Remember Just Tactics? The fantastic turn-based strategy game we gave keys away for some-time ago? Well Mark of the Old Ones is the next game from Hit the Sticks and is currently 46 hours away from winning or losing the Kickstarter game.
It seriously only needs one small push, it has struggled to get this far and is now under $6,000 from hitting the goal!
About
'Mark of the Old Ones' (MotOO) is a 2.5D Metroidvania physics platformer. Inspired by some of our favorite games such as Metroid and Zelda, as well as by the mythos of HP Lovecraft. We modernize the classics by adding dynamic inverse kinematic animation to the mix; giving you the ability to explore and interact with the game world in ways that you never have before, in ways that will quickly become natural to your fingers, brain, and gamer soul.
We didn't want MotOO to be just another "rope" game. So we created our own inverse kinematics system to give our character "real" tendrils driven directly by your analog sticks.
Now that sounds like it could either be really fun, or a pain in the ass.
Luckily it has a Linux demo, so you can place your support down in the form of cold-hard cash and not worry about there not being a Linux version since one exists already! It didn't pick up my game-pad sadly, although my Thrustmaster isn't exactly a high standard I'm sure it works with some better known game-pads.
Try it out and let me know if you get your game-pad working!
It looks pretty interesting. It's kind of hard, for me personally, to back the project. I want to support anyone offering Linux support but on the other hand I don't really want to help anyone using the C4 engine.
Interesting never heard anything bad of C4 engine, what's your beef with it?
I see this Migizi post...
I challenge Migizi on many of his comments.
The C4 Community is awesome, with rare exception. Most everyone there will bend over backwards to help people out.
No engine is perfect. It takes a lot of dedication and additionally a commitment to persistence in order to achieve ones programming goals. There are plenty of things that can be improved, but the engine makes decent progress. Its a pretty low blow to fail to support the C4 Engine just because of some posts about emscripten.
Just like any forum, there are times when people get pretty inappropriate. We hardly ever see posts being removed, but perhaps occasionally it happens.
The "Migizi" in the C4 Engine forum has the following post: "So now that I have a license I've been playing around with the engine. I can say that I'm in love with it. I wish I could get more people to see how awesome it is."
I challenge anyone to visit:
http://www.terathon.com/forums/viewtopic.php?f=12&t=12516&p=113542#p113542
and they can see for themselves.
IF this is TRULY Migizi... then you have clearly gone awry.
Why did you not purchase the latest C4 Engine book ???
There's a ton of stuff in there that could help you.
Or post questions in the forum about your problems?
LOOK, we all want the best for the C4 Engine... especially because we want to see it do well on platforms on Linux! (And I don't even know much about Linux... but I sure would love to see more games on it.)
Its a rediculous shame to not support this game just because you have a beef with the C4 Engine.
And BTW... The C4 Engine is really good. Its low relatively low cost for full source, and good support. And of course, a great community.
Just like any place, there are issues that need to be resolved.
But putting it down on another Developer's Dream of Making a great Kickstarter game... that's pretty low.
I agree that C4 is a good engine to look at, but it has it's limitations (as all other engines do too in certain aspects). Next time on decision making I'll look into it again - it's an interesting choice especially for having a linux toolset as well (easier that way - at least if I think about my testing and debugging workflows). And the pricing model for us (two-person indie dev hobbyists) is pretty interesting, especially the lifetime 750 $ version isn't a huge investment.
For game developers it's important an engine provides easy ports and debugging abilities to an operating system. Most testing you still do on the major platform (Windows), since that's 95 % of the people you'll have to support, but you will have to test and support the others too - if you target them.
Did I say all my posts were deleted, no, I said they started to delete my posts. Oh did I say I didn't buy the book, no I didn't. I own the damn thing. Don't go making assumptions because you did one quick little search. Every post I made about webgl was removed. Eric gets really possessive if you mention *** that isn't in his engine.
So if you weren't there reading what was happening while it happened then maybe you can stop accusing people of ***.
I also did love the engine but you know, what good are the tools if the community and developers that make don't like you? It would be like buying a car but one will repair it because you mentioned another brand.
I talked to people about it in the IRC room, this is how Eric is.
I also didn't put down the other developer, I said I couldn't support him. I didn't say "well to hell with him I hope he fails." No, I said I wasn't going to give him my money. That's no different than people who don't find the game interesting and not backing it.
Its quite clear you took the time to spit on the engine rather than help the developer of a game who did absolutely nothing wrong but use an engine you happen to not like because of your specific experience.
You obviously have some chip on your shoulder. So you had a few posts removed...
So now you feel justified?
You don't see the harm you do to others?
If you wanted to post feedback or comments about the engine, there are much better venues for airing your personal issues rather than dump them on top of a indie developer who merely used the same engine.
This was supposed to be a way to bring good vibes to a good game concept.
Thanks for taking the time out to sink their efforts...
See more from me