Don't want to see articles from a certain category? When logged in, go to your User Settings and adjust your feed in the Content Preferences section where you can block tags!
We do often include affiliate links to earn us some pennies. See more here.

Dying Light Patch Released, Look Ma No Blur

By -
tagline-image
I have to hand it to Techland, they have been responsive to my many requests, and this new patch is proof of their work on Dying Light.

I have tested it myself and these are my findings.

Safe-zones can now be secured, and the intense/sickening blurring on movement is now fixed as well! I am starting to have faith in Techland, not a lot mind you due to the still awful performance of the game on OpenGL, but more faith than before.

The issue of nice levels when the game changes all processes also seems to be fixed, so that's nice to see too.

We hope AMD GPU users can join the fun soon too, but you will need to wait for a future patch, and we imagine this will come with the patch that improves OpenGL performance.

It seems they also fixed it launching on AMD Phenom processors (multiple reports of it now working when it didn't at all before), but didn't note it in the changelog.

Scrolling on the map also seems to work a lot better, still a tad slow, but nothing close to being as slow as it was. Ideally, map scrolling speed should be an option.

I'm not sure what Linux Mint users have reported it not working (see their notes), but as a Linux Mint user myself it runs fine for me. Anyone on Mint here not have it working?

You still need to adjust the configuration files on Linux to make it get a decent frame-rate.

Patch notes below:
Quote[Windows/Linux]

Fixed various co-op crash issues
Fixed various Be The Zombie crash issues
Hunter invasion during a GRE transmission sequence no longer possible
Fixed cut-scenes crash issue for Nvidia effects users
Minor performance tweaks for GTX970 users

KNOWN ISSUES WE ARE WORKING ON:

Performance issues of systems based on the AMD processor
Freezes when using Nvidia DoF
Unsatisfactory performance on multi-GPU systems
Limited ability to modify game files - future patch will allow modifications to game files, but will not allow users with modded game files to join/host public games (they will still be able to play with friends via invites)


[Linux]

Fixed a block with optional safe zones
Fixed a bug with spawning enemies
Fixed game process priority
Fixed mouse wheel sensitivity in map menu
Fixed too intense blur effect

KNOWN LINUX ISSUES WE ARE WORKING ON:

Game does not launch on some systems (i.e. Linux Mint)
Game does not work with Radeon cards
Some rendering/OpenGL performance issues


You can find Dying Light on Steam for Linux right now, if you dare to test it. Article taken from GamingOnLinux.com.
0 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
29 comments Subscribe
Page: 1/2»
  Go to:

n30p1r4t3 Feb 3, 2015
Yay! No more Headaches!
Orkultus Feb 3, 2015
Now runs on my AMD Phenom 2 x6 1100T in Linux !! yay!... running decently ok on LOW settings with a Geforce GTX 550 Ti 2GB.
sub Feb 3, 2015
Now runs on my AMD Phenom 2 x6 1100T in Linux !! yay!... running decently ok on LOW settings with a Geforce GTX 550 Ti 2GB.

Glad it's not available here yet.
I guess it would run SPF on my HD 7950 and Phenom II X4 940. :D
Von Feb 3, 2015
Yay! No more Headaches!
Yeah, good luck with that. The game still performs like arse and chromatic aberration is still as bad as before.
drmoth Feb 3, 2015
I am starting to have faith in Techland, not a lot mind you due to the still awful performance of the game on OpenGL, but more faith than before.

To be honest, there's no reason not to have faith in them. They've provided two rapid patches fixing the bulk of the problems. Performance enhancements will obviously take longer, as that's a much harder thing to fix, but they seem competent enough so let's wait and see.

I haven't bought this yet but I'm definitely on the cusp!
Liam Dawe Feb 3, 2015
I am starting to have faith in Techland, not a lot mind you due to the still awful performance of the game on OpenGL, but more faith than before.

To be honest, there's no reason not to have faith in them. They've provided two rapid patches fixing the bulk of the problems. Performance enhancements will obviously take longer, as that's a much harder thing to fix, but they seem competent enough so let's wait and see.

I haven't bought this yet but I'm definitely on the cusp!

Considering how bad the release was, and honestly, how can all of those issues have been missed by QA? I will remain sceptical.
EKRboi Feb 3, 2015
Considering how bad the release was, and honestly, how can all of those issues have been missed by QA? I will remain sceptical.

They weren't "missed"... they were known and instead of delaying the release they decided to let it go because they CAN patch later. It is a bad byproduct of "automatic" digital distribution. The days of a game HAVING to be perfect on launch are gone. "Back in the day" they couldn't get patches out to people except by mail, or other slow (14.4k...) means when the internet began to become "common" so it wasn't practical.

EDIT* not to mention is wasn't until 04-05 when game consoles also started coming with the ability to "easily" patch games post launch.
liberodark Feb 3, 2015
Now run on my SteamOS !
drmoth Feb 4, 2015
Considering how bad the release was, and honestly, how can all of those issues have been missed by QA? I will remain sceptical.

They weren't "missed"... they were known and instead of delaying the release they decided to let it go because they CAN patch later. It is a bad byproduct of "automatic" digital distribution. The days of a game HAVING to be perfect on launch are gone. "Back in the day" they couldn't get patches out to people except by mail, or other slow (14.4k...) means when the internet began to become "common" so it wasn't practical.

Yeah I feel the same way. I think it's sad, but that's the reality. The other thing which people seem to forget these days is that games are becoming much, much more complicated than they ever have before...and therefore the potential for more bugs is greater. The answer to the complexity is not always throwing more developers at the problems either, sometimes that can make it worse! I think it's unfair to compare a slightly buggy Dying Light which is pushing the limits of next gen graphics and animation, with, for example, a 2D sprite based game that is completely bug free on launch.
scaine Feb 4, 2015
View PC info
  • Contributing Editor
  • Mega Supporter
For those of you complaining about the framerate, have you tried a SteamOS session yet? I've mentioned it a few times in these threads, but no-one has corroborated the big jump in framerate I see when I install the SteamOS session in Ubuntu.
Keyrock Feb 4, 2015
Yay, I can secure safe houses now and the game isn't a horrific blurry mess when I run! Killing the chromatic aberration with fire and any performance gains will very much be welcome, but the game is very much playable on my machine and I have the will to continue now that I can secure safe houses.
n30p1r4t3 Feb 4, 2015
For those of you complaining about the framerate, have you tried a SteamOS session yet? I've mentioned it a few times in these threads, but no-one has corroborated the big jump in framerate I see when I install the SteamOS session in Ubuntu.

Running on steamOS here with the latest Nvidia Drivers and the game is actually really smooth. I haven't tried this game outside of steamOS so I cannot speak to that.

Also, this latest patch has reduced/almost elimated the frame dips I used to experience when a large amount of zombies were near.
Beamboom Feb 4, 2015
Running on steamOS here with the latest Nvidia Drivers and the game is actually really smooth. I haven't tried this game outside of steamOS so I cannot speak to that.

Also, this latest patch has reduced/almost elimated the frame dips I used to experience when a large amount of zombies were near.

Seriously?!

Hmmm I need to look into this. Is it now possible to set up a dual-boot with SteamOS?
coeseta Feb 4, 2015
I think it is not necessary to install SteamOS, just setup a Big Picture session. I think that is what scaine said last time if i remember correctly. Since SteamOS uses Gnome3 as DE, it would be interesting to know if the performance is a bit better on it.

I can't test it yet, need to wait for the 27th Feb for boxed release, can't buy the digital version with a German IP (ノಠ益ಠ)ノ彡┻━┻
Liam Dawe Feb 4, 2015
Honestly, I still don't see why people accept a terrible release just because "it can be patched". They still have an obligation to deliver on what they promise and considering the price you would think a little more QA would be okay.

I haven't tried it in a SteamOS session, is there a simple guide anywhere to trying it that way?

Edit > I managed to install the SteamOS session, but without an FPS counter it's not really possible to check rates.
dubigrasu Feb 4, 2015
Expecting miracles for playing games in SteamOS session will most likely leave you severely disappointed.
That being said, (although FPS is generally lower in SteamOS session) it does fell somewhat smoother for many games, especially Unity ones.

SteamOS does use Gnome 3 as DE for its desktop session, but for gaming (in its default SteamOS BPM session) is using steamcompgr.
Some details about what it is, and what is different about it :
http://lwn.net/Articles/611969/
dubigrasu Feb 4, 2015
Edit > I managed to install the SteamOS session, but without an FPS counter it's not really possible to check rates.

Edit /usr/bin/steamos-session (the steamcompmgr line) to look like this:
steamcompmgr -v &

and you'll get a FPS counter like this one:
View video on youtube.com
Guest Feb 4, 2015
They still haven't fixed the issues with startup. Great.
Liam Dawe Feb 4, 2015
They still haven't fixed the issues with startup. Great.
Did you file a support ticket, have you updated it? They are very responsive to mine.
scaine Feb 4, 2015
View PC info
  • Contributing Editor
  • Mega Supporter
Edit > I managed to install the SteamOS session, but without an FPS counter it's not really possible to check rates.

Edit /usr/bin/steamos-session (the steamcompmgr line) to look like this:
steamcompmgr -v &

and you'll get a FPS counter like this one

That's great - the option to see FPS only exists in the standard client, so I haven't been able to test framerate difference until now. I'll hopefully get a chance to do this tonight.

As for how easy it is to set up a SteamOS session inside Ubuntu, just follow this guide :
http://linuxg.net/how-to-install-the-steamos-session-on-ubuntu-14-04-trusty-tahr/

(That's the third time I've posted this link! It's really, really worthwhile - I'm enjoying how tear-free all my games have become since doing it)
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.