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Among The Sleep is a great looking game that sadly on Linux doesn't quite work right with many people unable to play, and no sign of a fix yet over a month later.

It's a real shame as the demo worked perfectly, but it seems like enough testing wasn't done on Linux as it's not exactly a small flaw. Users have offered up help in playing with debug builds, but the developers didn't bite sadly. You can see one of the posts asking for support on their Steam forum post here.

I don't think this is a problem with Unity allowing such easy publishing onto Linux. This seems more like a problem with enough testing just not being done again on our platform. Although it's not Linux only, as some Mac users have also reported the exact same issue. It is mostly an Nvidia issue with only two others stating it happens on Intel graphics.

Here's the issue:

The massive black lines aren't part of the game.

We contacted the developers and it's not good news:

@gamingonlinux We have unfortunately been unable to find a fix yet, but it is one of our top priorities on the list of things to fix.

— Krillbite Studio (@krillbite) July 10, 2014


I'm guessing they either don't have Linux testing boxes or just don't have Linux installed on a box with an Nvidia graphics card.

About
Among the Sleep is a first person horror adventure, in which you play a two year old child. After waking up in the middle of the night to mysterious sounds, you start exploring the dark looking for comfort.

We will keep you posted if they do find a fix, as we are quite excited to be able to play it.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
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18 comments Subscribe

PlayX 10 Jul 2014
yes this bugs are real bad and gamebreaking.
There is a workaround for the headless baby but a patch would be better.
Liam Dawe 10 Jul 2014
There's no need to dance around the issue. The game is completely broken for over a month for many Linux gamers who fronted the cash for it.
Liam Dawe 10 Jul 2014
I will requote the developer for you
We have unfortunately been unable to find a fix yet, but it is one of our top priorities on the list of things to fix.

Where is the hope right now exactly?

Don't blindly stick up for people, this is why Linux users keep getting stung is by over-looking issues just to have a game say it's on Linux.

Sure they may find a fix if it's such a high priority, but how long do we wait before the masses of Nvidia users can play it? 2 months, 3, 4, 5?
Tak 10 Jul 2014
In what way does
it is one of our top priorities on the list of things to fix

translate to
no hope of linux fixes


When debugging software, it can be very difficult and time-consuming to even reproduce a problem, no matter how many other people are experiencing it. The devs say it's one of their top priorities to fix - let's give them a chance to fix it, instead of posting articles with inaccurate, inflammatory titles.

[edit] Thank you for fixing the title.
Liam Dawe 10 Jul 2014
Inaccurate title? Hah sure.

Until there is actual hope there isn't any. They after over a month still haven't got an inkling as to where the bug is.

I've edited the title anyway since people have such a problem with it, and to better get my actual point across.
killx_den 10 Jul 2014
1 month is like nothing. We had a bug on a pretty big platform which has a complex infrastructure. Dell and Vmware, both couldn't help us with their support. After 5 month we were able to track it down to a service that had a wrong variable in its configuration file.
What I am trying to say is, if the structure (in this case code on another platform) is complex enough, one month time can be like nothing. But maybe they will find the fix tomorrow or next month. Doesn't matter to me as long as they work on it. And as long as they work on it there is hope for a fix.
Astro 10 Jul 2014
The situation is quite similar to Slender Man's Shadow. They sell the game that actually doesn't work. I hate that kind of disrespect to the customers. Devs of Among The Sleep, XCOM, Slender Man's Shadow have already shown not good examples. How long this list will be?
Hyeron 10 Jul 2014
The situation is quite similar to Slender Man's Shadow. They sell the game that actually doesn't work. I hate that kind of disrespect to the customers. Devs of Among The Sleep, XCOM, Slender Man's Shadow have already shown not good examples. How long this list will be?
In what way did Feral show a bad example? Their XCOM port is flawless as far as I'm aware. Sure, it may be slower than Windows, but that's irrelevant. It's mighty playable, with no showstopper in sight. O_o
DrMcCoy 10 Jul 2014
Astro is still whinging about 32bit support.
MayeulC 10 Jul 2014
Devs of Among The Sleep, XCOM, Slender Man's Shadow have already shown not good examples.
How XCOM is not a good example ? (I am experiencing random crashes which makes it very difficult to play, but it seems to be a nice port anyway)

EDIT: You posted 3 seconds before me :)
32 bits? Yeah... You know our arguments...
Samsai 10 Jul 2014
Try to stay on topic. We've already had one huge argument about the XCOM 32-bit vs. 64-bit thing and I don't think we need to start another one here.
BillNyeTheBlackGuy 10 Jul 2014
The situation is quite similar to Slender Man's Shadow. They sell the game that actually doesn't work. I hate that kind of disrespect to the customers. Devs of Among The Sleep, XCOM, Slender Man's Shadow have already shown not good examples. How long this list will be?

32 bit is dying. Get over it.
Eike 10 Jul 2014
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Please stay tuned at this topic.
I'd love to buy the game as soon as a fix is reported!
scaine 10 Jul 2014
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The difficulty in defending this dev is that their community has already found a fix for the headless baby bug, but they haven't yet posted that fix to their live Steam build in over a month. As for the graphical glitches, again, this is miscommunicated - the devs claim that it's only the first level that's affected, but on public forums they have buyers claiming it's all the way through the game... which remain unreplied.

It feels like Fun Pimps all over again. Great game, capable guys obviously, but a complete blackout in terms of communication. It's incredibly frustrating.

I backed this. I feel let down.
Orkultus 12 years 10 Jul 2014
Funny how i dont remember the alpha being this bad. it actually worked perfectly.
HadBabits 10 Jul 2014
While I don't agree with the original title choice either, I do feel very let down and understand why Liam would use it. I backed these guys, pledged enough for two copies. To be over a month down the road with no assurances of being able to play is very disheartening. Now it's been a month since their last patch and there's been a blackout as far as updates go.

It's very maddening, and it's hard to understand why a developer that had seemed very legit seems to be snuffing you.
Beamboom 10 Jul 2014
Seeing the standard on *most* games released for Linux today, there's not much reason to cut these guys a lot of slack. If a developer release an inferior version on, say, one of the console platforms, they are *slayed* in the media, amongst the gamers and everywhere.

The reasons for these issues are a deadly combo of using the Unity engine and not knowing this platform. They found this menu option in their Windows editor, "compile to Linux", and pressed play and hoped for the best.

Sorry, but that's just how it is.
Astro 11 Jul 2014
Windows is mainstream. But linux guys may use wine or just install winndows to play their favourite game. And maybe one day devs fix their game. I think that's not a big deal to wait a month or two or even one year.
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