG/Physical installs (unless the physicals demand Steam/Origin/Uplay).
GOG distributes the self extracting installer that is independent of any client that you are not obligated to log in every time to install. You likewise don't have to go to the store you bought your game from every time you want to install it.
If a game is DRM free, don't buy it from Steam. I don't like monopolies and so many of the bigger developers are forcing their player base to use them (Steam) exclusively. It is like having to fill up your car's gas at only Chevron Gas stations because your car's manufacturer only wants you to use their service. Kind of like paying the mob off to do business.
Where is the difference to gog.com then? You need to be online, you cant download any game without a browser and an account on their site. If their website is down you will be also fucked.Following that logic, if I have to go to a store and buy a game on a disc, then the act of going to the store is DRM. If Steam is DRM, or a website is DRM, then there are no truly DRM-free games, are there?Do I have to run to the store everytime I want to install the game? No! If I want to install the game I need the steam client and have to be online. THAT IS DRM!
If you want a backup then just go into you steam folder, make a tarball or whatever and move it to your NAS/external HDD... done. Same stuff. That obviously only counts for the drm free games on steam ....
The differences to gog.com is that I dont need a client to install the game and that I dont have to be online to install the game.
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