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https://www.youtube.com/watch?v=Mea7Pa3rhJU
We already knew that the Linux version of Divinity: Original Sin wouldn't be out at the same time as Windows, but we didn't know when at all. Users have been asking them about it a lot recently and they still claim it's going to be this year.

@hamster_ It should be this year still - it's done by same team that does the Mac version & they just finished the App Store version.

Swen Vincke (@LarAtLarian) September 12, 2014

It's great to see them communicate openly about it and not being all closed up like some other developers.

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Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.

In Divinity: Original Sin you take on the role of a young Source Hunter: your job is to rid the world of those who use the foulest of magics. When you embark on what should have been a routine murder investigation, you suddenly find yourself in the middle of a plot that will rattle the very fabric of time.

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Tags: RPG, Steam, Upcoming
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neffo Sep 22, 2014
Quoting: BillNyeTheBlackGuyThat's another argument for another time. I was just quoting him on his realism argument.

The person did cover both points though.

On the realism front though, games do need an internal logic in the way the game rules work. Yes it is a game with magic, etc, but that doesn't change the rules of how armour works in the game. If a two-handed sword did less damage than a short-sword it wouldn't make sense. It isn't so much about realism, than it is about establishing an internal logic that doesn't break immersion.

So if you have to characters (one male, one female) which have the same die roll for strength, and other stats. You give them platemail armour and the female char gets only 1/2 her body covered, it's a dissonance, right? It's going against the internal logic of the game that more, heavier armour provides better defence. You add gauntlets, boots, pauldrons, etc and get more defence stats. Its broken logic, and its broken for a really superficial reason too.
borizm Sep 22, 2014
I'm not going to buy Divinity until it will be ready for Linux and works with a speed of Windows version (should even faster).
It's maybe a great RPG game, but useless for me at this moment - I'm an user of GNU/Linux operating system.
Nezchan Sep 22, 2014
As was pointed out on the Steam forums, the tweet in the OP suggests the third party hadn't even started working on it yet. So help me out here, is 3 months, give or take, a reasonable time frame to make a Linux port from scratch?

I played a bit of Divine Divinity a while back and liked it, the writing was pretty sharp. And I got Divinity II in a Humble Bundle (although for some reason I can't find it in my library any more) and it was mostly a lot of fun, although the difficulty tended to be really uneven (super easy bits next to considerably more difficult parts, back to easy again). Hopefully this game will be a wee bit more balanced.

As to fantasy armour being in a fantasy world, it's still humans in the real world playing the damn thing. So maybe not such a great idea to disrespect a part of the audience you want to be selling to, hm?
Speedster Sep 22, 2014
Quoting: KelsAs was pointed out on the Steam forums, the tweet in the OP suggests the third party hadn't even started working on it yet. So help me out here, is 3 months, give or take, a reasonable time frame to make a Linux port from scratch?

If they're really good at cross-platform porting, then the porting house is doing the Mac port with Linux in mind. All the Windows-specific assumptions should be replaced with something cross-platform by the time the Mac port is done, which means Linux alpha could follow right on the heels of Mac release.
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