Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
We do often include affiliate links to earn us some pennies. See more here.
tagline-image
Hi, hello, I will be taking this post from now on and will do the basic thing that is done every month, give some thoughts on it and the usual disclaimers to not take these numbers as something precise or some real representation of us or something like that.

Linux results for November 2014
Ubuntu 14.04.1 LTS 64 bit 0.43% -0.07%
Ubuntu 14.10 64 bit 0.13% +0.13%
Linux Mint 17 Qiana 64 bit 0.12% 0.00%
Linux 3.10 64 bit 0.09% 0.00%
Ubuntu 14.04.1 LTS 0.06% -0.02%

Total: 1.13% + 0.01%
Last Month: 1.12%

As it was said, don't take the numbers as something precise.... these are the numbers Valve shared today and I will be updating the article if I see any change along the month.

My thoughts on it

This may have been the most stable month for us according to the survey.... really, the only change was the Ubuntu people making their change for the new version of the OS. So, well, we are standing with stable numbers again.

Things to note

Just be aware these results will probably not be that accurate as we don't know how they do their percentage results, they could be rounding up, rounding down or truncating the percentages. So a 0.5% could actually be nearly 0.6% as it could be 0.59% but they could do no rounding and simply truncate it.

Also remember it is a survey, so it won't ask every single one of you to do it. It would only be truly accurate if it did it behind the scenes, but that's not what a survey is for this is just to get a general idea.

One more thing to think about: These numbers although not big, very probably come, at least mostly, from people that are already into Linux as their main desktop OS and won't change that.... so from here the only way is up, as Linux may get more and more popular some day.... you never know. Let's keep wishing success to the Steam Machines at least.

Final Note: Look at it this way, Steam has around 100 million active users, 1% of 100 million is about 1,000,000 (1 million) people. What developer wouldn't want to hook into a market that big? Article taken from GamingOnLinux.com.
0 Likes
About the author -
Gaming on Linux since '12.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
25 comments
Page: «2/2
  Go to:

coeseta Dec 4, 2014
All I can say to the religious stuff is, all hail the Flying Spaghetti Monster.
http://en.wikipedia.org/wiki/Flying_Spaghetti_Monster
:D

Back to the topic, what came to mind since I just saw the user survey once so far. Maybe Valve tries to keep the numbers low until the steam machines come out. That way the rise of the numbers will look more significant. At least that is my theory ^^
ElectricPrism Dec 5, 2014
100,000,000 Steam Users * 0.013 = 1,300,000 Users

Maximum Sales for a $9.99 Game x 1,300,000 = $12,987,000 if 100% of Linux users who login this month buy a game.

If only 1% of those Linux users buy the game the developer still makes (12987000×0.01) $129,870.00

I've been dying for a Linux Racer all year long, my point is whatever racer comes to Linux stands to make at least $130,000 to $1,000,000 just by being the first to penetrate the market.

Money talks, pass these statistics on to developers considering Linux.

(Games that appear first in a market in their genre also entrench the users in their franchise, so the opportunity for success and gennerating Google Page Rank from blog sites like GamingOnLinux is really effective at increasing sales and backlinks on the internet.)
Metallinatus Dec 5, 2014
100,000,000 Steam Users * 0.013 = 1,300,000 Users

Maximum Sales for a $9.99 Game x 1,300,000 = $12,987,000 if 100% of Linux users who login this month buy a game.

If only 1% of those Linux users buy the game the developer still makes (12987000×0.01) $129,870.00

I've been dying for a Linux Racer all year long, my point is whatever racer comes to Linux stands to make at least $130,000 to $1,000,000 just by being the first to penetrate the market.

Money talks, pass these statistics on to developers considering Linux.

There is Project CARS coming sometime next year....
But I really lost my excitement for the game when, from all the platforms the game will be released on, they decided to delay the release of exactly the very only two that I care about....
I was thinking about buying on both platforms.... now I don't even know anymore :[
Mohandevir Dec 5, 2014
What about a racing game that Feral already ported to MAC? Grid2?
"... A game that you already like..."
Liam Dawe Dec 8, 2014
I have cleaned up this article's comments.

Religious arguments of any sort have no place here; don't create or participate in them please. They will get deleted, and so will your replies. Simply click the report link on it, it's there for a reason.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.