Divinity: Original Sin has pushed back the Linux version once again, so you can give up on seeing it this year.
The Kickstarter update about it:
QuoteDevelopment is continuing with things like the Linux version and the hardcore mode still on our lists, but as we want to do this thoroughly, it will still take some time before we’re ready.
The Linux version especially suffered an extra delay as a result of our porting team having to fix a number of compatibility issues that popped up with the release of Yosemite. Whereas we initially hoped to get the Linux version done this year, it looks like it’ll be the beginning of next year now.
We know that’ll disappoint a few among you but bear in mind that we’re doing a real port just like we did with the Mac version.
Previously, they said that they hoped it would be this year.
Sadly this is becoming more typical when companies either don't research enough before they make promises, or they outsource development, which Larian does, as Larian isn't producing the Linux client in-house (they are using the same porting company for the Mac version).
Stay positive, it will hopefully arrive before this time next year. I'm calling it "Larian Time".
Thanks to zero for letting us know!
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I don't mind. Delaying it just means it will work better.
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I remember a time when a company would delay a game, meant that they cared about releasing a quality game. If they are trying to bring back those days, I don't mind waiting.
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At this rate, Galaxy will be out before Divinity: Original Sin, and Divinity: Original Sin will be out just in time for Steam Machines.
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This is why UE4 supports and will continue to support cross-development, to reduce costs of making a Linux version in-house. Not a port, but version - i.e. the same code and content.
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This is why UE4 supports and will continue to support cross-development, to reduce costs of making a Linux version in-house. Not a port, but version - i.e. the same code and content.Don't Unity and CryEngine do that as well? I am sure Source and some others do it too.
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I wish studios would get enough expertise to develop Linux games in house. All this outsourcing business sounds like second class citizen treatment to me.
2 Likes, Who?
Ahh...duck...im tired of waiting im playing at windows...
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Ahh...duck...im tired of waiting im playing at windows...Don't give in to temptation. Just play other games for Linux in the mean time. You are also in this group, I see.
1 Likes, Who?
I don't mind. Delaying it just means it will work better.Don't bet on it. How many times have we waited months or years for a Windows only game to get a Linux port only to find once it's released it's a bug filled bag of crap?
1 Likes, Who?
Larian is not exactly an unknown studio, nor does it carry a negative reputation. I will give it the benefit of the doubt.I don't mind. Delaying it just means it will work better.Don't bet on it. How many times have we waited months or years for a Windows only game to get a Linux port only to find once it's released it's a bug filled bag of crap?
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Dang was hoping to play this on Linux for xmas, I don't mind the slight delay as long as they get it right.
Larian is a good company and caring one towards their fans, I trust them.
Larian is a good company and caring one towards their fans, I trust them.
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Larian is not exactly an unknown studio, nor does it carry a negative reputation. I will give it the benefit of the doubt.Fingers crossed here.
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Well, this goes on the "maybe eventually" pile with Banished, The Banner Saga and Legend of Grimrock 2, I guess. None of them get my $$ until I can play it native.
At least for Civ:BE there's a good track record involved and good status reports so I don't mind pre-ordering.
At least for Civ:BE there's a good track record involved and good status reports so I don't mind pre-ordering.
2 Likes, Who?
People are being pretty easy on them, whereas if they'd fixed up the issues before doing new feature work (Yosemite) they wouldn't have dug the hole deeper that they are now trying to climb out of and hopefully won't give up on. I'm a paying backer and still waiting.
A lot of developers just don't understand cross platform targeting at all, you need to be building for every target platform at the start of development to pick up issues while they're small and don't require large scale refactoring.
A lot of developers just don't understand cross platform targeting at all, you need to be building for every target platform at the start of development to pick up issues while they're small and don't require large scale refactoring.
1 Likes, Who?
I'm a patient man, would rather a good port than a rushed port. I'd also rather have a playable demo for Divinity: Original Sin than a Linux port although both would be nice.
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