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The Witcher 2 now has a second beta for Linux which is aimed at improving performance for Nvidia users currently, and in future for AMD too.

QuoteWe have just updated our public beta with the first beta of our new D3D9 engine. This now employs a technique similar to WINE's CSMT patches - all OpenGL work is now done by a single worker thread, which the D3D9 engine submits commands to. This means that there is only a single GL context, and this makes management a lot easier for the driver.

So far we've seen quite significant performance gains on nVidia hardware. AMD, with fglrx 14.4 rev 2 is not quite so dramatic -we're working with AMD on that.

We'd also like feedback about the MESA radeonsi driver - we've heard that this is getting good enough to run the game, and we'd like some wider news on it.

Please opt-in, and tell us how things are. You can head on over to the Github issue tracker for the game, and post there:

https://github.com/KillaW0lf04/The-Witcher-2-Issues

Source

It's nice to see them actually try to deliver on their promises, and since we all know this eON tech will be used in future ports the better it is then the better future games will be, but we should still ideally want native ports since the performance of this will never reach native speeds. Sadly the performance of the beta for me did not seem to be any better. Low settings seemed slow, and medium settings seemed to give me a bit of input lag.

So, even with their attempts to improve performance while commendable is not enough for me to recommend anyone buying it, yet. We will keep on it, and keep testing for you! Hopefully soon we can recommend it.

Ps. How the hell do you get voglperf to build on Ubuntu/Mint to get a benchmark? Article taken from GamingOnLinux.com.
Tags: Action, RPG, Steam
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fizzgig Jul 31, 2014
For me it seems like the performance is a little bit better. But now I get strange stuttering every now and then...

I hope they improve it further.
killx_den Jul 31, 2014
QuotePs. How the hell do you get voglperf to build on Ubuntu/Mint to get a benchmark?

If you are using a 64bit system you need to compile the 32bit version first (and probably install some missing libs) and then the 64bit version.

When it is done you can start it from its folder like this

./bin/voglperfrun64 --fpsprint --fpsshow <STEAM_ID>

Then you will see the fps in-game :>

I think it also has a web front end but I didn't use that yet.
Sabun Jul 31, 2014
QuotePs. How the hell do you get voglperf to build on Ubuntu/Mint to get a benchmark?
It's unnecessary if you're just looking for the Frames Per Second to show up. Use GLXOSD instead.
  • To install it, follow this easy guide page's information:
    http://nickguletskii.github.io/GLXOSD/install.html


  • Once installed, right click Witcher 2 in Steam and click Properties. Click 'Set Launch Options' and enter this then hit ok:
    Quoteglxosd --steam %command%


  • Now, just run the game and see the fps.



Now, these instructions might change in the future since the tool is still in development. This does work for me now, I tried it with Space Hulk as well to see the FPS. If you're looking to log the fps though, then VoglPerf would be the choice.
Liam Dawe Jul 31, 2014
Well using GLXOSD, here's my 560ti and a top end i5 on medium settings:


*sigh*

There is definitely input lag when on medium as well as being terribly slow still making it unplayable for me :(.
fizzgig Jul 31, 2014
Quoting: liamdaweWell using GLXOSD, here's my 560ti and a top end i5 on medium settings:
<a href="http://i.imgur.com/qa04frY.jpg" target="_blank">
</a>
*sigh*

There is definitely input lag when on medium as well as being terribly slow still making it unplayable for me :(.

Man, your framerate looks like mine... Not very good. =(
Sabun Jul 31, 2014
May I know what resolution you're running it at? (1080p?) And what driver you're currently on?

It's a shame that it performs like that on just medium settings. That really shouldn't be the case (it would be understandable if that was max settings). I'll go give the beta a go and see if I notice any improvements on my end or not.
Liam Dawe Jul 31, 2014
1920x1080, 337.25 drivers.
Sabun Jul 31, 2014
Quoting: liamdawe1920x1080, 337.25 drivers.
Thank you, just needed the info for my own understanding of where the performance is at over different hardware :)
killx_den Jul 31, 2014
Quoting: liamdaweWell using GLXOSD, here's my 560ti and a top end i5 on medium settings:
<a href="http://i.imgur.com/qa04frY.jpg" target="_blank">
</a>
*sigh*

There is definitely input lag when on medium as well as being terribly slow still making it unplayable for me :(.

Is the Overlay always that big?

Also for me it didn't matter if I had low, medium, high or ultra settings I always had the same performance (uber sampling deactivated of course). Just make sure to deactivate the compositor before starting the game.
GoCorinthians Jul 31, 2014
Quoting: liamdaweWell using GLXOSD, here's my 560ti and a top end i5 on medium settings:
<a href="http://i.imgur.com/qa04frY.jpg" target="_blank">
</a>
*sigh*

There is definitely input lag when on medium as well as being terribly slow still making it unplayable for me :(.
WTF? crap perfomance indeed, but keep in mind that Witcher 2 is alike Crysis 3 and Metro most demanding game outhere,but not that much in windows.

Medium settings at 16FPS...holly crap!
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