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Broken Rules the developers behind And Yet It Moves and Secrets of Rætikon have discussed possibly open-sourcing their game engine.

Should we open-source our engine?

— Broken Rules (@brokenrules) May 7, 2014


I am all for developers putting things out in the open, if they did this I would hope someone could fix their multi-monitor support on Linux as they didn't use SDL.

It's not always "the more the better" despite what open source fanatics think. Unless they plan to support it, isn't it pointless? We have seen source-code releases in the past where a developer zips it up, pops up a link for download and never touches it again, that's not exactly useful.

For it to be useful in my opinion is to have something like an official fully open github repo for it, where people can put up issues, submit code and more. Then it would be useful.

Article taken from GamingOnLinux.com.
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3 comments

Anonymous May 7, 2014
QuoteFor it to be useful in my opinion is to have something like an official fully open github repo for it, where people can put up issues, submit code and more. Then it would be useful.

Uh, if it is not proprietary (as in GPL for instance), you, or I, or anyone can put up a fully open github repo.
GNU Lesser GPL May 8, 2014
For open source software components which will link against closed source programs, the appropriate license is the GNU *Lesser* GPL, not raw GNU GPL.

Cheers.
Liam Dawe May 8, 2014
Quoting: Anonymous
QuoteFor it to be useful in my opinion is to have something like an official fully open github repo for it, where people can put up issues, submit code and more. Then it would be useful.
Uh, if it is not proprietary (as in GPL for instance), you, or I, or anyone can put up a fully open github repo.

That's part of my point, the problem is if a lot of people do it, how do any developers interested in using it pick one? An official one from Broken Rules that others can fork and submit code to in my opinion would be better.
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