Among various bug-fixes, this version also features support for GPU acceleration on Linux platform (CUDA-capable devices only) and reworked documentation.
Previously it was done on the CPU for Linux gamers which would be a lot slower.
This really excites me as the effect PhysX has in the Borderlands series is pretty cool. Hopefully support will be enable within Borderlands 2 shortly and perhaps we'll have launch day support for Borderlands the pre-sequel.
The updated PhysX SDk can be found here. You can also see the official changelog here.
What are your thoughts?
A video of PhysX in action in Borderlands 2:
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I guess the happy medium would be to say that proprietary stuff on Linux is okay, so long as it doesn't limit people who want to use open source stuff exclusively. I guess one part of that philosophy of freedom is the ability to opt out of something entirely if you don't like it, and continue using your OS as you have been previously.
I'm honestly surprised that PhysX and CUDA are still around. Not because they suck, they're both actually pretty good, but because single vendor stuff tends to fall by the wayside more often than not.
I guess they're still around because no one's bothered to make a just as good, if not better alternative for them yet. CUDA does have some competition from OpenCL, but I don't know how widely used it is in comparison yet. And PhysX? There's nothing else like PhysX out there. It's either it, or nothing.
It'd be nice if there were. Cuz I don't want to feel like I'm being hobbled some way if I decide to grab an AMD card in the future.
I wonder how anything could run better than the open source amd drivers on my archlinux system.
Not going to try out a nvidia on my main gaming righ tho ;)
So what the problem? You may ignore buying games with PhysX. And even more, you can ignore all selling games, because almost all of games are closed source.
That's the question.
If it's not for the ideology, why ?
Again, the problem is not closed source vs. open source in this case.
It's the vendor lock-in coming with PhysX and CUDA.
This has prefectly nothing to do with it being closed source.
If developers can`t include PhysX in game, I see no reason to port it on Linux. If developers can include PhysX in game, I see no problem.
And I get an idea, why we wait for Metro Redux on linux. Maybe, they want to add PhysX in Linux version.