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Kyle Pittman From Minor Key Games who created Super Win The Game has done a blog post on Gamasutra about their games, and it shows more poor reception from Linux gamers.

QuoteI’ve sold about fifty copies on Linux, which is a drop in the bucket next to what it cost me financially and emotionally to support that platform.


They also only sold 694 in the first week on Steam, and that's very low. It seems the main problem has been press, and the lack of it for SWtG. Press is very important of course, but not always the deciding factor.

SWtG was quite unique too, as it used some interested visual effects to make the game really feel like it was from a different time. Of course there lies the problem, a retro-styled game like SWtG is hitting a very niche market, so it wasn't exactly positioned to sell millions.

I was a gamer back in the days of the Amiga, and I loved it back then, but it doesn't mean I want to go back to those games with their awkward controls and funny looking screens. Not to say SWtG is awkward, but it's very much like all those games I played before my teens.
The game is interesting for the use of screen-effects, but when you get down to it, the graphics and gameplay are very simplistic.

It might be right up your street though, it just isn't my cup.

See the full post here.

I hope the developer manages to do better with their next game. If you wish, you can check out Super Win the Game on Steam or buy it directly with the humble widget.
https://www.youtube.com/watch?v=5GSMutcLaiU Article taken from GamingOnLinux.com.
Tags: Editorial
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thelimeydragon Nov 16, 2014
Quoting: fleskI also want to note that the developer has been great at responding to and fixing issues reported on the Steam forums. If you mention that issue there I'm sure he'll at least try to get it sorted out, thelimeydragon.

I mentioned it to him on the day of release. Sadly never did get sorted probably as wasn't the highest priority and also I'm probably playing with "the wrong specs".

But managed to beat the game anyway on my other system.
Liam Dawe Nov 16, 2014
Quoting: Guest
Quoting: liamdaweit shows more poor reception from Linux gamers.
What? 6% of all sales is *great* reception from Linux gamers!

In percentages yes, in actual sold amount, no.

The amount sold is what matters, not the percent.
BillNyeTheBlackGuy Nov 16, 2014
Quoting: liamdawe
Quoting: Guest
Quoting: liamdaweit shows more poor reception from Linux gamers.
What? 6% of all sales is *great* reception from Linux gamers!
In percentages yes, in actual sold amount, no.

The amount sold is what matters, not the percent.

And the overall sales were crap. The Linux percentage is great compared to other games.
Breeze Nov 16, 2014
Looks fun, its on my wish list now. When it goes on sale, I'll buy it.
Lemmywinks29 Nov 16, 2014
I bought the game and enjoyed it quite a bit, but I felt like I was going to be one of the very few people paying $12 for such a game.....looks like I was right.

That being said, I completely got my moneys worth. It's hard to explain the appeal, but I find the aesthetic beautiful in a lonely Ico sort of way.
Breeze Nov 16, 2014
Quoting: Lemmywinks29I bought the game and enjoyed it quite a bit, but I felt like I was going to be one of the very few people paying $12 for such a game.....looks like I was right.

That being said, I completely got my moneys worth. It's hard to explain the appeal, but I find the aesthetic beautiful in a lonely Ico sort of way.

You convinced me, I now represent 2% of the Linux sales.
Liam Dawe Nov 16, 2014
Quoting: Guest
Quoting: liamdaweIn percentages yes, in actual sold amount, no.

The amount sold is what matters, not the percent.
I don’t agree. Linux users showed much more interest in the game than Windows gamers, and your choice of words implies the opposite.

It's money from sales that keep developers alive and making games, not a percentage of platforms. That's my point.

I don't want to dance around the issue and get hyped about having a higher percentage than usual when the sales are tiny.

The fact is, even from Linux gamers, 50 sales is very low.
stss Nov 16, 2014
What is with developers misunderstanding their own statistics? This also happened with Garry's mod

Linux users only make up about 2% of steam overall. So 2% Linux sales is the baseline for "normal" reception from Linux gamers.
You should only question that if your sales are below 2%, and if your sales are above 2% you should be thanking Linux users, not taking a dump on them.

This makes me feel no sympathy for them whatsoever. To blame the group of gamers that had a higher ratio of supporters within its own playerbase than the other OS which they didn't even mention is inexcusable.
This sort of thing makes us look bad when in fact it should be just the opposite.
Cyba.Cowboy Nov 16, 2014
Quoting: badberyeah so 846 sales total so far, about 50 linux which means about 6%. That doesn't sound like a terrible percentage but obviously when your total sales are so low it's going to be hard to financially justify a port for a platform that makes up only a small part of them.

I'm glad I'm not the only one that noticed this.

Back in reality, the Linux sales haven't done too badly, at least according to these numbers...
Skiski Nov 16, 2014
If they had only sold 2 copies, 1 on windows and 1 on linux, that would be 50% for linux, which is huge, but only 1 sale is just horrible. Percentage only matters if the sampling is big enough. 900 sales are not really representative compared to the millions of steam users.
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