LIMBO caused quite a stir when it was released for Linux being wrapped in a custom wine wrapper by Codeweavers, but that saga looks like it's coming to and end.
On SteamDB it has new info:
That's not all though, Icculus also posted to a now deleted post on reddit we have the image below:
https://www.youtube.com/watch?v=Y4HSyVXKYz8
Good news for full native fans, but the custom wine version actually worked fine for me.
UPDATE #1:
On SteamDB it has new info:
QuoteChanged App Config
launch/2/config/oslist: linux
launch/2/description: Launch
launch/2/executable: limbo
That's not all though, Icculus also posted to a now deleted post on reddit we have the image below:
https://www.youtube.com/watch?v=Y4HSyVXKYz8
Good news for full native fans, but the custom wine version actually worked fine for me.
UPDATE #1:
Ryan Icculus GordonWe started on this way before 2014. This has actually been on the backburner for quite some time; Limbo is one of my favorite games ever, and I really wanted to get a non-Wine version of the game running.
I'm very happy with how the game is running at this point; I'm just waiting for final approval from Playdead to flip it to the public branch and replace the Wine version on humblebundle.com.
Some you may have missed, popular articles from the last month:
Quoting: SamsaiQuoting: abelthorneWhat makes you think it's a native client? the "launch/2/executable" line? Can't it be the Wine wrapper?Icculus wouldn't be involved if it was a Wine wrapper. AFAIK he has never been involved with non-native ports.
AFAIK he has never been involved in anything good. Always shipping unfinished crap that never gets fixed. He starts to work on a million projects at the same time and ends up with a million broken ports.
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Quoting: .AFAIK he has never been involved in anything good. Always shipping unfinished crap that never gets fixed. He starts to work on a million projects at the same time and ends up with a million broken ports.
Relax, it's time to stop trying to play Dungeon Defenders.
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Quoting: RobertQuoting: .AFAIK he has never been involved in anything good. Always shipping unfinished crap that never gets fixed. He starts to work on a million projects at the same time and ends up with a million broken ports.Relax, it's time to stop trying to play Dungeon Defenders.
DD works fine for me
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Quoting: jdubDD works fine for me
https://bugzilla.icculus.org/show_bug.cgi?id=5831
https://bugzilla.icculus.org/show_bug.cgi?id=5894
I think the Steam version is not affected by the second bug, it can be fixed but why do we have to find the solution and patch the game by ourselves? Can you imagine anything similar in the windows port?
Maybe I'm also be affected by the frequent crashes. I am using "maybe" because I stopped playing after the second crash.
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QuoteApart from Killing Floor his ports have worked just fine for me. And Killing Floor was playable too, it just had these weird graphical glitches.Quoting: SamsaiAFAIK he has never been involved in anything good. Always shipping unfinished crap that never gets fixed. He starts to work on a million projects at the same time and ends up with a million broken ports.Quoting: abelthorneWhat makes you think it's a native client? the "launch/2/executable" line? Can't it be the Wine wrapper?Icculus wouldn't be involved if it was a Wine wrapper. AFAIK he has never been involved with non-native ports.
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Quoting: SamsaiQuoteApart from Killing Floor his ports have worked just fine for me. And Killing Floor was playable too, it just had these weird graphical glitches.Quoting: SamsaiAFAIK he has never been involved in anything good. Always shipping unfinished crap that never gets fixed. He starts to work on a million projects at the same time and ends up with a million broken ports.Quoting: abelthorneWhat makes you think it's a native client? the "launch/2/executable" line? Can't it be the Wine wrapper?Icculus wouldn't be involved if it was a Wine wrapper. AFAIK he has never been involved with non-native ports.
Which never got fixed. Which is the point - he gets it mostly working, then seems to walk away. The most infuriating part of all the last few ports though - DD, KF, Sanctum 2 (which is still in beta) and Goat Simulator (which isn't even available) is that the glitches are reported, but nothing happens.
So is who is deciding "good enough" is "good enough". DD was too glitchy for me. I put up KF because I love that game, but if he leaves Sanctum 2 as is, his reputation will be in the gutter.
I think it's amazing that he gets working what he does get working... but the polish is terrible. Really, really half-a-job terrible.
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So Playdead hired Icculus to bring Limbo to Linux natively at some point in 2014 when the game came out for Windows in July of 2010. That, plus the news about Trine, makes CD Projekt RED seem really lazy considering how The Witcher 2: Assassins of Kings was handled.
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Icculus would be paid to port yes, that doesn't mean he is paid to support it with any single bugfix and developers don't want to work for free. We all have bills to pay you know.
It is down to whoever hires Icculus to keep him on, it's not down to him, so you shouldn't blame him for buggy ports.
It is down to whoever hires Icculus to keep him on, it's not down to him, so you shouldn't blame him for buggy ports.
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Quoting: liamdaweIcculus would be paid to port yes, that doesn't mean he is paid to support it with any single bugfix and developers don't want to work for free. We all have bills to pay you know.
It is down to whoever hires Icculus to keep him on, it's not down to him, so you shouldn't blame him for buggy ports.
Don't forget that Icculus ported some client code for free, when he was paid to do the server ports.
Prey and UT 2004 comes to my mind. So especially when it comes to _nasty_ bugs, I doubt that it is (only) a matter of being paid.
Probably Sabun has a point in assuming that Icculus might be overburdened by the sheer amount of ports.
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Also to point this tweet out now:
QuoteDD and KF both have bugs that I intend to fix. Sanctum2 is still in beta, GoatSim hasn't shipped.
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