Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!
We do often include affiliate links to earn us some pennies. See more here.
The Witcher 2 now has a second beta for Linux which is aimed at improving performance for Nvidia users currently, and in future for AMD too.

QuoteWe have just updated our public beta with the first beta of our new D3D9 engine. This now employs a technique similar to WINE's CSMT patches - all OpenGL work is now done by a single worker thread, which the D3D9 engine submits commands to. This means that there is only a single GL context, and this makes management a lot easier for the driver.

So far we've seen quite significant performance gains on nVidia hardware. AMD, with fglrx 14.4 rev 2 is not quite so dramatic -we're working with AMD on that.

We'd also like feedback about the MESA radeonsi driver - we've heard that this is getting good enough to run the game, and we'd like some wider news on it.

Please opt-in, and tell us how things are. You can head on over to the Github issue tracker for the game, and post there:

https://github.com/KillaW0lf04/The-Witcher-2-Issues

Source

It's nice to see them actually try to deliver on their promises, and since we all know this eON tech will be used in future ports the better it is then the better future games will be, but we should still ideally want native ports since the performance of this will never reach native speeds. Sadly the performance of the beta for me did not seem to be any better. Low settings seemed slow, and medium settings seemed to give me a bit of input lag.

So, even with their attempts to improve performance while commendable is not enough for me to recommend anyone buying it, yet. We will keep on it, and keep testing for you! Hopefully soon we can recommend it.

Ps. How the hell do you get voglperf to build on Ubuntu/Mint to get a benchmark? Article taken from GamingOnLinux.com.
Tags: Action, RPG, Steam
0 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
20 comments Subscribe

fizzgig 31 Jul 2014
For me it seems like the performance is a little bit better. But now I get strange stuttering every now and then...

I hope they improve it further.
killx_den 31 Jul 2014
Ps. How the hell do you get voglperf to build on Ubuntu/Mint to get a benchmark?

If you are using a 64bit system you need to compile the 32bit version first (and probably install some missing libs) and then the 64bit version.

When it is done you can start it from its folder like this

./bin/voglperfrun64 --fpsprint --fpsshow <STEAM_ID>

Then you will see the fps in-game :>

I think it also has a web front end but I didn't use that yet.
Sabun 31 Jul 2014
Ps. How the hell do you get voglperf to build on Ubuntu/Mint to get a benchmark?
It's unnecessary if you're just looking for the Frames Per Second to show up. Use GLXOSD instead.
  • To install it, follow this easy guide page's information:
    http://nickguletskii.github.io/GLXOSD/install.html


  • Once installed, right click Witcher 2 in Steam and click Properties. Click 'Set Launch Options' and enter this then hit ok:
    glxosd --steam %command%


  • Now, just run the game and see the fps.



Now, these instructions might change in the future since the tool is still in development. This does work for me now, I tried it with Space Hulk as well to see the FPS. If you're looking to log the fps though, then VoglPerf would be the choice.
Liam Dawe 31 Jul 2014
View PC info
  • Admin
Well using GLXOSD, here's my 560ti and a top end i5 on medium settings:
![
](http://i.imgur.com/qa04frY.jpg)
*sigh*

There is definitely input lag when on medium as well as being terribly slow still making it unplayable for me :(.
fizzgig 31 Jul 2014
Well using GLXOSD, here's my 560ti and a top end i5 on medium settings:
<a href="http://i.imgur.com/qa04frY.jpg" target="_blank">![](http://i.imgur.com/qa04frY.jpg)
</a>
*sigh*

There is definitely input lag when on medium as well as being terribly slow still making it unplayable for me :(.

Man, your framerate looks like mine... Not very good. =(
Sabun 31 Jul 2014
May I know what resolution you're running it at? (1080p?) And what driver you're currently on?

It's a shame that it performs like that on just medium settings. That really shouldn't be the case (it would be understandable if that was max settings). I'll go give the beta a go and see if I notice any improvements on my end or not.
Liam Dawe 31 Jul 2014
View PC info
  • Admin
1920x1080, 337.25 drivers.
Sabun 31 Jul 2014
1920x1080, 337.25 drivers.
Thank you, just needed the info for my own understanding of where the performance is at over different hardware :)
killx_den 31 Jul 2014
Well using GLXOSD, here's my 560ti and a top end i5 on medium settings:
<a href="http://i.imgur.com/qa04frY.jpg" target="_blank">![](http://i.imgur.com/qa04frY.jpg)
</a>
*sigh*

There is definitely input lag when on medium as well as being terribly slow still making it unplayable for me :(.

Is the Overlay always that big?

Also for me it didn't matter if I had low, medium, high or ultra settings I always had the same performance (uber sampling deactivated of course). Just make sure to deactivate the compositor before starting the game.
GoCorinthians 31 Jul 2014
Well using GLXOSD, here's my 560ti and a top end i5 on medium settings:
<a href="http://i.imgur.com/qa04frY.jpg" target="_blank">![](http://i.imgur.com/qa04frY.jpg)
</a>
*sigh*

There is definitely input lag when on medium as well as being terribly slow still making it unplayable for me :(.
WTF? crap perfomance indeed, but keep in mind that Witcher 2 is alike Crysis 3 and Metro most demanding game outhere,but not that much in windows.

Medium settings at 16FPS...holly crap!
raacoon 31 Jul 2014
With the new Patch (and Steam Overlay disabled) it runs really inconsistent between 18-40 FPS. But it does look a bit smoother than before. It's playable ... sometimes. It's still by far the worst port I've seen so far; and maybe it's just me but I can't play a game that doesn't at least run at 30 FPS.

I have set the graphics to "high spec" - the screen resolution is set to 1080p.

My Hardware configuration:

AMD Phenom(tm) II X4 965 Processor (4x 3.4GHz)
8GB RAM
GeForce GTX 760
Sabun 31 Jul 2014
Is the Overlay always that big?

It can be modified! You can edit two config files, one being global or the other being per user.
/etc/glxosd.conf for global configuration, contains the default config
or the user specific one at the following:
~/.glxosd/glxosd.conf

You can modify the color of the text, the position, what exactly gets outputted and of course the font. You can also modify VoglPerf's as well (I've done it), but it requires messing with source code. GLXOSD is simply adjusting parameters via the glxosd.conf text files. :)

P.S: If you enjoy using GLXOSD, let the dev know on Github! I don't want him to stop working on it, it's a great piece of software. We need tools that rival Rivertuner and FRAPS.
Skully 31 Jul 2014
For me it was unplayable until today. Now it plays great for me. Not quiet as good as windows, but perfectly playable. I have it set to high quality with vsync on and texture memory size set to very large. Playing it with a wireless xbox360 controller. Played for about 4hours so far.

Witcher 3 better be a native port! I won't buy a recent title that's been wrapped on purpose.

edit: I did turn ssao off. Dunno if it helps or not, I turn it off on every game in linux if it has it.

Manjaro 64bit kde
i74770k cpu
GTX660ti 2gb 340.24 driver
16gb ram
killx_den 31 Jul 2014
Is the Overlay always that big?
It can be modified! You can edit two config files, one being global or the other being per user.
<code>/etc/glxosd.conf for global configuration, contains the default config</code>
or the user specific one at the following:
<code>~/.glxosd/glxosd.conf</code>

You can modify the color of the text, the position, what exactly gets outputted and of course the font. You can also modify VoglPerf's as well (I've done it), but it requires messing with source code. GLXOSD is simply adjusting parameters via the glxosd.conf text files. :)

P.S: If you enjoy using GLXOSD, let the dev know on Github! I don't want him to stop working on it, it's a great piece of software. We need tools that rival Rivertuner and FRAPS.

Thanks for the info Liam :)
Nel 31 Jul 2014
This new beta seems to be slightly better, but, so slight i'm not even sure if it's really better. ^^

The fact remains that wine + CSMT patch is way faster, very close to windows version if it's not equal on my hardware (i5 3570 + nvidia 660).

If you want to test it, follow this tutorial :
http://www.gamersonlinux.com/forum/threads/the-witcher-2-guide.612/

Replace wine 1.7.5 with wine 1.7.4-CMST in playonlinux and add this settings in your game configuration :
https://wiki.archlinux.org/index.php/Wine#CSMT_Patched_Wine_for_Significantly_Better_Performance

There are some visual glitches (small black areas here and there) but nothing that prevents you to enjoy the game.
Def 31 Jul 2014
Mint 17 64 bits, i7 4790K, 16GB ram and GTX 770. All tests with high settings.

Only tried the beginning of the tutorial but I went from 15 - 25 to a 25 - 30. Tried with low settings and it's starting to be playable with a frame rate between 40 to 60.

Huge improvements but still not enough for my taste.
EKRboi 31 Jul 2014
Well... I like the glxosd overlay im seeing here. I installed it on arch and tried adding 'glxosd %command%' to the launch properties on steam but it doesn't launch. Im geuessing because of the launcher. I can't get the game to run via command line as it complains of steam not running when it is. =( 'glxosd glxgears' does work and I can see fps though it doesn't show any gpu or cpu info.

Since I can't see my fps I don't know what it is running at but I can say it seems much smoother than before. Running on ultra -motionblur (hate it) -uber -SSAO. It 'seems' to be around 30fps give or take. Much more playable.. but ill wait til it (hopefully) gets better before playing.

Arch Linux
AMD FX-8350
8gb ddr3 1600
2x GTX 580

also the game is running from a Samsung 840 EVO SSD.

*EDIT fixed the gpu output.. had to change some paths in /bin/glxosd
*EDIT I did some file renaming in the game folder and can now launch TW2 directly from steam but its still not working. liamdawe, are you running 32bit linux? or am I missing something because the github states "32 bit applications running under a 64 bit operating system can't be injected."
STiAT 1 Aug 2014
Hmh, having ~15 FPS on a i7 with a 560gtx on low settings. And the main menu seems to be cracked (fonts).
thelimeydragon 1 Aug 2014
I haven't tested any of the open betas yet.

However on the original release I get around 15-25fps on Ultra Settings with Uber Sampling disabled.. however the game crashes a lot on that so I have to set it to high settings.. where I still get 15-25fps average..

I have a Nvidia GTX 760
killx_den 1 Aug 2014
Linux Mint 64 bit, MATE (MATE compositor OFF), nvidia 337.25
Core i7 3770k, GTX 670 OC

1920×1080, Ultra settings (no Uber, no Vsync):
before: 13 - 45 FPS (some interior maps had higher fps)
new beta: 30 - 90 FPS (some interior maps had higher fps)

Improved quite a bit for me. Though as others mentioned before the fonts in the menu are screwed up :/
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.
Buy Games
Buy games with our affiliate / partner links: