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Fans of games like the Master of Orion series will probably feel quite at home with Star Ruler 2, but the game is in Early Access so remember bugs will be lurking with unfinished art. I do very much miss these types of 4X strategy games since moving to Linux, and I'm hopefully Star Ruler 2 will help fill that voice.
This is the first game from Blind Mind Studios to be on Linux, so that's yet another developer now pushing Linux versions of their games. Hopefully the first game in the series will eventually be ported too.
About
Star Ruler 2 is a massive scale 4X/RTS set in space. Explore dozens, hundreds, or even thousands of systems in a galaxy of your choosing, expand across its planets, exploit the resources you find, and ultimately exterminate any who stand in your way. The fate of your empire depends on your ability to master the economy, field a military, influence galactic politics, and learn what you can about the universe.
We have reached out to the developers to get access to cover it more in-depth here, so stay tuned for a thoughts post on it in future.
Check it out on Steam now.
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The first one was a really good game, I especially loved how the propulsion mode was fully newtonian, and how you were not forced to stay on the ecliptic plane (IIRC). It was a hard game to master, though, with so many things to keep an eye on, and an not-so-good looking UI. But it was definitely a good game. I hope they will solve the bits which were annoying, while keeping microgestion systems like ship design, planets infrastructures, etc...
One thing that annoyed me was this microgestion thing, too : you can't really avoid it. It's fun, but sometimes, you would want to do something else, and you are forced back to it.
I think they should make more things optional, while letting the user dive deeper into customization if he wants to.
They should aim for somewhere in-between Sins Of A Solar Empire and Star Ruler 1, (maybe they could allow optional customization to go beyond SR1 in terms of customization, like, let's say, control the buildings placement on the planet, while keeping this as an optional feature).
I must admit, I didn't know they were about to make a sequel, but I am very pleased by this. And, due to overheating problems (which should be solved soon), I couldn't gather any information about this sequel. So, please disregard any comment I may have made that are not relevant.
One last thing : I hope they will open translation to the community. IIRC, French translations were awful in SR1 (maybe there were no translations at all, I can't recall)
One thing that annoyed me was this microgestion thing, too : you can't really avoid it. It's fun, but sometimes, you would want to do something else, and you are forced back to it.
I think they should make more things optional, while letting the user dive deeper into customization if he wants to.
They should aim for somewhere in-between Sins Of A Solar Empire and Star Ruler 1, (maybe they could allow optional customization to go beyond SR1 in terms of customization, like, let's say, control the buildings placement on the planet, while keeping this as an optional feature).
I must admit, I didn't know they were about to make a sequel, but I am very pleased by this. And, due to overheating problems (which should be solved soon), I couldn't gather any information about this sequel. So, please disregard any comment I may have made that are not relevant.
One last thing : I hope they will open translation to the community. IIRC, French translations were awful in SR1 (maybe there were no translations at all, I can't recall)
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This game is very good! :D
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